Search found 24 matches

by HillyFarms
Mon Nov 20, 2023 10:40 pm
Forum: [EN]WIP_Mods
Topic: Feature List for FVBC Map WIP 90% done.
Replies: 0
Views: 928

Feature List for FVBC Map WIP 90% done.

The Fraser Valley British Columbia (FVBC) 4K Map will be going into testing soonish and I have some 'making-of' videos to post too. If you'd like some light map making content and, eventually, release details it would be good to get some follows. (There is no members only/paid content.) https://www....
by HillyFarms
Tue Nov 14, 2023 4:05 am
Forum: [EN] General Discussion
Topic: FS Map finding App... Survey.
Replies: 3
Views: 822

Re: FS Map finding App... Survey.

If that Figma link is too long, try this one... https://linky.design/fsmdb-proto
Thanks, Hilly
by HillyFarms
Sun Nov 12, 2023 4:03 am
Forum: [EN] General Discussion
Topic: FS Map finding App... Survey.
Replies: 3
Views: 822

Re: FS Map finding App... Prototype.

Thanks for the continued feedback! Would you like to test the App Prototype? The next phase of the Apps design is prototype testing. A prototype is a partially design and partially functional app that tests the concept and execution. This is a link to Figma, a very popular prototyping tool now owned...
by HillyFarms
Tue Oct 03, 2023 6:27 pm
Forum: [EN] General Discussion
Topic: FS Map finding App... Survey.
Replies: 3
Views: 822

Re: FS Map finding App... Survey.

Thanks for the replies! I don't think I can post images, but here are some results... I'll keep the survey open for a while and also post something here if the app turns into a thing. How long have you been playing FS? 2-3y - 16% 3-5y - 22% 5-10y - 39% Where do you live? Almost had as many countries...
by HillyFarms
Wed Sep 27, 2023 12:07 am
Forum: [EN] General Discussion
Topic: FS Map finding App... Survey.
Replies: 3
Views: 822

FS Map finding App... Survey.

Hey everyone, I’m doing a computer science course and I need to design an App. I've had a random idea to build an app that helps you choose your next Farm Sim map. It will bring together modhub info, plug into Youtube to get map popularity data from (hopefully) people like Farmer Klein (or other map...
by HillyFarms
Tue Apr 18, 2023 5:08 am
Forum: [EN] Modding
Topic: placeable vehicle
Replies: 4
Views: 1454

Re: placeable vehicle

Good idea but that doesn't work in this case either I don't think
by HillyFarms
Fri Apr 14, 2023 2:46 am
Forum: [EN] Modding
Topic: placeable vehicle
Replies: 4
Views: 1454

Re: placeable vehicle

Did you work out if this was possible in FS22? A vehicle can be called by the vehicles.xml either from the game dir for base game vehicles or from the mod folder for modded vehicles. If possible, I would like to call a modded vehicle from the map . In 19 you created 2 xmls for the mod, one of them h...
by HillyFarms
Mon Jan 23, 2023 10:24 pm
Forum: [EN] Modding
Topic: What causes the greenhouse growth state to change?
Replies: 7
Views: 1027

Re: What causes the greenhouse growth state to change?

LOL... note to future self... keep it simple stupid. I worked it out... Greenhouse visual growth has nothing to do game-speed, number of nodes, number of plant stages, time of year planted, how often you water them, or anything else (I tested everything) except for... wait for it... time. Plants cha...
by HillyFarms
Thu Jan 19, 2023 3:29 pm
Forum: [EN] Modding
Topic: What causes the greenhouse growth state to change?
Replies: 7
Views: 1027

Re: What causes the greenhouse growth state to change?

I have tried 1000 cycles per hour and 1 CPH and it doesn't seem to effect the visuals. I added the visuals by adding 2 additional visual steps to the plants i3d, and added their node index to the plants XML. That's it. Initially I thought it didn't work but I left it to run on 2000x and after a coup...
by HillyFarms
Thu Jan 19, 2023 7:48 am
Forum: [EN] Modding
Topic: What causes the greenhouse growth state to change?
Replies: 7
Views: 1027

Re: What causes the greenhouse growth state to change?

I had a similar thought but there's nothing like that in the i3d (in notepad too)
by HillyFarms
Thu Jan 19, 2023 5:03 am
Forum: [EN] Modding
Topic: What causes the greenhouse growth state to change?
Replies: 7
Views: 1027

What causes the greenhouse growth state to change?

Hey, I have customized a greenhouse and everything is working as hoped but it takes over a year for the visual plant growth states to change. I have added additional growth states, there are 4 plus withered now. Eventually, I get to see all visual states but only after 2ish game years. I have scoure...
by HillyFarms
Mon Oct 24, 2022 7:05 pm
Forum: [EN] Modding
Topic: My map looks like a mirror... no textures, why?
Replies: 2
Views: 858

Re: My map looks like a mirror... no textures, why?

Turns out that when I uninstalled/reinstalled, Steam put the game files in a different place, so all my links to game resources were broken.
Happy farming.
by HillyFarms
Mon Oct 24, 2022 6:23 pm
Forum: [EN] Modding
Topic: My map looks like a mirror... no textures, why?
Replies: 2
Views: 858

Re: My map looks like a mirror... no textures, why?

To clarify... the map opens and runs as expected in-game. It is when I open it in GE that I get the problem.
by HillyFarms
Mon Oct 24, 2022 6:08 pm
Forum: [EN] Modding
Topic: My map looks like a mirror... no textures, why?
Replies: 2
Views: 858

My map looks like a mirror... no textures, why?

Hi, I'm building a map. Last time I worked on it it was fine... trees, textures, placeables, no serious errors. Now the main file and ALL the backups load the map without textures, trees, or placeables and the map looks like a mirror. The DEM shape is correct though. It's only been a week since I wo...
by HillyFarms
Wed Jun 15, 2022 9:20 pm
Forum: [EN] Modding
Topic: What mods do people want in Farming Simulator 22?
Replies: 197
Views: 56772

Re: What mods do people want in Farming Simulator 22?

Is someone making a NEXAT harvester? I'm very surprised it isn't in the game yet.