Search found 20 matches

by asundrus
Mon Feb 10, 2025 12:15 pm
Forum: [EN] Technical Support
Topic: FS25 Console Commands Missing
Replies: 7
Views: 491

Re: FS25 Console Commands Missing

norfolk farmer wrote: Mon Feb 10, 2025 9:59 am This will solve the issue.

https://www.farming-simulator.com/mod.p ... tle=fs2025
:hmm:
by asundrus
Sun Feb 09, 2025 7:01 pm
Forum: [EN] Technical Support
Topic: FS25 Console Commands Missing
Replies: 7
Views: 491

Re: FS25 Console Commands Missing

Yes I have enabled cheats via my gportal files, local files in Documents, and in Steam as well. I have tried using the Power Tools Mod as well on the server but it does not work still. It only works on single player and when I host my own server on my PC thru multiplayer. I got confirmation from Gp...
by asundrus
Sat Feb 08, 2025 10:07 pm
Forum: [EN] Modding
Topic: Radio Station Editing
Replies: 1
Views: 150

Re: Radio Station Editing

Code: Select all

C:\Users\NAME\Documents\My Games\FarmingSimulator2025\music
by asundrus
Fri Jan 10, 2025 10:37 pm
Forum: [EN] Technical Support
Topic: [FS25] gsTipAnywhereClear not working on dedicated server
Replies: 2
Views: 298

Re: [FS25] gsTipAnywhereClear not working on dedicated server

Yes, I did log in as admin, and there's no autofill for that command, so it's only working in Singleplayer and selfhosted server I guess, bummer.
by asundrus
Fri Jan 10, 2025 5:34 pm
Forum: [EN] Technical Support
Topic: [FS25] gsTipAnywhereClear not working on dedicated server
Replies: 2
Views: 298

[FS25] gsTipAnywhereClear not working on dedicated server

Hi.

Is it me, or is it intentional that

Code: Select all

gsTipAnywhereClear
does not work on Dedicated server?
by asundrus
Mon Dec 16, 2024 10:49 am
Forum: [EN] Modding
Topic: Creating Localization Files.
Replies: 1
Views: 412

Re: Creating Localization Files.

by asundrus
Wed Dec 11, 2024 12:51 pm
Forum: [EN] Modding
Topic: [Solved]Total polycount too high
Replies: 6
Views: 597

Re: Total polycount too high

Looks like it got fixed in GE 10.0.3
by asundrus
Thu Nov 28, 2024 3:38 pm
Forum: [EN] Modding
Topic: [Solved]Total polycount too high
Replies: 6
Views: 597

Re: Total polycount too high

Sorry for lag of info, the mod is a Magnum T4B, nothing added to the .xml at all.
by asundrus
Thu Nov 28, 2024 1:56 pm
Forum: [EN] Modding
Topic: [Solved]Total polycount too high
Replies: 6
Views: 597

[Solved]Total polycount too high

Using GE 10.0.3 and Testrunner0_9_1 creating a mod from game, I get this error in testrunner:

Code: Select all

custom : total polycount of scene is at least 250,846 triangles (warning threshold: 250,000)
Any way around this, or should I just ignore? ( Hard to ignore due to OCD ) .
by asundrus
Wed Nov 27, 2024 11:52 pm
Forum: [EN] Modding
Topic: File modDesc.xml not found
Replies: 6
Views: 656

Re: File modDesc.xml not found

Did you zip it before throwing it on the server?
by asundrus
Fri Nov 22, 2024 11:47 am
Forum: [EN] Technical Support
Topic: Giants Editor 10 can't open new mod from game
Replies: 2
Views: 546

Re: Giants Editor 10 can't open new mod from game

They did make an update 10.01 but it didn't resolve the issue, hopefully they get it sorted soon.

*EDIT* 10.02 seems to be working.
by asundrus
Thu Nov 21, 2024 2:14 pm
Forum: [EN] Technical Support
Topic: Giants Editor 10 can't open new mod from game
Replies: 2
Views: 546

Giants Editor 10 can't open new mod from game

It looks like GE10 is looking for .png files and not .dds. Log: 14:08:52: can't open file 'E:/Games/Steam/steamapps/common/Farming Simulator 25/data/vehicles/landini/seriesREX4/store_seriesREX4.png' (error 2: Den angivne fil blev ikke fundet.) 14:08:52: Failed to load image from file "E:/Games/...
by asundrus
Wed Nov 13, 2024 4:59 pm
Forum: [EN] General Discussion
Topic: New Holland CR11 gold edition
Replies: 5
Views: 889

Re: New Holland CR11 gold edition

The NH was never a part of the Steam pre-order, only on the Giants shop.
by asundrus
Tue Apr 09, 2024 12:56 pm
Forum: [EN] Modding
Topic: [Solved]Passenger seat not working in modded tractor
Replies: 10
Views: 10995

Re: Passenger seat not working in modded tractor

*UPDATE* Erhmm, I did it. Here's what I did: I open the i3d files from my own mod, the working mod in 2 Giants Editors, screwed around, got pi**, lost all my hair, Alt+F4. Tried again, carefully looked at the working mod in GE, found out how to create TransformGroups, adjusted nodes ( never looked a...
by asundrus
Tue Apr 09, 2024 12:05 pm
Forum: [EN] Modding
Topic: [Solved]Passenger seat not working in modded tractor
Replies: 10
Views: 10995

Re: Passenger seat not working in modded tractor

I thought, that when making a mod from Giants Editor of a base game vehicle, that works with passenger seat, I could then use the mod as is, without having to add any codes, I guess I was wrong. And yes, I just found a Vario 1000 mod that has a working passenger seat, and eventhough I'm very new to ...