Search found 30 matches

by Case-man
Fri May 05, 2023 10:52 am
Forum: [EN] General Discussion
Topic: This game needs a REALISM category
Replies: 17
Views: 3037

Re: This game needs a REALISM category

My understanding is that they use "litres" as the generic fill volume. With the fill limiter on you can fill, i.e., a trailer to the brim with straw (i.e. 60000 litres). But if you try with a certain grain you will get less, pending the max weight of the trailer. Not all modded trailer dis...
by Case-man
Sat Apr 15, 2023 6:37 pm
Forum: [EN] General Discussion
Topic: Let's talk about tyres...
Replies: 5
Views: 1464

Re: Let's talk about tyres...

There is a mod REA Wheels that tries to take this into account, but I feel it may be to the extreme. This is one of my hopes for either a new mod or in the next edition. I.e. in FS19 when it rained you had to test the crop before harvesting, so if you are doing fieldwork in the rain it will demand m...
by Case-man
Wed Apr 12, 2023 11:50 am
Forum: [EN] Modding
Topic: MOD Requests
Replies: 1
Views: 1208

MOD Requests

This is not a "please do this" post. But after Nico Pix released his Joskin Cargo Pack I was hoping that the MAN TGS Joskin Cargo would follow. I loved this mod in 19 as it gives huge flexibility. Alas it does not seem that PM Modding (that released the MAN) is still at it. I tried myself ...
by Case-man
Wed May 04, 2022 4:10 pm
Forum: [EN] General Discussion
Topic: Coarse Play 22
Replies: 5
Views: 603

Re: Coarse Play 22

It works now. I tried all iterations of mods and maps, but in the end I reinstalled FS and added the mods and savegames and all is good.

Norfolk: I tried clicking the eye and using the menus to show waypoints, nothing worked.

I have no clue what happened, I am running all the same mods as before.
by Case-man
Wed May 04, 2022 2:39 pm
Forum: [EN] General Discussion
Topic: Coarse Play 22
Replies: 5
Views: 603

Re: Coarse Play 22

Weird.

Removed all mods, except Coarse Play. Started New Farmer in Haut Bey. Still same issue, not seeing the waypoints.

Guess will have to try a re-install.
by Case-man
Wed May 04, 2022 12:32 pm
Forum: [EN] General Discussion
Topic: Coarse Play 22
Replies: 5
Views: 603

Re: Coarse Play 22

Hmm I think it might be a mod conflict, will have to try to do some testing on the various scripts.
by Case-man
Wed May 04, 2022 10:19 am
Forum: [EN] General Discussion
Topic: Coarse Play 22
Replies: 5
Views: 603

Coarse Play 22

Quick question.

I have the latest CP from Github, but the "markers" (apart from Start and Stop) are not showing.

When I click the "eye" in mini-hub, nothing happens. Its only a pain if I have to restart the work at nearest way point.

Anyone experienced the same thing?
by Case-man
Thu Feb 24, 2022 3:41 pm
Forum: [EN] Modding
Topic: Trailer Axle Blocker
Replies: 3
Views: 926

Re: Trailer Axle Blocker

Yeah, meant dolly trailers. The mod does an excellent job of blocking the dolly once you have it straight, but this only works on "trailers" (carting trailers, liquid etc) not on header trailers. And as I am no good at identifying or adding separate code I was just wondering if some had so...
by Case-man
Thu Feb 24, 2022 2:34 pm
Forum: [EN] Modding
Topic: Trailer Axle Blocker
Replies: 3
Views: 926

Trailer Axle Blocker

I am useless at backing up with an articulated trailer. Especially the trailer header, but this mod does not seem to allow for locking the trailer header.

Anyone added a line in the XML to fix this?
by Case-man
Mon Feb 21, 2022 9:13 am
Forum: [EN] General Discussion
Topic: FS22 All field numbers have gone on all maps
Replies: 4
Views: 2942

Re: FS22 All field numbers have gone on all maps

Yes I noticed the same thing.

Might be the updated Courseplay, dunno. But doesn't bother me. Pretty much know the fields on Calmsden by now.

Granted if I was playing on a map with a 100+ smaller fields I might start scratching my head.
by Case-man
Mon Feb 14, 2022 1:28 pm
Forum: [EN] General Discussion
Topic: The Old Stream Farm
Replies: 59
Views: 9580

Re: The Old Stream Farm

Can this update be downloaded externally or will we have to wait for ModHub?
by Case-man
Wed Feb 09, 2022 1:28 pm
Forum: [EN] General Discussion
Topic: Removing brown weeds
Replies: 9
Views: 3792

Re: Removing brown weeds

Yes you do get a penalty with Herbicides, think there is another thread on it. Small weeds, you can use a weeder. Medium weeds and root crops (potatoes, corn etc) require the use of a hoe (currently only one in the store) and large weeds you are screwed and need to spray. But I think if you cultivat...
by Case-man
Mon Feb 07, 2022 7:28 pm
Forum: [EN] General Discussion
Topic: Weeds
Replies: 6
Views: 990

Re: Weeds

Weeds some in small, medium and large.

Small - Use a normal weeder.

Medium - Use a hoe, there is currently only one available. This also has to be used on root crops, a weeder will not work (I think).

Large - Herbicide, will give a yield bonus.

If you plow and cultivate you can prevent weeds.
by Case-man
Thu Feb 03, 2022 6:25 pm
Forum: [EN] General Discussion
Topic: Where's the 1.3 patch???
Replies: 124
Views: 15665

Re: Where's the 1.3 patch???

I don't suppose it really matters but I still don't think I know what the idiom "These are lunch fetching errand trucks" means. Or put another way, what trucks would have not been those? Small pickups like that get bought by construction companies and mechanic shops to run for parts or to...
by Case-man
Mon Nov 29, 2021 6:28 pm
Forum: [EN] General Discussion
Topic: FS22 on Ultrawide Monitor
Replies: 14
Views: 7320

Re: FS22 on Ultrawide Monitor

I have the same monitor. Doesnt bother me.

But if you are upping the FOV I assume you are changing to say 55 degrees and not the other way.