Search found 30 matches
- by Case-man
- Fri May 05, 2023 10:52 am
- Forum: [EN] General Discussion
- Topic: This game needs a REALISM category
- Replies: 17
- Views: 3037
Re: This game needs a REALISM category
My understanding is that they use "litres" as the generic fill volume. With the fill limiter on you can fill, i.e., a trailer to the brim with straw (i.e. 60000 litres). But if you try with a certain grain you will get less, pending the max weight of the trailer. Not all modded trailer dis...
- by Case-man
- Sat Apr 15, 2023 6:37 pm
- Forum: [EN] General Discussion
- Topic: Let's talk about tyres...
- Replies: 5
- Views: 1464
Re: Let's talk about tyres...
There is a mod REA Wheels that tries to take this into account, but I feel it may be to the extreme. This is one of my hopes for either a new mod or in the next edition. I.e. in FS19 when it rained you had to test the crop before harvesting, so if you are doing fieldwork in the rain it will demand m...
- by Case-man
- Wed Apr 12, 2023 11:50 am
- Forum: [EN] Modding
- Topic: MOD Requests
- Replies: 1
- Views: 1208
MOD Requests
This is not a "please do this" post. But after Nico Pix released his Joskin Cargo Pack I was hoping that the MAN TGS Joskin Cargo would follow. I loved this mod in 19 as it gives huge flexibility. Alas it does not seem that PM Modding (that released the MAN) is still at it. I tried myself ...
- by Case-man
- Wed May 04, 2022 4:10 pm
- Forum: [EN] General Discussion
- Topic: Coarse Play 22
- Replies: 5
- Views: 603
Re: Coarse Play 22
It works now. I tried all iterations of mods and maps, but in the end I reinstalled FS and added the mods and savegames and all is good.
Norfolk: I tried clicking the eye and using the menus to show waypoints, nothing worked.
I have no clue what happened, I am running all the same mods as before.
Norfolk: I tried clicking the eye and using the menus to show waypoints, nothing worked.
I have no clue what happened, I am running all the same mods as before.
- by Case-man
- Wed May 04, 2022 2:39 pm
- Forum: [EN] General Discussion
- Topic: Coarse Play 22
- Replies: 5
- Views: 603
Re: Coarse Play 22
Weird.
Removed all mods, except Coarse Play. Started New Farmer in Haut Bey. Still same issue, not seeing the waypoints.
Guess will have to try a re-install.
Removed all mods, except Coarse Play. Started New Farmer in Haut Bey. Still same issue, not seeing the waypoints.
Guess will have to try a re-install.
- by Case-man
- Wed May 04, 2022 12:32 pm
- Forum: [EN] General Discussion
- Topic: Coarse Play 22
- Replies: 5
- Views: 603
Re: Coarse Play 22
Hmm I think it might be a mod conflict, will have to try to do some testing on the various scripts.
- by Case-man
- Wed May 04, 2022 10:19 am
- Forum: [EN] General Discussion
- Topic: Coarse Play 22
- Replies: 5
- Views: 603
Coarse Play 22
Quick question.
I have the latest CP from Github, but the "markers" (apart from Start and Stop) are not showing.
When I click the "eye" in mini-hub, nothing happens. Its only a pain if I have to restart the work at nearest way point.
Anyone experienced the same thing?
I have the latest CP from Github, but the "markers" (apart from Start and Stop) are not showing.
When I click the "eye" in mini-hub, nothing happens. Its only a pain if I have to restart the work at nearest way point.
Anyone experienced the same thing?
- by Case-man
- Thu Feb 24, 2022 3:41 pm
- Forum: [EN] Modding
- Topic: Trailer Axle Blocker
- Replies: 3
- Views: 926
Re: Trailer Axle Blocker
Yeah, meant dolly trailers. The mod does an excellent job of blocking the dolly once you have it straight, but this only works on "trailers" (carting trailers, liquid etc) not on header trailers. And as I am no good at identifying or adding separate code I was just wondering if some had so...
- by Case-man
- Thu Feb 24, 2022 2:34 pm
- Forum: [EN] Modding
- Topic: Trailer Axle Blocker
- Replies: 3
- Views: 926
Trailer Axle Blocker
I am useless at backing up with an articulated trailer. Especially the trailer header, but this mod does not seem to allow for locking the trailer header.
Anyone added a line in the XML to fix this?
Anyone added a line in the XML to fix this?
- by Case-man
- Mon Feb 21, 2022 9:13 am
- Forum: [EN] General Discussion
- Topic: FS22 All field numbers have gone on all maps
- Replies: 4
- Views: 2942
Re: FS22 All field numbers have gone on all maps
Yes I noticed the same thing.
Might be the updated Courseplay, dunno. But doesn't bother me. Pretty much know the fields on Calmsden by now.
Granted if I was playing on a map with a 100+ smaller fields I might start scratching my head.
Might be the updated Courseplay, dunno. But doesn't bother me. Pretty much know the fields on Calmsden by now.
Granted if I was playing on a map with a 100+ smaller fields I might start scratching my head.
- by Case-man
- Mon Feb 14, 2022 1:28 pm
- Forum: [EN] General Discussion
- Topic: The Old Stream Farm
- Replies: 59
- Views: 9580
Re: The Old Stream Farm
Can this update be downloaded externally or will we have to wait for ModHub?
- by Case-man
- Wed Feb 09, 2022 1:28 pm
- Forum: [EN] General Discussion
- Topic: Removing brown weeds
- Replies: 9
- Views: 3792
Re: Removing brown weeds
Yes you do get a penalty with Herbicides, think there is another thread on it. Small weeds, you can use a weeder. Medium weeds and root crops (potatoes, corn etc) require the use of a hoe (currently only one in the store) and large weeds you are screwed and need to spray. But I think if you cultivat...
- by Case-man
- Mon Feb 07, 2022 7:28 pm
- Forum: [EN] General Discussion
- Topic: Weeds
- Replies: 6
- Views: 990
Re: Weeds
Weeds some in small, medium and large.
Small - Use a normal weeder.
Medium - Use a hoe, there is currently only one available. This also has to be used on root crops, a weeder will not work (I think).
Large - Herbicide, will give a yield bonus.
If you plow and cultivate you can prevent weeds.
Small - Use a normal weeder.
Medium - Use a hoe, there is currently only one available. This also has to be used on root crops, a weeder will not work (I think).
Large - Herbicide, will give a yield bonus.
If you plow and cultivate you can prevent weeds.
- by Case-man
- Thu Feb 03, 2022 6:25 pm
- Forum: [EN] General Discussion
- Topic: Where's the 1.3 patch???
- Replies: 124
- Views: 15665
Re: Where's the 1.3 patch???
I don't suppose it really matters but I still don't think I know what the idiom "These are lunch fetching errand trucks" means. Or put another way, what trucks would have not been those? Small pickups like that get bought by construction companies and mechanic shops to run for parts or to...
- by Case-man
- Mon Nov 29, 2021 6:28 pm
- Forum: [EN] General Discussion
- Topic: FS22 on Ultrawide Monitor
- Replies: 14
- Views: 7320
Re: FS22 on Ultrawide Monitor
I have the same monitor. Doesnt bother me.
But if you are upping the FOV I assume you are changing to say 55 degrees and not the other way.
But if you are upping the FOV I assume you are changing to say 55 degrees and not the other way.