Search found 65 matches

by snekko
Thu Apr 18, 2024 3:16 pm
Forum: [EN] General Discussion
Topic: Some Questions for the Autodrive Buffs
Replies: 57
Views: 22367

Re: Some Questions for the Autodrive Buffs

You can use the foragetrailers, and let the first one start at the beginning of the course, and the second halfway the course. Usely one work at one side of the field, and the other at the other side of the fields, so you get less changed the block each other, and they wont work on the pad the other...
by snekko
Mon Nov 20, 2023 10:35 am
Forum: [EN] Technical Support
Topic: New patch 1.13.1.0 Error
Replies: 46
Views: 16784

Re: New patch 1.13.1.0 Error

It takes me 4 evenings to sort my mods out, but now its running. It looks like that all the mods that create new fruittypes are a problem. Sadly I still can not use premium expansion on the map I playing, but I gues, its because to many fruittypes the map has from its own. (castelnaud multi fruit ed...
by snekko
Mon Nov 13, 2023 12:59 pm
Forum: [EN] Technical Support
Topic: New patch 1.13.1.0 Error
Replies: 46
Views: 16784

Re: New patch 1.13.1.0 Error

You have to search which mod is not working properly. For testing I started a new savegame with the map I want to play. I first only selected the mods I realy want / need to play. Like autoDrive, coursplay, easydevolopment, Enhanced Animal System, maize+ and a bunch of different scriptmods. After th...
by snekko
Fri Nov 10, 2023 1:41 pm
Forum: [EN] Technical Support
Topic: PC - Patch 1.13.1 and black screen!
Replies: 19
Views: 7129

Re: PC - Patch 1.13.1 and black screen!

Yesterday I already updatet revamp to 1.4.3.0 which Fixed a Bug with Game Version 1.13.1.0 according the discription. But it did not help.
by snekko
Thu Nov 09, 2023 10:50 pm
Forum: [EN] Technical Support
Topic: PC - Patch 1.13.1 and black screen!
Replies: 19
Views: 7129

Re: PC - Patch 1.13.1 and black screen!

After updating to patch 1.13.1 al my maps are stuck on 20% loading and the log is saying out of memory. On steam forum I saw more people complaning about this. They sugest to change in game.xml file renderer from D3D12 to D3D11. After this it loads the game, but the game stutters and make it unplaya...
by snekko
Mon Nov 06, 2023 11:17 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

Somehow I miss the code for starting the harvester. But I have no clue where to look. Anybody any idea? <?xml version="1.0" encoding="utf-8" standalone="no"?> <vehicle type="YanmarC30R2B"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved. AF...
by snekko
Sat Nov 04, 2023 11:16 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

Next question, I have setup my harvester in i3d and xml, (it was original a tracked tipper) and it show up in game as harvester. But I can not get harvestermode turned on. (press B) I maybe miss a row of code in the xml, but can't find which I miss.

Any Ideas?
by snekko
Fri Nov 03, 2023 11:47 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

I think, I have to make a harvester with an extra module for left and right harvesting. Or just harvesting left, with the trailer harvesting right. But first have to get it done first,
by snekko
Thu Nov 02, 2023 11:13 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

Maybe not. After try and error, Lot of trying, but even more errors... I have found the harvestRayCastNode in the i3d, and it was offcenter to the right. So I placed it in the center from the trailer. Still is the working side on te right side. I set the maxDistance up to 4 instead of 1.6 but nothin...
by snekko
Thu Nov 02, 2023 4:25 pm
Forum: Allgemeine Diskussionen
Topic: Euer Wunschgerät
Replies: 277
Views: 87587

Re: Euer Wunschgerät

Im mod gibs 20% extra ruben um zu simolieren das sie gereinigd sind.
by snekko
Thu Nov 02, 2023 12:44 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

Alright, Now I know where to look, I am pretty sure i get it fixed.

Thanks!
by snekko
Wed Nov 01, 2023 10:45 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Re: Changing working width harvester from right to both sides

The node workAreas 304 is not shifted, but centerd, sadly your numbers dont work, but i wil try and error tomorrow. The code comes from this mod: https://farmingsimulator22mods.com/vine-hand-harvest-trailer-v1-1-1-fs22/ I am trying to get it working with this mod, before I can try to use it in my id...
by snekko
Wed Nov 01, 2023 3:04 pm
Forum: [EN] Modding
Topic: Changing working width harvester from right to both sides
Replies: 9
Views: 2186

Changing working width harvester from right to both sides

I am trying to create a selfdrive vine hand harvester, which drives between the rows and harvest both rows in 1 pass. A bit like the Vine Hand Harvest Trailer, but now selfdrive and for both rows. In the i3d i found the workAreas like this: <TransformGroup name="workAreas" nodeId="304...