Search found 119 matches
- by loki_79
- Sat Feb 10, 2024 4:14 pm
- Forum: [EN] General Discussion
- Topic: Auto load straw pellet pallets?
- Replies: 19
- Views: 6801
Re: Auto load straw pellet pallets?
Please try this version: https://github.com/loki79uk/FS22_Univer ... ses/latest
- by loki_79
- Sat Feb 10, 2024 1:08 am
- Forum: [EN] General Discussion
- Topic: Bug with base game wheel rotation after last patch
- Replies: 11
- Views: 1059
Re: Bug with base game wheel rotation after last patch
I find both annoying, but I think that the new one is arguably worse as it affects everything over a certain speed. I would prefer it if they just added gradually more blur to the wheel and hub textures at high speed. With the old implementation it was worse with some wheels than others, and depende...
- by loki_79
- Fri Feb 09, 2024 3:30 pm
- Forum: [EN] Technical Support
- Topic: Straw Harvest FS22 problems
- Replies: 2
- Views: 725
Re: Straw Harvest FS22 problems
I get this for bales that fall off of the belt after they have started moving, but not for other bales that are near by. Do they have to be the same type, or is it just any bales? As a test, try loading that save game with other mods disabled.
- by loki_79
- Wed Feb 07, 2024 9:02 pm
- Forum: [EN] General Discussion
- Topic: Auto load straw pellet pallets?
- Replies: 19
- Views: 6801
Re: Auto load straw pellet pallets?
I need to test a bit more, but try these settings: <!-- Straw Harvest --> <containerConfiguration containerType="EURO_PALLET" name="FS22_strawHarvestPack:netRolePallet" sizeX="1.500" sizeY="1.470" sizeZ="1.050"/> <containerConfiguration containerType...
- by loki_79
- Wed Feb 07, 2024 7:29 pm
- Forum: [EN] General Discussion
- Topic: Auto load straw pellet pallets?
- Replies: 19
- Views: 6801
Re: Auto load straw pellet pallets?
I forgot about adding those, I'll get on to it now!
- by loki_79
- Sat Jan 13, 2024 10:28 am
- Forum: [EN] General Discussion
- Topic: FS22 contract not ending.
- Replies: 2
- Views: 842
Re: FS22 contract not ending.
I made this mod to fix the issue. I can't remember if it will work on an already failed mission (probably not), but it will stop it happening again: https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=268518 You can complete the mission without any mods by editing `missions.x...
- by loki_79
- Fri Jan 12, 2024 9:46 am
- Forum: [EN] Technical Support
- Topic: Movement stuck in a direction
- Replies: 4
- Views: 1112
Re: Movement stuck in a direction
You have already checked the usual things (mods, steering wheel, controllers) and I can't think of anything else that would only happen AFTER you start moving. Have you got any keyboard software running that changes the timing or something? I have no good ideas.. Can you try with a different keyboad...
- by loki_79
- Tue Jan 09, 2024 1:30 pm
- Forum: [EN] General Discussion
- Topic: Real Forage to go with Real Mower
- Replies: 9
- Views: 2896
Re: Real Forage to go with Real Mower
"Tip Anywhere" also allows you to collect anywhere:
https://www.farming-simulator.com/mod.p ... tle=fs2022
There are some other settings in the menu (see screenshots).
https://www.farming-simulator.com/mod.p ... tle=fs2022
There are some other settings in the menu (see screenshots).
- by loki_79
- Thu Dec 14, 2023 10:39 pm
- Forum: [EN] Technical Support
- Topic: Little Bug
- Replies: 2
- Views: 3587
Re: Little Bug
It could be fillable pallets mod?
viewtopic.php?p=1480036#p1480036
Or could be any other mod that uses the GIANTS refillable pallet xml.
viewtopic.php?p=1480036#p1480036
Or could be any other mod that uses the GIANTS refillable pallet xml.
- by loki_79
- Wed Dec 13, 2023 9:18 am
- Forum: [EN] Technical Support
- Topic: FS22: Last pressed key gets stuck
- Replies: 5
- Views: 3345
Re: FS22: Last pressed key gets stuck
That log file is 152MB, that is insane! Can you delete your log file, run the game for a few seconds and then post the smaller log file. Also, there is no need to test removing mods one by one, use binary division, i.e. remove half, test, remove half again, etc. If the problem goes then the mod was ...
- by loki_79
- Fri Nov 10, 2023 12:37 pm
- Forum: [EN] Technical Support
- Topic: DLCs not showing up
- Replies: 7
- Views: 1352
Re: DLCs not showing up
Have you updated the game as well? or just the DLCs?
- by loki_79
- Fri Nov 03, 2023 9:16 am
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 43878
Re: Loki_79 bug report thread
Hi Loki, I've been speaking to Scroft recently as he uses the CabView quite effectively and we were wondering if there is a way to make it compatible with Tobii Eye Tracker 5 or other eye tracking equipment? Unfortunately using those peripherals disables the mod which is a shame as being able to le...
- by loki_79
- Sun Aug 27, 2023 3:18 pm
- Forum: [EN] Multiplayer
- Topic: Can anyone help a modder?
- Replies: 8
- Views: 2562
Re: Can anyone help a modder?
Message me on Discord and I'll help where I can: loki_79
- by loki_79
- Tue Jul 18, 2023 9:39 am
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 43878
Re: Loki_79 bug report thread
The trailer does maintain the tension belts when going through the trigger and selling the product. [youtube]https://youtu.be/q07ibJW6MqQ[/youtube] Which map is this? Or where on another map can I reproduce this? All the wood sellpoints I know for the train are further away than this one and requir...
- by loki_79
- Sun Jul 09, 2023 9:00 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 43878
Re: Loki_79 bug report thread
Hi Loki, first I want to thank you for the amazing job you are doing, it makes life in the game so much easier for us. I was wondering if there's any chance the Universal Autoload mods won't disable the tension belts when vending the product it carries when passing through the trigger. Removing the...