Search found 41 matches

by Lactic68
Mon Jan 31, 2022 4:42 pm
Forum: [EN] Technical Support
Topic: [FS22] Error: failed to create placed resource (BufferPool)
Replies: 10
Views: 6778

Re: [FS22] Error: failed to create placed resource (BufferPool)

Hmm.. This started happening for me today/yesterday trying to harvest a field on Calmsden (for the first time with a non-potato harvester, bizon mod). Game just freezes up while driving the harvester and eventually I kill it because it doesn't respond.. Not sure if this error is the root cause, but...
by Lactic68
Thu Jan 20, 2022 2:13 pm
Forum: [EN] Technical Support
Topic: [FS22] Error: failed to create placed resource (BufferPool)
Replies: 10
Views: 6778

Re: [FS22] Error: failed to create placed resource (BufferPool)

If you also get this error on the standard maps then it would probably be best to report this directly to GIANTS via their bug tracker so that the developers can have a look and figure out how to fix this: https://forum.giants-software.com/viewtopic.php?f=964&t=168424 Hi, Yep already did but th...
by Lactic68
Thu Jan 20, 2022 11:11 am
Forum: [EN] Technical Support
Topic: [FS22] Error: failed to create placed resource (BufferPool)
Replies: 10
Views: 6778

Re: [FS22] Error: failed to create placed resource (BufferPool)

Ok, I have possibly found a solution that have worked at least for me. Step 1 Delete the shader_cache directory in your C:\Users\[...]\Documents\My Games\FarmingSimulator2022 directory. https://image.giants-software.com/1/hhvFrBnA.jpg Step 2 Start the game and go to graphical options and then set th...
by Lactic68
Thu Jan 20, 2022 9:32 am
Forum: [EN] Technical Support
Topic: [FS22] Error: failed to create placed resource (BufferPool)
Replies: 10
Views: 6778

[FS22] Error: failed to create placed resource (BufferPool)

Well, it seems that this crash happen randomly on FR map Haut-Beleyron ( https://forum.giants-software.com/viewtopic.php?f=963&t=182883 ) but with my configuration on Calmsden Farm this happen all the time on the loading process. This error : Error: failed to create placed resource (BufferPool) ...
by Lactic68
Wed Jan 19, 2022 5:16 pm
Forum: [EN] General Discussion
Topic: Spinnery Area Crashing the Game on Haut Beyleron
Replies: 84
Views: 18813

Re: Spinnery Area Crashing the Game on Haut Beyleron

Error: failed to create placed resource (BufferPool) Same error here with a fresh new save in the field next to the shop at Haut-Beyleron. (snip) If you haven't already, please log the bug yourself, as that's probably the only way to get GIANTS to look into it. https://feedback.giants-software.com/...
by Lactic68
Wed Jan 19, 2022 1:26 pm
Forum: [EN] General Discussion
Topic: Spinnery Area Crashing the Game on Haut Beyleron
Replies: 84
Views: 18813

Re: Spinnery Area Crashing the Game on Haut Beyleron

Error: failed to create placed resource (BufferPool) Same error here with a fresh new save in the field next to the shop at Haut-Beyleron. Log below : GIANTS Engine Runtime 9.0.0 (26574) 64bit (Build Date: Dec 20 2021) Copyright (c) 2008-2021, GIANTS Software GmbH (giants-software.com), All Rights R...
by Lactic68
Mon Jan 17, 2022 7:00 pm
Forum: ModHub Bug Reports
Topic: [FS22] GermanSigns - Deutsche Verkehrsschilder
Replies: 0
Views: 2190

[FS22] GermanSigns - Deutsche Verkehrsschilder

Hi, Everything work fine with this mod until we want to SELL. It crashes the game with this error : 2022-01-17 18:45 Error: Running LUA method 'mouseEvent'. dataS/scripts/vehicles/specializations/Wearable.lua(615) : attempt to call method 'getDamageAmount' (a nil value) Steps to repeat : -Buy one ar...
by Lactic68
Mon Nov 22, 2021 11:08 am
Forum: [EN] Technical Support
Topic: FS22 Update - Game Broke
Replies: 36
Views: 31002

Re: FS22 Update - Game Broke

Yeah that is the best fix right now :
Go to your \Documents\My Games\FarmingSimulator2022\updater and simply delete all files and sub dir in it.

Just execute the launcher and it will analyse again the files and launching the game.
by Lactic68
Sat Nov 20, 2021 9:39 am
Forum: [EN] General Discussion
Topic: FS22 - Trailer Fill Limit ?
Replies: 22
Views: 27795

Re: FS22 - Trailer Fill Limit ?

Thank you for your answer @b101uk. So FS22 will handle weight/density and volume specifically for each type of goods ? Do we have a reference sheet about this ?

Edit, it is confirmed by the gameplay :
Image
by Lactic68
Sat Nov 20, 2021 1:31 am
Forum: [EN] General Discussion
Topic: FS22 - Trailer Fill Limit ?
Replies: 22
Views: 27795

FS22 - Trailer Fill Limit ?

Hi, I don't really understand what does this setting. It is written that trailers can only be filled until the max. allowed weight is reached. Does it mean that total weight is more important that just only volume (like in FS19) ? Let's take an example : If a have a trailer that has a 10.000 liters ...
by Lactic68
Wed Jul 21, 2021 1:16 pm
Forum: ModHub Bug Reports
Topic: [TLX Phoenix Wreck-IT] by 82Studio
Replies: 3
Views: 1978

Re: [TLX Phoenix Wreck-IT] by 82Studio

You just have to configure your front arm controls
For me it was those two inputs :
Image

Perhaps you have a conflicting key mapping ?
by Lactic68
Thu Jul 15, 2021 3:18 pm
Forum: ModHub Bug Reports
Topic: [TLX Phoenix Wreck-IT] by 82Studio
Replies: 3
Views: 1978

Re: [TLX Phoenix Wreck-IT] by 82Studio

You can ignore this message, it was my input binding that was wrong configured :
AXIS_FRONTLOADER_ARM2 linked to mouse right button instead of left button.
by Lactic68
Thu Jul 15, 2021 2:59 pm
Forum: ModHub Bug Reports
Topic: [TLX Phoenix Wreck-IT] by 82Studio
Replies: 3
Views: 1978

[TLX Phoenix Wreck-IT] by 82Studio

Hi, First of all, kudos to 82's Studio for this very detailed mod ;) I am missing one important command on the Wrecker (Group 3) to raise or low the wheel lift arm. It is like the Y axle is missing somehow. When I watch the video manual from 82's it is obvious. https://image.giants-software.com/1/gT...
by Lactic68
Sun Mar 28, 2021 11:21 am
Forum: [EN] General Discussion
Topic: Giants Partner
Replies: 19
Views: 5230

Re: Giants Partner

By the way, is there a list of all Gold/Silver/Bronze partner available somewhere ?
by Lactic68
Thu Mar 25, 2021 4:36 pm
Forum: ModHub Bug Reports
Topic: [FS19] - Ravensberg 1.5.3.0 support- and discussions-thread
Replies: 667
Views: 138724

Re: [FS19] - Ravensberg 1.2.0.0 support- and discussions-thread

Ok, thank you for this info. I was referring to this F/A recommandation which applies to add/remove mods in current game without a new save : Use a new clean savegame! -HeightTypes ( Heaps )are sorted by Index -when loading a game it will give the fruitTypes indexes -if you take one mod out that use...