Search found 11 matches
Search found 11 matches
Page 1 of 1
- by mats42
- Sun Apr 07, 2024 11:07 am
- Forum: [EN] Modding
- Topic: open an i3d file
- Replies: 2
- Views: 3139
Re: open an i3d file
there is a third party I3d extractor but if it will work without the game - never tried
- by mats42
- Wed Apr 03, 2024 7:13 pm
- Forum: [EN] General Discussion
- Topic: Farming Simulator 22 needs a
- Replies: 14
- Views: 4901
Re: Farming Simulator 22 needs a
Tappa(s) - don't preach
- by mats42
- Sat Mar 23, 2024 5:59 pm
- Forum: [EN] Modding
- Topic: Next hurdle - assigning colormat0
- Replies: 1
- Views: 1583
Next hurdle - assigning colormat0
I'm trying to assign colormat0 to my object in blender and I just cant make it work. I have watched the Giants videos at least twenty times by now and they simply do not help. I can assign a shader in the I3d plugin but it will not assign colormat0 to my object. I just want the colormat, i dont want...
- by mats42
- Wed Mar 13, 2024 9:49 pm
- Forum: [EN] Modding
- Topic: Cant export correctly from blender
- Replies: 5
- Views: 1549
Re: Cant export correctly from blender
It ain't much (yet) but it's my own hooklift frame.......
- by mats42
- Sun Mar 10, 2024 6:48 pm
- Forum: [EN] Modding
- Topic: Cant export correctly from blender
- Replies: 5
- Views: 1549
Re: Cant export correctly from blender
As a start try checking the direction of the normals on your object in blender. In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way. Still in edit mode select all faces, in the men...
- by mats42
- Sat Mar 09, 2024 10:26 pm
- Forum: [EN] Modding
- Topic: Cant export correctly from blender
- Replies: 5
- Views: 1549
Re: Cant export correctly from blender
As a start try checking the direction of the normals on your object in blender. In Edit mode turn on Face Orientation in Viewport Overlay - The faces on your model should be blue, if any are red then the normals for that face are facing the wrong way. Still in edit mode select all faces, in the men...
- by mats42
- Thu Mar 07, 2024 6:34 pm
- Forum: [EN] Modding
- Topic: Cant export correctly from blender
- Replies: 5
- Views: 1549
Cant export correctly from blender
If I import from sketchup to blender the object looks god in blender. However when I export it in I3D and open it in Giants editor the object misses Lines/surfaces. I have not found any way to fix this except remesh everything and well, a small object became 2.8 million triangles so that's not doabl...
- by mats42
- Mon Mar 04, 2024 9:20 pm
- Forum: [EN] Modding
- Topic: My first mod
- Replies: 1
- Views: 1149
Re: My first mod
Now it got my own rollers
Also remade the holders -140K triangles per side is a little to many. I don't know if the bug is in me or in the I3D exporter for blender but it will not export it correctly with the 3-400 triangles it should have
Also remade the holders -140K triangles per side is a little to many. I don't know if the bug is in me or in the I3D exporter for blender but it will not export it correctly with the 3-400 triangles it should have
- by mats42
- Sun Mar 03, 2024 1:27 pm
- Forum: [EN] Modding
- Topic: My first mod
- Replies: 1
- Views: 1149
My first mod
https://image.giants-software.com/1/D4RYeLmf.jpg It's not big. It's not the tanker - thats the MKS8 from Agro Tonho IT runner package (so is the hooklift trailer even if I have made a few changes to that) It's not the rollers either - They are form the Multifruit container package. It's just the ho...
- by mats42
- Sun Mar 03, 2024 1:19 pm
- Forum: Tutorials
- Topic: FS22 - TestRunner Tool for Testing Mods
- Replies: 16
- Views: 36599
Re: FS22 - TestRunner Tool for Testing Mods
Downloaded the testrunner and it ran "sucessful" - Yes my mod had errors
- by mats42
- Mon Feb 12, 2024 7:47 pm
- Forum: [EN] Modding
- Topic: Change particle width (e.g. on fertilizers)
- Replies: 5
- Views: 3414
Re: Change particle width (e.g. on fertilizers)
Late to the party but I can confirm that textureRealWidth works. Just made a 54M version of the ZA-TS 3200
Search found 11 matches
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