Search found 121 matches
- by loki_79
- Sun Jul 24, 2022 1:38 am
- Forum: [EN] Technical Support
- Topic: Autoload egg pallets
- Replies: 5
- Views: 722
Re: Autoload egg pallets
It sounds like you are not using Universal Autoload, but that does have an option to only load full pallets.
- by loki_79
- Tue Jul 12, 2022 1:04 am
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 45656
Re: Loki_79 bug report thread
Hi, I found a small bug in FS19 with Realistic Cab View, maybe also in FS22 you should probably try. When I bind a controller input (DPAD-UP) to "lean forward" it work fine until I reload the game, then even SHIFT doesn't work, I have to unbind and rebind DPAD-UP to fix it Hallo loki_79 !...
- by loki_79
- Fri Jul 08, 2022 10:23 am
- Forum: [EN] Technical Support
- Topic: Universal Autoload issues
- Replies: 1
- Views: 1141
Re: Universal Autoload issues
Usually resetting the keybindings works for this - it seems to be the same bug that has been happening since 1.4 and happens when you install a mod from the in-game ModHub and then launch a save game without restarting first. Have you tried deleting/renaming your "inputBinding.xml" file so...
- by loki_79
- Mon Jun 27, 2022 10:49 pm
- Forum: ModHub Bug Reports
- Topic: Conflict with Fill Level Limiter
- Replies: 1
- Views: 1090
Re: Conflict with Fill Level Limiter
GtX Andy is aware and has a workaround to the problem already (it is actually an issue with a base game function). I guess that a new version of FillLevelLimiter is already in the queue for testing by GIANTS, but either way I'm sure it will be out soon. If you can't wait, a temp workaround to preven...
- by loki_79
- Mon Jun 27, 2022 12:11 am
- Forum: ModHub Bug Reports
- Topic: FS22 Krone Profi liner curtainside trailer issue with autoload
- Replies: 1
- Views: 3669
Re: FS22 Krone Profi liner curtainside trailer issue with autoload
Which trailer are you having trouble with? Usually my mod is installed on base game trailers only, and shouldn't conflict with any Achimobil enabled mods unless you try to install it using the UAL local settings file?
- by loki_79
- Tue Jun 21, 2022 11:31 am
- Forum: [EN] Technical Support
- Topic: Cannot activate autoload trailer mods.
- Replies: 5
- Views: 564
Re: Cannot activate autoload trailer mods.
Try resetting your keybindings from the in game settings menu. Unbound keys after installing a new mod is a known issue with the game since patch 1.4, e.g.: https://forum.giants-software.com/viewtopic.php?f=964&t=190859 https://forum.giants-software.com/viewtopic.php?f=963&t=192095 https://f...
- by loki_79
- Sat Jun 11, 2022 8:46 am
- Forum: [EN] Technical Support
- Topic: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
- Replies: 6
- Views: 864
Re: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
I see. I am not too familiar with scripting. Is there a way to edit it from a month to a day? I'm not sure how months and days work with different length seasons, if you play with 1 day months then I guess it works already, but in the script there are two lines (one in each function): gracePeriod =...
- by loki_79
- Fri Jun 10, 2022 6:20 pm
- Forum: [EN] Technical Support
- Topic: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
- Replies: 6
- Views: 864
Re: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
This mod allows you to sell buildings for 100% of the purchase price (for up to one month after buying), for exactly the reason you say: https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=229185&title=fs2022 Thanks for the heads up. Although 1 month is a little too long...
- by loki_79
- Fri Jun 10, 2022 8:26 am
- Forum: [EN] Technical Support
- Topic: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
- Replies: 6
- Views: 864
Re: At least 1 day allowance to allow relocating buildings in build mode.(Useful after placing building incorrectly.)
This mod allows you to sell buildings for 100% of the purchase price (for up to one month after buying), for exactly the reason you say: https://www.farming-simulator.com/mod.p ... tle=fs2022
- by loki_79
- Thu Jun 09, 2022 10:19 am
- Forum: [EN] General Discussion
- Topic: Bush killing mowing mod?
- Replies: 16
- Views: 6045
Re: Bush killing mowing mod?
I made a branch of my grass mowing mod that does the same thing. I'm waiting to see what happens with Real Mower for 22, and will maybe add some animations too before I think about submitting it to ModHub, but it is there for now if you want to use it. https://github.com/loki79uk/FS22_GrassMowing/re...
- by loki_79
- Sat Jun 04, 2022 11:10 am
- Forum: [EN] General Discussion
- Topic: Cannot activate autoload trailer mods.
- Replies: 7
- Views: 2463
Re: Cannot activate autoload trailer mods.
Have you seen this extension available from Github which adds universal autoload to several mods. https://github.com/ddewar/FS22_UniversalAutoloadModhubAddon Nice one, thanks for the info. Unfortunately, just like the main Universal Autoload, it also misses the stock Bockmann KK3018 from the Tools/...
- by loki_79
- Mon May 30, 2022 8:54 pm
- Forum: [EN] Technical Support
- Topic: Fastest way figuring out what mod causing an issue ?
- Replies: 3
- Views: 648
Re: Fastest way figuring out what mod causing an issue ?
Woodchips dont have weight, i like realism so this drives me mad. I have over 1300 mods(pc) and something is causing that woodchip literally dont have any weight ingame. Most from modhub and kingmods and couple from other sites. Tried looking those couple obvious mods for typo or literally filltype...
- by loki_79
- Sat May 28, 2022 10:09 am
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2855
Re: Does the wheel weights actually way anything?
Can you no longer set the wheel mass anymore from the main vehicle xml? The last time I did was in FS19, but it worked then: <wheels> <wheelConfigurations> <wheelConfiguration name="$l10n_configuration_valueDefault" price="0"> <wheels autoRotateBackSpeed="1.0"> <wheel h...
- by loki_79
- Fri May 27, 2022 8:10 am
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2855
Re: Does the wheel weights actually way anything?
There are individual masses for each wheel in each configuration, so make sure you are changing the correct one. I'm pretty sure that all masses are just added to the vehicle mass, so it will not change the weight distribution or the centre of gravity, it will just make the vehicle heavier.
- by loki_79
- Wed May 25, 2022 11:46 pm
- Forum: [EN] General Discussion
- Topic: Does the wheel weights actually way anything?
- Replies: 14
- Views: 2855