Search found 156 matches
- by Steel_Horse
- Tue Aug 08, 2023 6:45 am
- Forum: [EN] General Discussion
- Topic: Help on the Oaks Map
- Replies: 3
- Views: 1260
Re: Help on the Oaks Map
Two options that I have used. 1. Use map object hider mod to hide the boom gate. 2. In Autodrive go to global settings (The third tab titled "Settings - Autodrive". The seventh option for Collision Detection can be changed to "FS19". This will then enable autodrive to activate th...
- by Steel_Horse
- Sun Aug 06, 2023 6:25 am
- Forum: [EN] Technical Support
- Topic: Tyres invisible or missing conflict ?
- Replies: 2
- Views: 620
Re: Tyres invisible or missing conflict ?
Its looking to me like Patch 1.12 introduced a small issue related to tyres and or wheels. I am seeing a bunch of errors on save games and maps that were previously error free
- by Steel_Horse
- Fri Jul 28, 2023 6:39 am
- Forum: [EN] Technical Support
- Topic: "This Action Cannot Be Performed Here" When unloading fresh cut maize silage
- Replies: 4
- Views: 1184
Re: "This Action Cannot Be Performed Here" When unloading fresh cut maize silage
I know how frustrating that is. Been in a similar place myself although not on that particular map. Sounds like you are on a fairly reasonable path to solve it. So dont give up. A little extra information about what is going on might help you. The game keeps track of a range of characteristics for a...
- by Steel_Horse
- Sun Jul 16, 2023 10:13 am
- Forum: [EN] Modding
- Topic: Wood sell price
- Replies: 2
- Views: 761
Re: Wood sell price
If I am understanding the actions you are trying, they will only affect the price that a given map starts on for a new game. If you are trying to change base price in a game you have already started you need to change the savegame file. In the economy.xml (for the specific savegame) for the WOOD fil...
- by Steel_Horse
- Wed Jul 05, 2023 3:20 am
- Forum: [EN] General Discussion
- Topic: How to remove a ditch in middle of a field
- Replies: 7
- Views: 1265
Re: How to remove a ditch in middle of a field
Hi thanks for the advice i can now use the landscape tool to remove the ditch but i am not able to get it level is it possible to delete the ditch in the giants editor I'm not to good with the editor so any help would be great PS i am on a PC I dont have enough skill to give you a clear list of ste...
- by Steel_Horse
- Mon Jul 03, 2023 9:18 am
- Forum: [EN] General Discussion
- Topic: How to remove a ditch in middle of a field
- Replies: 7
- Views: 1265
Re: How to remove a ditch in middle of a field
levelling it in landscape mode doesn’t work? Yes i does level the ditch and i create a field over the top but courseplay still plots a route round it Ability to define it in a custom field and solve the issue is going to depend on how that terrain is actually defined in the map. I cant remember the...
- by Steel_Horse
- Fri Jun 30, 2023 4:47 am
- Forum: [EN] Modding
- Topic: Retain tree type configuration for processing.
- Replies: 2
- Views: 1315
Re: Retain tree type configuration for processing.
Hi, Is there a way to reference or seperate cut wood into it's original tree species? The idea is to have productions based on specific wood species or types (hardwood/softwood) but I dont know if it's possible to facilitate that given all cut timber gets grouped as "wood" although based ...
- by Steel_Horse
- Thu Jun 22, 2023 3:11 am
- Forum: [EN] Modding
- Topic: Can someone point me to the right place in the xml please?
- Replies: 17
- Views: 3955
Re: Can someone point me to the right place in the xml please?
Interesting thread. I wonder if you need to consider having two pieces of equipment. That doesnt necessarily mean two visible models. However you might need to define an invisible wrapper to sit in side the baler that receives the grass bale and then outputs a wrapped bale. That potentially would al...
- by Steel_Horse
- Thu Jun 22, 2023 3:02 am
- Forum: [EN] General Discussion
- Topic: A way to pay to have field sprayed
- Replies: 5
- Views: 917
Re: A way to pay to have field sprayed
Not aware of a mod that works quite like that however you could use EasyDev to do it. In the first step you would edit the field state and then in the second just deduct the amount you think is fair from your bank account.
- by Steel_Horse
- Wed Jun 21, 2023 3:01 am
- Forum: [EN] Technical Support
- Topic: Niewbie help with courseplay (FS22)
- Replies: 5
- Views: 2299
Re: Niewbie help with courseplay (FS22)
For anybody that stumbles across this thread I've figured out the combine just sitting there problem. I had joined 2 field together but not created a single custom field. So when the combine stopped in a different (original) field boundary to the trailor it wouldn't see it and just sit there. Makin...
- by Steel_Horse
- Tue Jun 20, 2023 6:42 am
- Forum: [EN] General Discussion
- Topic: Gate Animations
- Replies: 1
- Views: 488
Re: Gate Animations
Have you tried this Mod? It isnt exactly what you want but should at least have them open automatically for you. https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=244984&title=fs2022 Gates will remain open on land that you own and then depending on how the map maker has...
- by Steel_Horse
- Tue Jun 20, 2023 6:13 am
- Forum: [EN] Modding
- Topic: I need help, please & thank you!
- Replies: 2
- Views: 774
Re: I need help, please & thank you!
This is my first post. My name is Timothy, my son and I enjoy playing FS for Xbox one. However, we’re finding it difficult to find some mods. We’re looking for Ford, Chevy, GMC trucks but can’t find them. Also looking for RV’s and campers. Are they not available for Xbox One? Seems everything is av...
- by Steel_Horse
- Sun Jun 04, 2023 12:41 pm
- Forum: [EN] Technical Support
- Topic: Production Point Leasing by Olaf TNT
- Replies: 3
- Views: 1349
Re: Production Point Leasing by Olaf TNT
Its a really good idea as long as the buyout price represents a meaningful premium (say 20 - 25%) to the original purchase price. ie. It shouldnt work out the same or cheaper to defer the decision to buy. In other words you have to pay the finance company a fair chunk of money in order fund you upfr...
- by Steel_Horse
- Thu May 18, 2023 2:47 am
- Forum: [EN] Modding
- Topic: Updating PC Mods
- Replies: 10
- Views: 4116
Re: Updating PC Mods
Also there are mod manager programs that will let you manage multiple mod folders via a GUI, again, there already posts here on that subject a quick search away. :biggrin2: All the mod manager mods appear to be non-functional and no-longer-supported. Just adding this to hopefully save time for anyo...
- by Steel_Horse
- Wed May 17, 2023 2:54 am
- Forum: [EN] General Discussion
- Topic: FS22 Landscaping
- Replies: 10
- Views: 1881
Re: FS22 Landscaping
Another tip is to make sure you remove trees, stumps and even the occasional woodchip before you try to landscape. They can really mess with smoothing and levelling.