Great tip! For some reason the HUD on Sprayer Section Control won't ever show up. I'll check the display values to see if those too might be negative for some reason.
Search found 92 matches
- by dan1109
- Mon Oct 12, 2020 6:34 am
- Forum: [EN] General Discussion
- Topic: Toggle ProSeed HUD?
- Replies: 8
- Views: 563
- by dan1109
- Sun Sep 27, 2020 8:04 pm
- Forum: [EN] General Discussion
- Topic: Stone Valley questions
- Replies: 202
- Views: 11413
Re: Stone Valley questions
Planning several. My hope is to put up silage, hay, etc this season, and bring in cows this fall or winter. Hoping to start at 100 head of beef cattle, maybe more. Right now I'm on day 5 of spring I believe (12 day seasons at 5x speed). I've haven't even planted yet; ground temp still in low 40's. ...
- by dan1109
- Fri Sep 25, 2020 10:59 pm
- Forum: [EN] General Discussion
- Topic: Seasons difficulty
- Replies: 94
- Views: 4320
Re: Seasons difficulty
I think you are talking about the forecast? Yes The trouble with more variance in yields is that we would need to implement something that we have very cleverly called "weather dependent growth". It's a crazy and top secret project that sadly is basically impossible to implement in the game at this...
- by dan1109
- Fri Sep 25, 2020 7:08 pm
- Forum: [EN] General Discussion
- Topic: Added Realism
- Replies: 17
- Views: 825
Re: Added Realism
I think the contracting is fine in seasons. Correct me if I'm wrong, but if you add up all of the contract money on a given field, if you do all the contracts for that field, and add the money of the ~25% Harvest Grain bonus you get...you still end up getting less money than if you owned that field ...
- by dan1109
- Fri Sep 25, 2020 6:54 pm
- Forum: [EN] General Discussion
- Topic: Stone Valley Farming Agency Issues
- Replies: 6
- Views: 447
- by dan1109
- Fri Sep 25, 2020 6:52 pm
- Forum: [EN] General Discussion
- Topic: Seasons difficulty
- Replies: 94
- Views: 4320
Re: Seasons difficulty
I think you are talking about the forecast? Yes The trouble with more variance in yields is that we would need to implement something that we have very cleverly called "weather dependent growth". It's a crazy and top secret project that sadly is basically impossible to implement in the game at this...
- by dan1109
- Fri Sep 25, 2020 6:46 pm
- Forum: [EN] General Discussion
- Topic: Seasons difficulty
- Replies: 94
- Views: 4320
Re: Seasons difficulty
And I guess another problem with subsidies, atleast what I saw MF Farmer say, and it sounds absolutely right - even if you don't NEED the subsidies, but you qualify, you HAVE to take it, else you are at a competitive disadvantage with your neighbors that really did need it. I guess the government ca...
- by dan1109
- Fri Sep 25, 2020 6:41 pm
- Forum: [EN] General Discussion
- Topic: Five essential and realistic mods (Modhub)
- Replies: 41
- Views: 1847
Re: Five essential and realistic mods (Modhub)
Seasons CoursePlay (may have to add AutoDrive with that, PITA to experiment with what is currently working with CP and what is not) GPS MaizePlus and MP/FE Fill Type Mass Adjustment (and REA, if I didn't have problems with certain vehicles not being able to get out of the parking lot, or instant stu...
- by dan1109
- Fri Sep 25, 2020 2:17 pm
- Forum: [EN] General Discussion
- Topic: Seasons difficulty
- Replies: 94
- Views: 4320
Re: Seasons difficulty
Ah...and one final suggestion. In the calendar, WTH do the days of the week mean? Lol, its irrelevant, just for some flavor I guess for people who don't want to work weekends, or the sabbath or watch football on Sunday? Lol. Anyways, I HIGHLY suggest the DAY NUMBER of the SubSeason along with the da...
- by dan1109
- Fri Sep 25, 2020 2:05 pm
- Forum: [EN] General Discussion
- Topic: Seasons difficulty
- Replies: 94
- Views: 4320
Re: Seasons difficulty
I must admit that I have about 0 interest in the animals these days and did not participate much in the design or implementation of animals in Seasons 19, so will have to pass these questions along. As for "visualing crops.xml"... how would you see that we do this? Do you have a basic mockup in you...
- by dan1109
- Thu Sep 24, 2020 11:20 pm
- Forum: [EN] General Discussion
- Topic: Stone Valley Farming Agency Issues
- Replies: 6
- Views: 447
Re: Stone Valley Farming Agency Issues
I can't get the carrot harvester to lower. I've tried a couple mod tractors and vanilla tractors and none seem to be able to lower the harvester. The carrot topper works, but not the harvester, and I have unfolded it (in case anyone tries asking that obvious question). Edit: I've established that i...
- by dan1109
- Thu Sep 24, 2020 11:17 pm
- Forum: [EN] General Discussion
- Topic: Stone Valley Farming Agency Issues
- Replies: 6
- Views: 447
Re: Stone Valley Farming Agency Issues
Yup, I had same issue awhile ago, can't remember was it with or without seasons but couldn't get any triggers for sheep.. Took a few different tries without results and basically have ditched Stone Valley, at least for now. One thing that kinda annoys me as well is the concrete barriers in the main...
- by dan1109
- Thu Sep 24, 2020 11:00 pm
- Forum: [EN] General Discussion
- Topic: Seasons+map??
- Replies: 10
- Views: 633
Re: Seasons+map??
I believe you have some misconceptions of seasons. I don't find that I "sit around and wait" at all while playing seasons. The important thing is to plan your farm, so you are busy year round. A farmer twiddling their thumbs is a farmer that didn't plan well. The only possible down time I find is mi...
- by dan1109
- Thu Sep 24, 2020 10:51 pm
- Forum: [EN] General Discussion
- Topic: Stone Valley Farming Agency Issues
- Replies: 6
- Views: 447
Re: Stone Valley Farming Agency Issues
I don't see the Sheep Farm area in the animals tab (running Seasons). A few of the triggers are there, but not the animal dialogue. Can anyone confirm on SVFA and seasons, that they don't have problem with Sheep? I tried without Seasons, and with no mods - I still don't see the Sheep Farm, The only ...
- by dan1109
- Thu Sep 24, 2020 10:30 pm
- Forum: [EN] General Discussion
- Topic: Autodrive vs Courseplay
- Replies: 25
- Views: 1204
Re: Autodrive vs Courseplay
Well, I would say that bug is alive and well in the current version I am using (.0.59)george.earlslight wrote: ↑Thu Sep 24, 2020 2:50 pmThe "slow speed" you're mentioning is the speed when the AI driver detects a trigger.
There's a bug (or was) where even after clearing the trigger area, it maintains the slow speed.