Search found 11 matches
Search found 11 matches
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- by Mr_Tony_Sm
- Tue Mar 19, 2024 2:27 pm
- Forum: [EN] General Discussion
- Topic: Why does the moon look like cr*p?
- Replies: 12
- Views: 1533
Re: Why does the moon look like cr*p?
The moon does look a bit janky for this day and age. I looked around hoping somone on the webs had replaced the textures, and sharing the file. It's possible on ETS, and ATS
- by Mr_Tony_Sm
- Wed Mar 13, 2024 11:29 pm
- Forum: [EN] General Discussion
- Topic: Mars map
- Replies: 44
- Views: 3938
Re: Mars map
The topic says Mars Map but the original post is just a knock on map makers
- by Mr_Tony_Sm
- Wed Mar 13, 2024 1:54 pm
- Forum: [EN] General Discussion
- Topic: Mars map
- Replies: 44
- Views: 3938
Re: Mars map
A great map lasts a long time. I'm playing the same map I played in FS15, that my friends and I have converted and improved with every version of the game. Surely you have some maps you like, improve them yourself, and convert if necessary. That takes some time, patience, and skill :) I started wor...
- by Mr_Tony_Sm
- Mon Mar 11, 2024 2:11 pm
- Forum: [EN] General Discussion
- Topic: What hardware you use to play FS22?
- Replies: 47
- Views: 4199
- by Mr_Tony_Sm
- Sat Mar 09, 2024 3:44 pm
- Forum: [EN] General Discussion
- Topic: What hardware you use to play FS22?
- Replies: 47
- Views: 4199
Re: What hardware you use to play FS22?
PS5 is still pretty much best suited for this.! PC is the way to go, PS5 will never come even close to this. No offence to console users. But, until you see what is actually possible on PC... you have no idea. Don't forget to open up the images to full screen to see the details pop ;) This is the g...
- by Mr_Tony_Sm
- Sat Mar 09, 2024 3:29 pm
- Forum: [EN] General Discussion
- Topic: What does LOD distance specifically affect? Does it also affect roads and crops/plants?
- Replies: 1
- Views: 398
Re: What does LOD distance specifically affect? Does it also affect roads and crops/plants?
<viewDistanceCoeff> buildings and objects. Cars, tractors etc <lodDistanceCoeff> trees/bushes <terrainLODDistanceCoeff> the ground, plow textures, and rocks <foliageViewDistanceCoeff> crops, and weeds <volumeMeshTessellationCoeff> plow animation textures you see as the ground is turned
- by Mr_Tony_Sm
- Sun Mar 03, 2024 4:39 pm
- Forum: [EN] General Discussion
- Topic: Small Guide on PC's
- Replies: 524
- Views: 798340
Re: Small Guide on PC's
Is my PC up to spec?
This was my DDR5 Bench... MR_TSM #149 world rank, overclocking is good
This was my DDR5 Bench... MR_TSM #149 world rank, overclocking is good
- by Mr_Tony_Sm
- Sun Mar 03, 2024 2:29 pm
- Forum: [EN] General Discussion
- Topic: FS24
- Replies: 36
- Views: 24610
Re: FS24
Here!!! Here!!!! I'll second that!!!mydixiewrecked wrote: ↑Wed Nov 08, 2023 3:44 am I literally can't think of anything else I'd ask for. It's time to focus on maximizing next gen/pc hardware. Better graphics and features. Bigger maps for console.
- by Mr_Tony_Sm
- Mon Feb 26, 2024 10:07 pm
- Forum: [EN] General Discussion
- Topic: What hardware you use to play FS22?
- Replies: 47
- Views: 4199
Re: What hardware you use to play FS22?
Good deal. I always feel fully on board with PC and then I read unclerico and some others talk about the growing pains and bad mods and tracking them down. It's like when my wife would ask if I could change a baby. I say yea, but then start smelling the 💩 lol As far as I'm concerned, PC is only rea...
- by Mr_Tony_Sm
- Sun Feb 25, 2024 1:49 pm
- Forum: [EN] General Discussion
- Topic: Optimization Request: Option to be able to increase the gradient/smoothness of Draw distance of textures/color of field.
- Replies: 6
- Views: 841
Re: Optimization Request: Option to be able to increase the gradient/smoothness of Draw distance of textures/color of fi
I have had mine cranked, then it starts getting good. But it also depends on how well optimized the map you are playing is. Some mod maps are loaded with trees, and this takes up a lot of horsepower. Once you can get it up higher, things look crazy good. Currently using Gnadenthal and these settings...
- by Mr_Tony_Sm
- Mon Feb 19, 2024 3:31 pm
- Forum: [EN] General Discussion
- Topic: Best 4x maps
- Replies: 5
- Views: 1165
Re: Best 4x maps
3 That really stand out for me: Munsterland, beautiful layouts in Germany, animated gates, traffic lights. Feels alive. No premium edition, will break it; OSIEK, the polish map, multiterrain angle, premium works, traffic lights, busy town; NF Marsch, very well put together, best store/shop I've seen...
Search found 11 matches
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