Search found 34 matches

by RED_Smith
Thu Feb 25, 2021 4:31 pm
Forum: [EN] General Discussion
Topic: Topic #8,000
Replies: 7
Views: 404

Re: Topic #8,000

Just curious, how many is that after the removal of duplicates?
by RED_Smith
Mon Feb 22, 2021 3:17 pm
Forum: [EN] General Discussion
Topic: Help finding a mod (if it even exists)
Replies: 7
Views: 381

Re: Help finding a mod (if it even exists)

DMZ have you tried the big bag handler out of the CSZ Equipment pack?

https://www.farming-simulator.com/mod.p ... _id=130161


This may be another option for you. Bag'n'Lifter Pack

https://www.farming-simulator.com/mod.p ... _id=121049
by RED_Smith
Thu Feb 04, 2021 9:32 pm
Forum: [EN] General Discussion
Topic: Must have forestry mods on the Modhub?
Replies: 10
Views: 543

Re: Must have forestry mods on the Modhub?

Wolf Farming wrote:
Sat Jan 30, 2021 3:31 am
The Trex is a beast I used it to clear some annoying trees that were to close to edge
I also use it to straighten up log piles when doing manual loading. WARNING: ** Make sure the grinder is "OFF" before you start straightening the piles ** Don't want to lose all your hard work.
by RED_Smith
Thu Feb 04, 2021 9:21 pm
Forum: [EN] General Discussion
Topic: Rassvet - where do fish appear?
Replies: 4
Views: 585

Re: Rassvet - where do fish appear?

I found this YT review Vid https://www.youtube.com/watch?v=svgKq47upIU Inputs: Corn + Empty pallets Output: Fish Pallets. Production rate 500L/hr Pallets are 4,000L Output spawn holds 10 pallets. GC required.
by RED_Smith
Tue Feb 02, 2021 11:01 pm
Forum: [EN] General Discussion
Topic: Newbie With NO Experience Questions
Replies: 103
Views: 6966

Re: Newbie With NO Experience Questions

I remember an old post here some time ago that there is a max item count for trees on a map. Logging map makers know how to get around it to make their maps. What that number is I do not remember, a map maker might be able to tell you. Unfortunately, that cap limit is still in place for us adding ne...
by RED_Smith
Mon Feb 01, 2021 5:21 pm
Forum: [EN] General Discussion
Topic: I can't use a chainsaw anymore. Any clues?
Replies: 9
Views: 552

Re: I can't use a chainsaw anymore. Any clues?

I'll suggest a simple test for you. Unplug your mouse and plug it back in. I occasionally have to do that, something about the USB.
by RED_Smith
Mon Feb 01, 2021 5:07 pm
Forum: [EN] General Discussion
Topic: Newbie With NO Experience Questions
Replies: 103
Views: 6966

Re: Newbie With NO Experience Questions

I think that will depend on how well your computer can handle the all the graphics. I have my tree farm in two different sections. The first one I planted with the standard Damcon. I also planted the rows tight together. 30 rows wide and maybe 90 meters between first and last row. I can drive around...
by RED_Smith
Fri Jan 29, 2021 5:58 pm
Forum: [EN] General Discussion
Topic: Chickens
Replies: 8
Views: 387

Re: Chickens

Base game does not allow for you to transport chickens yourself. You have to use the buy/sell point at the chicken coop and pay the exhorbitant price of $15/chicken each time you buy or sell a chicken. I know there is a mod to allow you to buy and transport yourself, but I think that is PC only. If ...
by RED_Smith
Thu Jan 28, 2021 7:15 pm
Forum: [EN] General Discussion
Topic: Oxygendavid
Replies: 257
Views: 13223

Re: Oxygendavid

I don't usually get involved in these types of threads because I don't know enough about the subject matter. But I will this time. I did a little, and I mean little, research just today. First thing I learned, from this interview article in January last year https://venturebeat.com/2020/01/10/giants...
by RED_Smith
Wed Jan 20, 2021 7:25 pm
Forum: [EN] General Discussion
Topic: root crop storage mods?
Replies: 6
Views: 497

Re: root crop storage mods?

I've done some research on this, before your post actually, and came up with the following 3 options. The In Ground Storage mod. 500K capacity. Handles beets, potatoes, wood chips and sugar cane. Holds only 1 type at a time. LED display boards list fill type and quantity on each end. https://www.far...
by RED_Smith
Tue Jan 19, 2021 11:09 pm
Forum: [EN] General Discussion
Topic: Lone oak field 42 small trees removel trick
Replies: 20
Views: 727

Re: Lone oak field 42 small trees removel trick

BulletBill wrote:
Sat Jan 16, 2021 1:07 pm
I have a message from "The Lone Oak" map trees... :lol:

"Can you please stop cutting us down? Otherwise we will have to retaliate and start planting ourselves everywhere."
:wink3:
I believe that was their elected representative. The common trees chant was "LEAF us alone!"
by RED_Smith
Tue Jan 19, 2021 4:31 pm
Forum: [EN] General Discussion
Topic: Adding capacity to a harvester.
Replies: 7
Views: 271

Re: Adding capacity to a harvester.

DJ GoHamm had a you tube video where he modded the capacity of items. This should be what you are looking for.

https://www.youtube.com/watch?v=rPylupf_pyA
by RED_Smith
Wed Jan 13, 2021 10:28 pm
Forum: [EN] General Discussion
Topic: How do I find good mods?
Replies: 12
Views: 676

Re: How do I find good mods?

I prefer FS19.net They usually have some descriptions and/or stats if the modder listed them.
by RED_Smith
Mon Jan 11, 2021 4:59 pm
Forum: [EN] General Discussion
Topic: Help with wood crusher
Replies: 5
Views: 342

Re: Help with wood crusher

I know in Multiplayer there is a server setting where you manually have to turn on/off vehicle engines. If you activate that setting, your problem will be fixed. I do not know if that exists in solo player. One would think, but ... You are referring to a TREX 900 HKL wood chipper. Was just using one...
by RED_Smith
Tue Jan 05, 2021 10:34 pm
Forum: [EN] General Discussion
Topic: What is YOUR favorite modhub mod of 2020?
Replies: 45
Views: 2265

Re: What is YOUR favorite modhub mod of 2020?

My choice, granted I haven't used a lot of mods, would be Lizard Hulk++ (5nine) It is a beast and the only semi that I own. My three runner ups... ICONIK RIDGID SERVICE TOOLBOX V1.0 (2019) Ponsse Elephant King Trailer HKL After watching SealyP demonstrate that the trailer pole arm can be lengthened ...