Well, dynamic soil and dirt might have been better for some players, but not for me. I don't play at all. And even if it did show up, I wouldn't rush to play either. There's no way the map dev's can make something that would surprise me, so I have to developing my own maps...
Search found 9 matches
Search found 9 matches
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- by lesergt
- Fri Feb 03, 2023 6:12 pm
- Forum: [EN] Modding
- Topic: Implement animals by custom scripts/xml
- Replies: 9
- Views: 1633
Re: Implement animals by custom scripts/xml
- by lesergt
- Fri Feb 03, 2023 12:48 pm
- Forum: [EN] Modding
- Topic: Implement animals by custom scripts/xml
- Replies: 9
- Views: 1633
- by lesergt
- Thu Feb 02, 2023 4:45 pm
- Forum: [EN] Modding
- Topic: Implement animals by custom scripts/xml
- Replies: 9
- Views: 1633
Re: Implement animals by custom scripts/xml
having the nav mesh cover the map would cause huge demands on the PC it may take a lot to get there and maybe not return on that investment. I'm not too sure about the system requirements, maybe in my case it will work with good FPS, which for me is in the region of 10-20-30 (just run or press the ...
- by lesergt
- Thu Feb 02, 2023 3:06 pm
- Forum: [EN] Modding
- Topic: Implement animals by custom scripts/xml
- Replies: 9
- Views: 1633
Implement animals by custom scripts/xml
Greetings to all For a long time I have been keeping in my head the idea to finalize animal husbandry in the game. Without this I see little point to play. My question is why this is still not implemented, neither by GIANTS nor modders for so many years? Processing Al animals (for example, sheep for...
- by lesergt
- Mon Dec 20, 2021 11:41 am
- Forum: [EN] Modding
- Topic: FS22 Tutorial - Terrain/Fillplane Texture Format
- Replies: 22
- Views: 12299
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
sorry, texconf gui no save mipmaps or no load in GE, I use paint.net - mipmap work.
- by lesergt
- Mon Dec 20, 2021 11:13 am
- Forum: [EN] Modding
- Topic: FS22 Tutorial - Terrain/Fillplane Texture Format
- Replies: 22
- Views: 12299
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
The problem lies in the header of the DDS files. The only workaround I know of is to install a hexidecimal editor such as HxD. First, make sure your texture is saved at the proper resolution (1024x1024) and compression format (BC7_UNORM). I did exactly the same (translated to texconf gui https://vv...
- by lesergt
- Thu Mar 11, 2021 12:31 pm
- Forum: [EN] Modding
- Topic: Fixing dirt road texture for crossings
- Replies: 0
- Views: 627
Fixing dirt road texture for crossings
Hi. I want fix stretched dirt road texture for crossing constructor, version 1.02 (or exists newer version?) She's ugly, how to make her right?
my texture assembled in photoshop
https://drive.google.com/file/d/14C0aTF ... sp=sharing
https://drive.google.com/file/d/14C0aTF ... sp=sharing
- by lesergt
- Fri Aug 07, 2020 3:10 pm
- Forum: [EN] Mobile
- Topic: FS 20 support mods, maps, or convert this from PC
- Replies: 1
- Views: 2938
Re: FS 20 support mods, maps, or convert this from PC
No and No, that isn't and probably won't be possible. I UNTERSTAND... As always, everyone talks, but does not explain why. That is, on android it can be considered that there is no FS at all, there is only a parody, and to the PC version it is like walking to the moon. Well, if we want FS in our po...
- by lesergt
- Fri Aug 07, 2020 12:38 pm
- Forum: [EN] Mobile
- Topic: FS 20 support mods, maps, or convert this from PC
- Replies: 1
- Views: 2938
FS 20 support mods, maps, or convert this from PC
Hi, I wrote this on https://gdn.giants-software.com/thread. ... eadId=8426 but when, we have been waiting for this for a long time, it's boring to play without it and why no one answers me?
Search found 9 matches
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