Somewhere in between, currently I reduced the consumption by 50% and production by 75%JohnDeere77 wrote: ↑Tue Apr 23, 2024 3:31 pm Whats your prefered amount of foodconsumption and milkproduction? Basegame og something in between?
Search found 113 matches
- by Angler1409
- Tue Apr 23, 2024 6:26 pm
- Forum: [EN] General Discussion
- Topic: Enhanced animal system
- Replies: 39
- Views: 10655
Re: Enhanced animal system
- by Angler1409
- Mon Apr 22, 2024 11:49 pm
- Forum: [EN] General Discussion
- Topic: Enhanced animal system
- Replies: 39
- Views: 10655
Re: Enhanced animal system
Really like what the mod adds but first thing I do when there is an update is edit the eas_animals.xml to lower the amounts for cows as I was making too much money from milk.
- by Angler1409
- Mon Apr 22, 2024 7:59 pm
- Forum: [EN] General Discussion
- Topic: Enhanced animal system
- Replies: 39
- Views: 10655
Re: Enhanced animal system
Consumption & Production is meant to be higher than base game with Enhanced Animal mod.JohnDeere77 wrote: ↑Mon Apr 22, 2024 6:42 pm Hi! I just tested this mod on my existing game. Playing on rennebu and has the Voll farm barn for cows. Seems to be working ok, but both foodconsumption and milkproduction is skyrocketing. Any ideas?
- by Angler1409
- Fri Apr 19, 2024 5:23 pm
- Forum: [EN] General Discussion
- Topic: Field numbers swapping on farm land buy
- Replies: 20
- Views: 2882
Re: Field numbers swapping on farm land buy
Hi all Not sure if i am missing something here or am just been silly. When i am on map mode on any of the maps and then i go to purchase farm land, when i click on farm land all the field numbers are swapping from where they were on the map over view to the land buy. ie say field 42 was in the top ...
- by Angler1409
- Fri Mar 29, 2024 10:18 pm
- Forum: [EN] General Discussion
- Topic: wood/timber products unrecognized in productions
- Replies: 3
- Views: 2177
Re: wood/timber products unrecognized in productions
The mods you are using are by ZoddelZockt, you are expected to use their Sawmill as it does not make the wood beams supported by the Platinum DLC as it has a different filltype name.
- by Angler1409
- Sun Mar 24, 2024 7:41 pm
- Forum: [EN] General Discussion
- Topic: Can giants please add
- Replies: 5
- Views: 1984
Re: Can giants please add
If only, after all I'm sure the major brands will have no problem with their tractors, etc breaking down in game.
- by Angler1409
- Tue Mar 19, 2024 1:12 pm
- Forum: [EN] General Discussion
- Topic: Selectable Bale Capacity Pack - Support Thread
- Replies: 68
- Views: 19516
- by Angler1409
- Sat Mar 16, 2024 12:52 am
- Forum: [EN] General Discussion
- Topic: New Update(!)
- Replies: 6
- Views: 957
Re: New Update(!)
I am not saying a new DLC is not coming but a game update could just be for bug fixes etc.
- by Angler1409
- Thu Feb 29, 2024 9:11 pm
- Forum: [EN] Technical Support
- Topic: After Updates Saved Game Unavailable To Load
- Replies: 1
- Views: 1106
Re: After Updates Saved Game Unavailable To Load
Before updating a map you should read the changelog to see if a new save is required, the latest update for Stone Valley required a new save and this is likely the reason why your existing save is now not working.
- by Angler1409
- Tue Feb 27, 2024 3:40 am
- Forum: [EN] General Discussion
- Topic: How to take back incoming materials from factories or animal buildings?
- Replies: 11
- Views: 1342
Re: How to take back incoming materials from factories or animal buildings?
I'm almost certain any materials will be credited if you sell it. Test it and see. Save, sell and if you only get the price for the bakery then just reload the game Tested. No incoming material is returned to me. You wouldn't get anything returned to you at best it will sell the contents at a base ...
- by Angler1409
- Sat Feb 24, 2024 6:20 am
- Forum: ModHub Bug Reports
- Topic: Colossus Harvester pack
- Replies: 3
- Views: 725
Re: Colossus Harvester pack
Still listed for me in game and on website.
- by Angler1409
- Fri Feb 23, 2024 5:39 am
- Forum: [EN] General Discussion
- Topic: Mod request
- Replies: 65
- Views: 18722
Re: Mod request
Yea that was my thought but watching FarmSimSnowy remove hedges and fences on Console made me think that as well. Wonder that why you cant, even if you own that property. Just wishing there was more freedom on Console ya know and you cant get rid of debris on land you purchase as well...besides one...
- by Angler1409
- Sat Feb 17, 2024 11:40 pm
- Forum: [EN] Technical Support
- Topic: PC tire rotation bug
- Replies: 13
- Views: 2096
Re: PC tire rotation bug
No need to post you can subscribe using the topic tools at the the end of the thread.
- by Angler1409
- Mon Feb 05, 2024 4:14 am
- Forum: [EN] General Discussion
- Topic: Mason county.. asking for a friend
- Replies: 11
- Views: 748
Re: Mason county.. asking for a friend
Apart from the cow pasture, none of the cow barns take water manually.
it is probably a mod he has that is adding water into the animal menu even though the barn doesn't actually take water manually.
it is probably a mod he has that is adding water into the animal menu even though the barn doesn't actually take water manually.
- by Angler1409
- Sun Feb 04, 2024 12:42 am
- Forum: [EN] General Discussion
- Topic: Small Balers and Alfalfa
- Replies: 2
- Views: 495
Re: Small Balers and Alfalfa
Usually the map maker includes edited bale type xml files in the map with the extra crop types added, I would suspect that they didn't add the xml for the 120cm bales. EDIT: Just checked there is an edited 120cm bale xml included but it is not being referenced by the map_bales.xml as the other bale ...