Search found 22 matches
- by onlybr
- Mon May 06, 2024 1:19 am
- Forum: [EN] Multiplayer
- Topic: failed to request rc, HTTP code 0 when I try to log into the server
- Replies: 0
- Views: 237
failed to request rc, HTTP code 0 when I try to log into the server
Hello, lately the server has been presenting this problem "failed to request rc, HTTP code 0" when trying to connect, initially we had no problem with this and after this new farming update, this type of problem started to appear when logging into the server, It doesn't always happen, but ...
- by onlybr
- Tue Apr 30, 2024 4:19 am
- Forum: [EN] Technical Support
- Topic: Problem with reconnect to server
- Replies: 2
- Views: 725
Re: Problem with reconnect to server
same problem here with my dedicated server, sometimes 0% stucked! i need to restart every time... any solution?
- by onlybr
- Mon Mar 25, 2024 9:36 pm
- Forum: [EN] Modding
- Topic: New crop type bug
- Replies: 5
- Views: 1759
Re: New crop type bug
Probably the tutorial you watched showed you how to increase the CAPACITY of your GDM file for the purpose of creating foliages on a blank map. But did it also show you how to convert the DATA CONTENT of your existing 32-foliages GDM to the new 64-foliages structure? I don't think so. If you have a...
- by onlybr
- Mon Mar 25, 2024 4:31 pm
- Forum: [EN] Modding
- Topic: New crop type bug
- Replies: 5
- Views: 1759
Re: New crop type bug
It is completely logical that something like that happens, when you change the order of the fruits in the "map.i3d". When you do this, you change the "translation sheet" for the "densityMap_fruits.gdm". There will be no error, because it is no error - you told the game...
- by onlybr
- Mon Mar 25, 2024 4:11 am
- Forum: [EN] Modding
- Topic: New crop type bug
- Replies: 5
- Views: 1759
New crop type bug
I'm racking my brains to understand why after I add a new culture to the game, some parts of my map that are grass (decoration) become areas with cultures, could this be some "id" conflict? or something else? I've already tried everything I can to change the "foliageXmlId" (print...
- by onlybr
- Tue Dec 19, 2023 4:39 am
- Forum: [EN] Modding
- Topic: bug texture and impossible to plant
- Replies: 0
- Views: 7347
bug texture and impossible to plant
The error happens sometimes, randomly, it is simply impossible to plant over where this part of the previously harvested crop is located and some places have bugged the plowing field, the texture does not come out, just if you plow with the mode to allow opening ground. Does anyone have an idea what...
- by onlybr
- Thu Nov 30, 2023 8:33 pm
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
Good to hear that its error free now! As for the multiplayer problem: Im not familiar enough with that part of FS and dont know the client/server architecture, but it sounds like the relevant information is not correctly or not at all synchronised between client and server. As I said, Im not famili...
- by onlybr
- Thu Nov 30, 2023 5:38 pm
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
Ok, I will just go with the errors in your latest post here for now. Are you using the old script or this new script now? 1. The new script you posted still has the error in the raiseDirtyFlags() calls. As you correctly did before, you need to replace self.levitatorSprayerFlag with self.LevitatorSp...
- by onlybr
- Thu Nov 30, 2023 2:08 am
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
I am having some trouble following you here... Your original question was about some errors caused by a wrong paramter being passed to hasXMLProperty in a script file called AddConfig.lua for a mod called FS19_PM_Cropduster_converted. Have you fixed that issue? Because this latest post from you see...
- by onlybr
- Thu Nov 30, 2023 1:59 am
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
I am having some trouble following you here... Your original question was about some errors caused by a wrong paramter being passed to hasXMLProperty in a script file called AddConfig.lua for a mod called FS19_PM_Cropduster_converted. Have you fixed that issue? Because this latest post from you see...
- by onlybr
- Thu Nov 30, 2023 1:01 am
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
I am having some trouble following you here... Your original question was about some errors caused by a wrong paramter being passed to hasXMLProperty in a script file called AddConfig.lua for a mod called FS19_PM_Cropduster_converted. Have you fixed that issue? Because this latest post from you see...
- by onlybr
- Thu Nov 30, 2023 12:24 am
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
I am having some trouble following you here... Your original question was about some errors caused by a wrong paramter being passed to hasXMLProperty in a script file called AddConfig.lua for a mod called FS19_PM_Cropduster_converted. Have you fixed that issue? Because this latest post from you see...
- by onlybr
- Wed Nov 29, 2023 6:36 pm
- Forum: [EN] Modding
- Topic: Running LUA method 'loadSharedI3DFileAsyncFinished'
- Replies: 3
- Views: 4782
Re: Running LUA method 'loadSharedI3DFileAsyncFinished'
Hi! It looks like there is a problem with your i3d file and/or your xml. Have you updated the i3d file to the current version, by opening it in the current version (9.0.6) of the Giants Editor? If the mod in question is for FS19 and potentially even early FS19 it is quite likely that it is using an...
- by onlybr
- Wed Nov 29, 2023 6:31 pm
- Forum: [EN] Modding
- Topic: FS19 converted script error LUA call stack
- Replies: 11
- Views: 3498
Re: FS19 converted script error LUA call stack
Hi! From reading the bit of the log you posted, you are doing something wrong in your AddConfig.lua script. Specifically you are passing the hasXMLProperty an invalid argument. The hasXMLProperty function expects the id of an xml object as its first argument, but you are passing it something else. ...
- by onlybr
- Wed Nov 29, 2023 5:31 am
- Forum: [EN] Modding
- Topic: Running LUA method 'loadSharedI3DFileAsyncFinished'
- Replies: 3
- Views: 4782
Running LUA method 'loadSharedI3DFileAsyncFinished'
Hello, I'm trying to convert some mods from FS19 to FS22, just for personal use, but I'm having difficulty with this error, several converted mods are not loading after pressing the icon in the store, that is, it appears loading constantly and when trying to buy, the message purchasing time is also ...