Search found 461 matches

by ajFarmer
Fri Mar 10, 2023 4:54 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

Hope everyone is still enjoying the map, I have had a lot of RL things going on but I am starting to work my way back into adjustments to the map if its still relative enough to do so. If there is any request for changes to the map please feel free to post to refresh my memory. I may do one final up...
by ajFarmer
Sat Oct 08, 2022 5:20 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@Peter Griffin-
Currently not removable but on the next update which I will hopefully submit soon I will make the signs removable.
by ajFarmer
Mon Oct 03, 2022 4:55 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@CapeCodDrivah- I only changed (lowered) a few farmland prices to the north side of map. The Farmland ID numbers remained the same
by ajFarmer
Sat Oct 01, 2022 7:43 pm
Forum: [EN] General Discussion
Topic: Drying hay takes some time...
Replies: 22
Views: 3474

Re: Drying hay takes some time...

@Illinois Farmer-
Not sure if you were agreeing or misread my statement, but what you mentioned is was what I was implying.
Maize Plus your not required to ted that much you can play just like base game and ted once. You select how you want to do it before tedding with Y key on controller
by ajFarmer
Sat Oct 01, 2022 1:50 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@serafu93- Courseplay has a real nice feature to create custom fields to merge them, It also comes in handy if the fields are to close together and it recognizes it as one large field.
There is a few areas on the map I made them to close and the custom fields feature resolves it.
by ajFarmer
Sat Oct 01, 2022 5:55 am
Forum: [EN] General Discussion
Topic: Drying hay takes some time...
Replies: 22
Views: 3474

Re: Drying hay takes some time...

Maize Plus allows for different stages of tedding that simulate the drying stages if you choose, However you can always just do as Eische mentioned and apply your own house rules. No Mod Needed. Keep in mind that unless your playing 28 day months then tedding once then baling is not that unrealistic...
by ajFarmer
Sat Oct 01, 2022 4:49 am
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@ASOLANDRI- Forest is fine I meant field crops like wheat, and corn etc... You can buy those fields after harvest or before the Ai Seeds them, I suppose if you buy when there are harvestable crops you can just mulch or cultivate them that would be within the rules. I am having a blast with the rule ...
by ajFarmer
Fri Sep 30, 2022 11:31 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@chaskuchar1-You cant sell Productions once you buy them
by ajFarmer
Thu Sep 29, 2022 6:42 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@DMZ Commander- Did you upgrade to 1.2.0.0 ?
by ajFarmer
Thu Sep 29, 2022 4:11 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@njuska11- That is unfortunate your having FPS drops. I have not experienced them myself but my system is rather beefy. I don't know of a specific tree that would cause it. You can thin them as you described or open the map i3d in a good text editor like Notepad++ and remove them that way as well. T...
by ajFarmer
Thu Sep 29, 2022 3:35 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@RODHA- coleislazy is correct on the 0,0,0 that means your player is positioned there upon exiting game but your falling for eternity because there is nothing to land on. So the game can not close properly. I am positive its not update related, and it may not even be mod related. I have had that hap...
by ajFarmer
Wed Sep 28, 2022 11:56 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@wheelmansteve-
Make sure to go ahead and update though.
by ajFarmer
Wed Sep 28, 2022 11:08 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@wheelmansteve- Correct New save required for those specific changes to take effect.
The Train car changes are just the arrangement of cars, The attempt to stop mod conflicts regarding train however works on old saves.
by ajFarmer
Wed Sep 28, 2022 6:04 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

TO ALL: New FS22 PROGRESSION CHALLENGE v 1.1 Just added few more logical rules FS22 PROGRESSION CHALLENGE v 1.1 By:coleislazy contributor ajFarmer LOANS -start with $20k loan -cannot take a new loan until the previous loan is paid completely -loans only for farmland -new loan can only be for 80% of ...
by ajFarmer
Wed Sep 28, 2022 4:57 pm
Forum: [EN] General Discussion
Topic: Griffin Indiana 22 Support Thread
Replies: 813
Views: 85575

Re: Griffin Indiana 22 Support Thread

@NotoriousWeber Are you using Version 1.1.0.0 or 1.2.0.0 ?
You will get Harvest contracts to Mt Vernon via train, HH Milling and Farmers Market on a save with no mods in folder guaranteed.
1.2.0.0 Should fix any contract issues with mod conflicts.