Search found 32 matches
- by cheechako
- Fri Aug 18, 2023 6:35 pm
- Forum: [EN] General Discussion
- Topic: Forage harvester header for straw?
- Replies: 5
- Views: 919
Re: Forage harvester header for straw?
The Lizard Forage Pickup isn't a header but picks up just about everything including straw left over from harvest contracts and stones from Silverrun rock breaking contracts.
- by cheechako
- Sat Jul 29, 2023 7:29 pm
- Forum: [EN] General Discussion
- Topic: American Falls
- Replies: 174
- Views: 31119
Re: American Falls
I honesty don't know where the rating issues have come into this, Mr Farquar's official post on your discord announcing that you were pulling the map, pointing out that there were better rated maps that he could throw together in a weekend. I'm a PC player. FS is great because of the mods and the m...
- by cheechako
- Tue Jul 25, 2023 6:51 pm
- Forum: [EN] General Discussion
- Topic: American Falls
- Replies: 174
- Views: 31119
Re: American Falls
Your sandbox, so play the way you want. But when a story is provided and the design interferes with that story, it seems like a bug to me.DMZ Commander wrote: ↑Tue Jul 25, 2023 4:19 am I personally don't do those contracts, just cultivating and fertilizing because I'm one person
- by cheechako
- Tue Jul 25, 2023 4:01 am
- Forum: [EN] General Discussion
- Topic: American Falls
- Replies: 174
- Views: 31119
Re: American Falls
The shop's spawn area is small and is further reduced by the repair trigger in the middle. This means you cannot take on contracts which have you borrow more than 4 pieces of equipment such as harvesting and bailing. That's bad enough but the map's story suggests you start out by taking contracts an...
- by cheechako
- Thu Jun 08, 2023 7:44 am
- Forum: [EN] General Discussion
- Topic: Leasing needs a rework
- Replies: 18
- Views: 2470
Re: Leasing needs a rework
The lease screen shows a fixed upfront and per day cost plus a per-hour cost.
And yes, the bailer cannot unload that little and the contract shouldn't even exist.
- by cheechako
- Wed Jun 07, 2023 9:58 pm
- Forum: [EN] General Discussion
- Topic: Leasing needs a rework
- Replies: 18
- Views: 2470
Re: Leasing needs a rework
That's how it works. You pay a fixed upfront cost, a fixed cost for each day you have it, and an hourly rate based on actual usage.
- by cheechako
- Fri May 26, 2023 3:12 am
- Forum: [EN] General Discussion
- Topic: This game needs a REALISM category
- Replies: 17
- Views: 3026
Re: This game needs a REALISM category
The base game itself wouldn't fit that category. While the game is rooted in the real world, the reality we have is simply the standard set by Giants and the base game. Mods that are labeled "realistic" are designed to go beyond the standards in an attempt to be more realistic. Maize Plus....
- by cheechako
- Wed Mar 15, 2023 12:42 am
- Forum: [EN] General Discussion
- Topic: Productions take only specific tree types?
- Replies: 3
- Views: 995
Re: Productions take only specific tree types?
The Platinum DLC's shingles are packed in boxes labeled "Cedar Shingles". Cedar isn't in the game. So, was there any thought put into wood-specific productions? It would seem not.
- by cheechako
- Thu Feb 09, 2023 11:09 pm
- Forum: [EN] General Discussion
- Topic: Help with making a mod
- Replies: 11
- Views: 970
Re: Help with making a mod
Right, a script isn't an XML file. It isn't a new specialization either, though FS implements those through scripts.
- by cheechako
- Thu Feb 09, 2023 9:34 pm
- Forum: [EN] General Discussion
- Topic: Help with making a mod
- Replies: 11
- Views: 970
Re: Help with making a mod
So what is More Animal Husbandries? I agree, "program" probably isn't correct since it isn't self-contained. That's why "script" seems more appropriate.
- by cheechako
- Thu Feb 09, 2023 9:23 pm
- Forum: [EN] General Discussion
- Topic: Help with making a mod
- Replies: 11
- Views: 970
- by cheechako
- Tue Jan 31, 2023 7:47 am
- Forum: [EN] General Discussion
- Topic: Just curious: Spawn point
- Replies: 7
- Views: 3487
Re: Just curious: Spawn point
Currently, there is one spawn point for purchase and resetting vehicles. The Store Deliveries mod lets you move this in-game and reset it to the original location. But it cannot add a second point. And, it takes a script to move the spawn point, so not for console.
- by cheechako
- Wed Dec 21, 2022 8:38 pm
- Forum: [EN] General Discussion
- Topic: Petition for VR
- Replies: 61
- Views: 27550
Re: Petition for VR
I'd say that you should try a head tracker. I have one. I also have a second monitor. So, things get strange when I look at that monitor and glance back to the game. I would have to turn that direction off. But in-game, if I can turn my head, I want both directions. Just not worth it for me. But ce...
- by cheechako
- Tue Dec 20, 2022 7:52 pm
- Forum: [EN] General Discussion
- Topic: Petition for VR
- Replies: 61
- Views: 27550
Re: Petition for VR
Virtual walking in VR is a bit sickening and a lot immersion breaking. Dealing with lots of menus in VR is both annoying and immersion breaking. Manipulating things with your hands that don't resemble anything you are holding can be awkward and is immersion breaking. Many game aspects such as telepo...
- by cheechako
- Tue Dec 20, 2022 6:31 pm
- Forum: [EN] General Discussion
- Topic: Can you sell containers via train
- Replies: 2
- Views: 690
Re: Can you sell containers via train
Containers of wood can be sold via train on all three base maps and on Silverrun.