Search found 23 matches
- by ReddogSoW
- Tue Mar 26, 2024 3:25 pm
- Forum: [EN] General Discussion
- Topic: Map identity?
- Replies: 20
- Views: 5602
Re: Map identity?
This was mostly curiousity. Thanks for answering. Looking forward to playing the map. Bit of a necro post, but just thought I'd let you know, I released the map yesterday on itch.io Would you give a link to it please? Dunno if I'll get in trouble for advertising non-modhub mods, but it's here https...
- by ReddogSoW
- Tue Mar 26, 2024 8:35 am
- Forum: [EN] General Discussion
- Topic: Map identity?
- Replies: 20
- Views: 5602
Re: Map identity?
Bit of a necro post, but just thought I'd let you know, I released the map yesterday on itch.ioEarnest Pea wrote: ↑Thu Mar 23, 2023 5:21 pm This was mostly curiousity. Thanks for answering. Looking forward to playing the map.
- by ReddogSoW
- Fri Sep 01, 2023 5:31 pm
- Forum: [EN] Modding
- Topic: How to use VisibilityCut - building shader variation ??
- Replies: 0
- Views: 551
How to use VisibilityCut - building shader variation ??
I'm trying to get some roller door animations to work and I see from some of the newer maps that these types of doors appear to all have been taken from the same source, and have textures linking back to the Rudolf Hormann Chicken Barn Big which is odd as that placeable doesn't even have the type of...
- by ReddogSoW
- Thu Aug 31, 2023 12:34 pm
- Forum: [EN] Technical Support
- Topic: Silent Crashing
- Replies: 4
- Views: 960
Re: Silent Crashing
For reference, the game crashed at 11.14
- by ReddogSoW
- Thu Aug 31, 2023 12:33 pm
- Forum: [EN] Technical Support
- Topic: Silent Crashing
- Replies: 4
- Views: 960
Re: Silent Crashing
Hi, yes, you're right. I've just had a multi hour session playing, and then the game just crashed while paused while I was on a work call!
Log file attached.
Log file attached.
- log.txt
- (97.93 KiB) Downloaded 62 times
- by ReddogSoW
- Wed Aug 30, 2023 7:02 pm
- Forum: [EN] Technical Support
- Topic: Silent Crashing
- Replies: 4
- Views: 960
Silent Crashing
I'm getting really quite frustrated with my game crashing on me randomly. Some times I can play for a whole session over several hours without a crash, sometimes I get a crash after several hours, some times I can't play for more than 5 minutes. Some times I'll crash when actively playing, some time...
- by ReddogSoW
- Mon Aug 28, 2023 4:49 pm
- Forum: [EN] General Discussion
- Topic: I think I know why FS22 disatisfies me.
- Replies: 15
- Views: 3249
Re: I think I know why FS22 disatisfies me.
I get it and think the bale rotting needed tweaked. Maybe after a year or each year they lose a percentage of their volume. But again, I don't see Giants taking seasonal aspects that far. But check me off as being all for the more realism with tabs to disable. It's nice putting the little humans I'...
- by ReddogSoW
- Thu Mar 23, 2023 4:55 pm
- Forum: [EN] General Discussion
- Topic: Map identity?
- Replies: 20
- Views: 5602
Re: Map identity?
Once you have a save game, the mod is irrelevant and doesn't continue to run. I'm not sure what you'd gain by removing it from the active mods since it basically auto stops itself anyway, but that would need to be tested I guess.
- by ReddogSoW
- Thu Mar 23, 2023 3:57 pm
- Forum: [EN] General Discussion
- Topic: Map identity?
- Replies: 20
- Views: 5602
Re: Map identity?
Looks like a great map. I'll definitely be playing it when it arrives. Out of curiousity, is 'Pick Your Starting Farm' a required mod, or can it be played without? It will be able to be played without it if you want to (and of course to make it MP Compatible), but it's been designed from the outset...
- by ReddogSoW
- Thu Mar 23, 2023 2:46 pm
- Forum: [EN] General Discussion
- Topic: Map identity?
- Replies: 20
- Views: 5602
Re: Map identity?
Hiya! Yep, the screenshots are of an upcoming map I'm working on, which hopefully will go into closed beta testing in a couple of weeks time. I had to get the Pick your starting farm mod released beforehand, otherwise the map itself wouldn't work!
- by ReddogSoW
- Sun Mar 19, 2023 12:21 pm
- Forum: [EN] Technical Support
- Topic: Harvest Contract doesn't complete
- Replies: 2
- Views: 406
Re: Harvest Contract doesn't complete
Thanks for the reply Eische. A few of us are investigating the issue. I suspect it's nothing to do with how the field definitions are generated/created, but that there are differences between GE and game as to how size is calculated, and also potentially some calculation errors in the code. The fact...
- by ReddogSoW
- Fri Mar 17, 2023 5:23 pm
- Forum: [EN] Technical Support
- Topic: Harvest Contract doesn't complete
- Replies: 2
- Views: 406
Harvest Contract doesn't complete
I know there was an issue when the game first came out with this, and that things were fixed, and changed, but I'm testing my mod map and am having issues completing any harvest contracts except the absolutely tiny. It generally ends up with about 96-98% delivered each time, irrespective of the fact...
- by ReddogSoW
- Sun Jan 29, 2023 4:33 pm
- Forum: [EN] Modding
- Topic: GDN forum
- Replies: 2
- Views: 911
Re: GDN forum
Doesn't work for me, I try creating a thread a couple of times and it just doesn't do anything. That, coupled with the absolutely horrific search functionality really makes that resource far less useful than it should be.
- by ReddogSoW
- Mon Nov 22, 2021 12:11 pm
- Forum: [EN] General Discussion
- Topic: Alternate Starting Farm
- Replies: 6
- Views: 1807
Re: Alternate Starting Farm
To be honest I think it's a massive own goal not to have the placeable system used to its full extent to set up the yards as usable. Instead it "looks" like a functional yard, until you buy it and realise that the silos are non working, the sheds don't open etc etc. It would have been a pe...
- by ReddogSoW
- Sat Jul 31, 2021 1:20 pm
- Forum: [EN] Modding
- Topic: Tutorial for doing a GUI?
- Replies: 0
- Views: 1605
Tutorial for doing a GUI?
Hi all,
I don't suppose there's any tutorials out there for how to make a simple GUI, with functioning buttons, input etc? I'd really rather not have to reverse engineer from an existing mod if I can help it.
I don't suppose there's any tutorials out there for how to make a simple GUI, with functioning buttons, input etc? I'd really rather not have to reverse engineer from an existing mod if I can help it.