Search found 163 matches
- by chale8
- Fri Dec 16, 2022 9:30 pm
- Forum: [EN] General Discussion
- Topic: Things I'd like to see in the next FS Game
- Replies: 29
- Views: 2389
Re: Things I'd like to see in the next FS Game
Another vote for GPS, it just seems like such an obvious oversight.
- by chale8
- Sun Dec 11, 2022 12:45 pm
- Forum: [EN] General Discussion
- Topic: Hydraulic rock breaker
- Replies: 5
- Views: 2198
Hydraulic rock breaker
Does anyone know if it would be possible for modders to make rocks on their maps breakable with this tool? I know it was designed for Silverrun but it would be fantastic if it could also work on other maps too. One of my favourites is NML, I know there is an option to remove all rocks from the map b...
- by chale8
- Sat Nov 26, 2022 6:34 pm
- Forum: [EN] General Discussion
- Topic: Platinum productions on other maps
- Replies: 4
- Views: 1611
Re: Platinum productions on other maps
You certainly can, I've had a play with the Platinum equipment on No Mans Land, including the yarders. Other than productions that need metal I think the only thing that doesn't work is the containers as there's no sell point for them. I'm hoping someone mods a placeable container sell point.
- by chale8
- Sat Sep 10, 2022 12:45 pm
- Forum: [EN] General Discussion
- Topic: Modular BGA update
- Replies: 8
- Views: 3070
Re: Modular BGA update
I've spent a couple of hours testing today and it does work! It's confusing because the money you make appears under sold products and not biogas income. I used 52,000l of manure as a test with the following modules: Big bunker Fermenter 200 Middle post fermenter Generator 2 Factory power storage M...
- by chale8
- Fri Aug 12, 2022 10:22 pm
- Forum: [EN] General Discussion
- Topic: Modular BGA update
- Replies: 8
- Views: 3070
Re: Modular BGA update
Have not updated yet. But i use the in game middle size bga, and the tower silo/harvestore mod, that way you dont need to move silage into the bga at all... Just set the silo to distribute and the silage magicly appears in the tub😃. But i use the 1 and 2 fermenter for the bi product and the 2x elec...
- by chale8
- Fri Aug 12, 2022 2:53 pm
- Forum: [EN] General Discussion
- Topic: Modular BGA update
- Replies: 8
- Views: 3070
Re: Modular BGA update
I've spent a couple of hours testing today and it does work! It's confusing because the money you make appears under sold products and not biogas income. I used 52,000l of manure as a test with the following modules: Big bunker Fermenter 200 Middle post fermenter Generator 2 Factory power storage Me...
- by chale8
- Thu Aug 11, 2022 8:56 pm
- Forum: [EN] General Discussion
- Topic: Modular BGA update
- Replies: 8
- Views: 3070
Modular BGA update
Has anyone had any luck with this since the update? I could get my head around the previous version but this one has too many options, what's the different between storable and sellable electricity? What does factory power do?
Honestly I wish I'd stuck with the older version.
Honestly I wish I'd stuck with the older version.
- by chale8
- Sun Jul 17, 2022 11:53 am
- Forum: [EN] General Discussion
- Topic: Game seems glitchy at times…
- Replies: 11
- Views: 1284
Re: Game seems glitchy at times…
I'm on Series X and still get terrible frame drops at times, there have been a few threads on it.
- by chale8
- Fri Jul 15, 2022 9:47 pm
- Forum: [EN] General Discussion
- Topic: Bloomfield, Canada
- Replies: 97
- Views: 15824
Re: Bloomfield, Canada
Thank you.
- by chale8
- Fri Jul 15, 2022 7:18 pm
- Forum: [EN] General Discussion
- Topic: Bloomfield, Canada
- Replies: 97
- Views: 15824
Re: Bloomfield, Canada
Really liking this map. One question though, when you start on new farmer, next to your house there's a blue thing sticking up out of the grass with what looks like a trigger for where you can unload. What is this please? I'm puzzled.
- by chale8
- Mon Jul 04, 2022 2:27 pm
- Forum: [EN] Technical Support
- Topic: Brighter environment lights would make the night time more useful. (FS22 lights during night is very dim.)
- Replies: 5
- Views: 1615
Re: Brighter environment lights would make the night time more useful. (FS22 lights during night is very dim.)
Of course that would be less of a problem if the vehicle headlights illuminated further ahead than the length of the vehicle. I scurry for home at dusk to avoid having to leave equipment abandoned in the fields until daylight. Real farmers work into the night if they need to but they have functional...
- by chale8
- Thu Jun 30, 2022 4:03 pm
- Forum: [EN] Technical Support
- Topic: Stuttering on Xbox Series X
- Replies: 22
- Views: 4278
Re: Stuttering on Xbox Series X
This is a wellknown issue. I made several bug reports, but it's have never been fixed . The only solution is to use a display with support 120hz and AMD Freesync. It will not be perfect, but at least you will not see the stutters. If you look in the direction of the farm, FPS wil drop below 60, lik...
- by chale8
- Wed Jun 29, 2022 9:30 pm
- Forum: [EN] Technical Support
- Topic: Stuttering on Xbox Series X
- Replies: 22
- Views: 4278
Re: Stuttering on Xbox Series X
Agree with the above, I’ve been suffering it since day one too, it’s been reported to Giants a few times but they don’t seem to care. They’ve got our money now, why should they fix it?
- by chale8
- Thu May 12, 2022 8:21 am
- Forum: [EN] General Discussion
- Topic: BGA lines
- Replies: 2
- Views: 781
Re: BGA lines
They run competitively, all productions seem to.
- by chale8
- Wed May 11, 2022 8:55 pm
- Forum: [EN] General Discussion
- Topic: What is one feature you wish farming simulator had?
- Replies: 64
- Views: 6371
Re: What is one feature you wish farming simulator had?
Snowrunner's a great game but there is a very real feeling of despair as you see your truck collapse into a ditch and shed its load. :lol: Have the truck loads moved on from mudrunner? That seemed like a lot of work and risk for a few muddy logs. Yes, the loads are pretty varied now and the maps ar...