I have the same problem with Geforce experience
Image below shows the scan settings and the inset shows the 2 apps games found after scanning makes no difference if Scan location Setting individually selected prior to scan
Search found 540 matches
- by TheSuBBie
- Thu Apr 18, 2024 1:17 pm
- Forum: [EN] General Discussion
- Topic: Geforceexperience
- Replies: 12
- Views: 1122
- by TheSuBBie
- Sat Mar 30, 2024 8:33 pm
- Forum: [EN] General Discussion
- Topic: Welker farms shop trigger
- Replies: 7
- Views: 3900
Re: Welker farms shop trigger
Will check double check map as version I have shows trigger in dealership
- by TheSuBBie
- Sat Mar 09, 2024 1:15 pm
- Forum: [EN] General Discussion
- Topic: Texturing quality request: Please make the simple grass texture more gradient/smooth (Increase Immersion)
- Replies: 4
- Views: 548
Re: Texturing quality request: Please make the simple grass texture more gradient/smooth (Increase Immersion)
It is possible to reduce the effect by creating custom distance textures so that there is not such a marked change along the edge.
Some maps have already done this I beleive Calmsden grass texture is one of these.
Some maps have already done this I beleive Calmsden grass texture is one of these.
- by TheSuBBie
- Tue Feb 20, 2024 12:30 pm
- Forum: [EN] Modding
- Topic: TerrainDetailHeight --> Stone Channel???
- Replies: 5
- Views: 1550
Re: TerrainDetailHeight --> Stone Channel???
Further to this would anyone have the correct values for the foliage channels when using the terranDetailHeight.
As I seem to be having problems with the values corresponding to the position of the fill type in the maps_densityMapHeightTypes.xml
As I seem to be having problems with the values corresponding to the position of the fill type in the maps_densityMapHeightTypes.xml
- by TheSuBBie
- Sun Feb 18, 2024 6:59 pm
- Forum: [EN] Modding
- Topic: TerrainDetailHeight --> Stone Channel???
- Replies: 5
- Views: 1550
Re: TerrainDetailHeight --> Stone Channel???
The wheat texture is always there regardless of any settings and as you say the correct texture will appear in game. However the maps_densityMapHeightTypes.xml in the game data/maps/folder does not take into account the new fill types added with the DLC so there is some confusion on the position of ...
- by TheSuBBie
- Sun Feb 18, 2024 4:17 pm
- Forum: [EN] Modding
- Topic: TerrainDetailHeight --> Stone Channel???
- Replies: 5
- Views: 1550
Re: TerrainDetailHeight --> Stone Channel???
He is trying to add a fill type heap of stones to a map using the Foliage Layer Painting Panel in GE set to terrainDetailHeight a completely different stone set up to the Foliage Layer stones. The heap is created using the Foliage Channels 0-7 are for the fill type 8-11 are for the height The channe...
- by TheSuBBie
- Tue Feb 13, 2024 3:39 pm
- Forum: [EN] General Discussion
- Topic: Malicious lua and giants testrunner?
- Replies: 1
- Views: 502
Re: Malicious lua and giants testrunner?
I don't see this as a Giants problem more a user problem. Test runner tool is designed for modHub submissions and only deals with shaders/i3d/textures etc Giants Remote Debugger deals with scripts The answer is only download mods from modHub if you download from anywhere else then its up to the down...
- by TheSuBBie
- Fri Feb 02, 2024 12:55 pm
- Forum: [EN] General Discussion
- Topic: Names
- Replies: 57
- Views: 3529
Re: Names
You seem to have forgotten something
- by TheSuBBie
- Wed Jan 31, 2024 2:01 pm
- Forum: [EN] General Discussion
- Topic: Names
- Replies: 57
- Views: 3529
Re: Names
No Woad, ok how about smurf ??by blue_painted » Tue Jan 30, 2024 6:26 pm
I'm neither Blue nor Painted . . .
- by TheSuBBie
- Wed Jan 31, 2024 1:08 pm
- Forum: [EN] Modding
- Topic: Giants Editor not loading sub components
- Replies: 12
- Views: 1707
Re: Giants Editor not loading sub components
The best thing you can do is to learn GE and Blender by watching video's For GE there are some of Giants own that are out of date but do cover the basics https://gdn.giants-software.com/videoTutorials2.php --Modding Video Tutorials 3.0 (Farming Simulator 17) --free Blender wise there are many many t...
- by TheSuBBie
- Tue Jan 30, 2024 8:34 pm
- Forum: [EN] Modding
- Topic: Giants Editor not loading sub components
- Replies: 12
- Views: 1707
Re: Giants Editor not loading sub components
Furthermore if you are intent on modding for FS22 then I suggest you buy this
https://www.farming-simulator.com/dlc-d ... d=fs22mt50
at E 4.99 they are well worth it and can solve a lot problems first time modders find themselves in
https://www.farming-simulator.com/dlc-d ... d=fs22mt50
at E 4.99 they are well worth it and can solve a lot problems first time modders find themselves in
- by TheSuBBie
- Tue Jan 30, 2024 7:33 pm
- Forum: [EN] General Discussion
- Topic: Names
- Replies: 57
- Views: 3529
Re: Names
Woad ??by blue_painted » Tue Jan 30, 2024 6:26 pm
I'm neither Blue nor Painted . . .
- by TheSuBBie
- Tue Jan 30, 2024 7:25 pm
- Forum: [EN] Modding
- Topic: Giants Editor not loading sub components
- Replies: 12
- Views: 1707
Re: Giants Editor not loading sub components
The wheels and lights are loaded from the mhal4320.xml so will not appear in GE as GE only loads the i3d and does not reference the vehicle xml lights/wheels are shown only as refrernce points in the scenegraph and the light i3d is called from the <lights> section of the mhal4320.xml <sharedLight li...
- by TheSuBBie
- Tue Jan 30, 2024 6:32 pm
- Forum: [EN] Modding
- Topic: Giants Editor not loading sub components
- Replies: 12
- Views: 1707
Re: Giants Editor not loading sub components
Post details of the mod
- by TheSuBBie
- Tue Jan 30, 2024 3:55 pm
- Forum: [EN] Modding
- Topic: Giants Editor not loading sub components
- Replies: 12
- Views: 1707
Re: Giants Editor not loading sub components
Its your filenames that are wrong. As Eiche said you have the wrong file file Paths for the i3d's you are trying to load with reference to the sideMarker referenced above your file path should be C:/Program Files (x86)/Steam/steamapps/common//Farming Simulator 2022/data/shared/assets/lights/lizard/s...