Search found 45 matches
- by Tut
- Tue Jun 13, 2023 4:51 am
- Forum: [EN] Technical Support
- Topic: Policy on stealing others’ work and submitting mod based on it?
- Replies: 2
- Views: 366
Re: Policy on stealing others’ work and submitting mod based on it?
Thanks. I'll submit a request to have the stolen mod deleted.
- by Tut
- Tue Jun 13, 2023 2:18 am
- Forum: [EN] Technical Support
- Topic: Policy on stealing others’ work and submitting mod based on it?
- Replies: 2
- Views: 366
Policy on stealing others’ work and submitting mod based on it?
I just saw a new mod that’s on the ModHub that’s a total ripoff of my only ModHub mod. Pretty much all the files are the same with only some files replaced. My name no longer appears in the modDesc.xml.
What is GIANTS policy on that?
What is GIANTS policy on that?
- by Tut
- Sat Dec 10, 2022 7:22 am
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
No, a Mac Studio, not a PC.
- by Tut
- Sat Dec 10, 2022 5:26 am
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
Well, yes they are good at games. It was totally fine before.
- by Tut
- Fri Dec 09, 2022 8:42 pm
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
Yes, a Studio Display is my main monitor that FS runs on. I switched to my Thunderbolt Display and ran FS on there, and it still stutters randomly. I also tried running FS in Rosetta. It still stuttered and produced worse framerates.
- by Tut
- Thu Dec 08, 2022 3:23 pm
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
Yep, "disabled" equals removing them from the mods folder. I threw out all but the current .sharc from the shader_cache folder and tested. Still developed stutter. Next I'll throw out the current one, then fly around the map to get everything totally re-cached, then test for a while. BTW, ...
- by Tut
- Wed Dec 07, 2022 10:42 pm
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
Yep, I’ve done all that. Log shows nothing out of the ordinary. Disabled ALL mods and created a new savegame with vanilla map. Restarted in safe boot mode. I think I’ll try throwing out files in my App Support folder, like the various .dat files and shader_cache. Windoze users often talk about trash...
- by Tut
- Wed Dec 07, 2022 9:50 pm
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Re: Mac stuttering framerate
Apple M1 Ultra says it all. It was fine until recently, so it’s a software problem, not hardware.
- by Tut
- Wed Dec 07, 2022 8:10 pm
- Forum: [EN] Technical Support
- Topic: Mac stuttering framerate
- Replies: 13
- Views: 1199
Mac stuttering framerate
For the past few weeks (maybe months - I don't recall exactly when it started), FS22 has had problems keeping a smooth framerate, stopping at random times for random lengths of time. Times between stutters can be fractions of a second or many seconds. The stutters freeze video rendering for anywhere...
- by Tut
- Mon Jun 20, 2022 11:02 pm
- Forum: [EN] General Discussion
- Topic: Unable to get a nitrogen reading
- Replies: 22
- Views: 2836
Re: Unable to get a nitrogen reading
Works for me. If your savegame folder still has any precisionFarming* files in it, then you didn’t do it right.
- by Tut
- Thu Jun 16, 2022 3:06 am
- Forum: [EN] General Discussion
- Topic: Unable to get a nitrogen reading
- Replies: 22
- Views: 2836
Re: Unable to get a nitrogen reading
I just got this too. It happened after a field had samples taken for the 2nd time (it worked fine up until then). No fertilizer applied when planting canola, so the yield *censored*, and this is what the nitrogen looked like after harvesting that *censored* canola. Weird how it only shows post-harve...
- by Tut
- Mon Jun 06, 2022 3:27 pm
- Forum: [EN] Technical Support
- Topic: Lely Vector cow food mixer has stopped being effective
- Replies: 2
- Views: 891
Re: Lely Vector cow food mixer has stopped being effective
No. I stopped playing that map.
- by Tut
- Thu May 05, 2022 12:08 am
- Forum: [EN] Technical Support
- Topic: Bad graphics for some decals
- Replies: 0
- Views: 399
Bad graphics for some decals
I see a lot of mods that look great when I see their store screenshots or in other people's videos, but in my game some of the images they used look horrible. What would cause this? Here's are a couple examples. Both the Brent wagon and the TwinScrew combine show blobby stickers. This is on a new Ma...
- by Tut
- Thu Apr 28, 2022 12:47 am
- Forum: [EN] General Discussion
- Topic: Classic raised fuel tank mods?
- Replies: 0
- Views: 316
Classic raised fuel tank mods?
Are there any classic gravity fuel tanks out there for FS22? Ya know, the ones up on a metal stand, not on the ground that use a pump. I’ve looked in many places, but have come up empty. I don’t care if they’re the kind that need to be filled (like with the action button) or are a guy station with e...
- by Tut
- Thu Mar 24, 2022 2:33 am
- Forum: [EN] Technical Support
- Topic: Lely Vector cow food mixer has stopped being effective
- Replies: 2
- Views: 891
Lely Vector cow food mixer has stopped being effective
I’ve been playing the South Louisiana map for quite a while, which has a cow barn with a connected Lely Vector food mixer and somethingerother Kitchen. It’s been working perfectly for a long time, only a couple times have I neglected to keep each part filled with hay, straw, silage, mineral, or rice...