Search found 9 matches

by lesergt
Fri Feb 03, 2023 6:12 pm
Forum: [EN] Modding
Topic: Implement animals by custom scripts/xml
Replies: 9
Views: 1633

Re: Implement animals by custom scripts/xml

JDMFarms wrote: Fri Feb 03, 2023 4:38 pm
Well, dynamic soil and dirt might have been better for some players, but not for me. I don't play at all. And even if it did show up, I wouldn't rush to play either. There's no way the map dev's can make something that would surprise me, so I have to developing my own maps...
by lesergt
Fri Feb 03, 2023 12:48 pm
Forum: [EN] Modding
Topic: Implement animals by custom scripts/xml
Replies: 9
Views: 1633

Re: Implement animals by custom scripts/xml

TheSuBBie wrote: Fri Feb 03, 2023 12:01 pm was/is done in CnC so should be practical in FS
Ok, I'm now a little confused, what did you mean by CnC?
UPD: I googled it and saw that it was related to Cattle and Crops?
by lesergt
Thu Feb 02, 2023 4:45 pm
Forum: [EN] Modding
Topic: Implement animals by custom scripts/xml
Replies: 9
Views: 1633

Re: Implement animals by custom scripts/xml

having the nav mesh cover the map would cause huge demands on the PC it may take a lot to get there and maybe not return on that investment. I'm not too sure about the system requirements, maybe in my case it will work with good FPS, which for me is in the region of 10-20-30 (just run or press the ...
by lesergt
Thu Feb 02, 2023 3:06 pm
Forum: [EN] Modding
Topic: Implement animals by custom scripts/xml
Replies: 9
Views: 1633

Implement animals by custom scripts/xml

Greetings to all For a long time I have been keeping in my head the idea to finalize animal husbandry in the game. Without this I see little point to play. My question is why this is still not implemented, neither by GIANTS nor modders for so many years? Processing Al animals (for example, sheep for...
by lesergt
Mon Dec 20, 2021 11:41 am
Forum: [EN] Modding
Topic: FS22 Tutorial - Terrain/Fillplane Texture Format
Replies: 22
Views: 12299

Re: FS22 Tutorial - Terrain/Fillplane Texture Format

sorry, texconf gui no save mipmaps or no load in GE, I use paint.net - mipmap work.
by lesergt
Mon Dec 20, 2021 11:13 am
Forum: [EN] Modding
Topic: FS22 Tutorial - Terrain/Fillplane Texture Format
Replies: 22
Views: 12299

Re: FS22 Tutorial - Terrain/Fillplane Texture Format

The problem lies in the header of the DDS files. The only workaround I know of is to install a hexidecimal editor such as HxD. First, make sure your texture is saved at the proper resolution (1024x1024) and compression format (BC7_UNORM). I did exactly the same (translated to texconf gui https://vv...
by lesergt
Thu Mar 11, 2021 12:31 pm
Forum: [EN] Modding
Topic: Fixing dirt road texture for crossings
Replies: 0
Views: 627

Fixing dirt road texture for crossings

Hi. I want fix stretched dirt road texture for crossing constructor, version 1.02 (or exists newer version?) She's ugly, how to make her right?
Image
my texture assembled in photoshop
https://drive.google.com/file/d/14C0aTF ... sp=sharing
by lesergt
Fri Aug 07, 2020 3:10 pm
Forum: [EN] Mobile
Topic: FS 20 support mods, maps, or convert this from PC
Replies: 1
Views: 2938

Re: FS 20 support mods, maps, or convert this from PC

No and No, that isn't and probably won't be possible. I UNTERSTAND... As always, everyone talks, but does not explain why. That is, on android it can be considered that there is no FS at all, there is only a parody, and to the PC version it is like walking to the moon. Well, if we want FS in our po...
by lesergt
Fri Aug 07, 2020 12:38 pm
Forum: [EN] Mobile
Topic: FS 20 support mods, maps, or convert this from PC
Replies: 1
Views: 2938

FS 20 support mods, maps, or convert this from PC

Hi, I wrote this on https://gdn.giants-software.com/thread. ... eadId=8426 but when, we have been waiting for this for a long time, it's boring to play without it and why no one answers me?