Search found 68 matches

by timmiej93
Thu Nov 19, 2020 3:00 pm
Forum: ModHub Bug Reports
Topic: "No More Auto Cutter Lowering" with Patch 1.5.1
Replies: 2
Views: 1112

Re: "No More Auto Cutter Lowering" with Patch 1.5.1

I know, really late to the party, but for those who still have this issue: Go into the mod's ZIP file, open the 'register.lua' file, and replace the entire contents by the following section: -- @author Templeton Peck -- @date 2020-03-29 -- @version 1.0.1.0 local specName = 'noMoreAutoCutterLowering'...
by timmiej93
Fri Mar 02, 2018 9:55 am
Forum: [EN] Modding
Topic: How to use densityMaskedParallelograms?
Replies: 2
Views: 678

Re: How to use densityMaskedParallelograms?

I have indeed, but somehow I can't accomplish the same effect. The only difference between what CS is doing and what I'm trying to do, is that they have a 'foliage id' instead of the fruit id I use. I don't know if that results in the darkening effect not happening for me, but it could very well be....
by timmiej93
Thu Mar 01, 2018 10:35 pm
Forum: [EN] Modding
Topic: How to use densityMaskedParallelograms?
Replies: 2
Views: 678

How to use densityMaskedParallelograms?

I have been trying to use the densityMaskedParallelogram functions, with varying success. All functions can be found here, for reference: https://gdn.giants-software.com/documentation_scripting.php?version=engine&category=19&function=289 At the moment, what I'm trying to do, is to increase t...
by timmiej93
Thu Feb 01, 2018 11:15 pm
Forum: [DE] Modding
Topic: [LS17][Tutorial] Mapping - Verbessere die Performance auf deiner map (2018/04/09)
Replies: 0
Views: 2770

[LS17][Tutorial] Mapping - Verbessere die Performance auf deiner map (2018/04/09)

ClipDistanceControl Thread also available in English Dies ist ein Skript für das Spiel Landwirtschaft Simulator 17. Der Zweck dieses Skripts besteht darin, die "clip distance" (auch als Sichtweite oder draw distance bezeichnet) eines Objekts oder Fahrzeugs zu steuern, das sich innerhalb d...
by timmiej93
Thu Feb 01, 2018 10:34 pm
Forum: [EN] Modding
Topic: [FS17][Tutorial] Mapping - Increase the performance on your map (2018/04/09)
Replies: 0
Views: 17640

[FS17][Tutorial] Mapping - Increase the performance on your map (2018/04/09)

ClipDistanceControl Thread auch Verfügbar in Deutsch This is a script for the game Farming Simulator 17. The purpose of this script is to control the 'clip distance' (also known as view distance or draw distance) of an object or vehicle that is inside the associated trigger. With how the GIANTS eng...
by timmiej93
Fri Jan 26, 2018 1:36 pm
Forum: [EN] News and Announcements
Topic: ROPA DLC and Official Expansion 2 coming soon.
Replies: 114
Views: 28508

Re: ROPA DLC and Official Expansion 2 coming soon.

To both of you: Where exactly did I say this forum is pointless or meaningless? I actually provided useful information and links, to help people who are searching. Did you? What I mean is that, this is exactly the most proper platform to talk and discuss about those machines and DLC itself. To have ...
by timmiej93
Fri Jan 26, 2018 11:32 am
Forum: [EN] News and Announcements
Topic: ROPA DLC and Official Expansion 2 coming soon.
Replies: 114
Views: 28508

Re: ROPA DLC and Official Expansion 2 coming soon.

For those who don't know: Official DLC website by GIANTS This website lists all content, and some technical specifications of the vehicles. Quick overview: Tiger 6 XL : Sugarbeet harvester. Not suited for potatoes, beets only. RR-XL 9X45 : Header for the Tiger 6 XL. Removes tops and pulls the beets ...
by timmiej93
Mon Jan 22, 2018 11:45 am
Forum: [EN] Mobile
Topic: Fs17 wont start
Replies: 14
Views: 11246

Re: Fs17 wont start

I think you may have removed the wrong driver. I see you have a CPU with integrated graphics. Do you also have a dedicated graphics card? I'm not 100% sure if it shows up when you removed the driver, but you can try looking at Device Manager (Richt click the start button > Device Manager, or just se...
by timmiej93
Fri Jan 19, 2018 3:02 pm
Forum: [EN] News and Announcements
Topic: ROPA DLC and Official Expansion 2 coming soon.
Replies: 114
Views: 28508

Re: ROPA DLC and Official Expansion 2 coming soon.

That would explain it, thank you for the clarification.
by timmiej93
Fri Jan 19, 2018 11:41 am
Forum: [EN] News and Announcements
Topic: ROPA DLC and Official Expansion 2 coming soon.
Replies: 114
Views: 28508

Re: ROPA DLC and Official Expansion 2 coming soon.

Please consider adding the Big Bears. It would be a very nice option to have a self-unloading beet cart without having to put a Terra Variant under it. Must admit, the Ropa Bear would be awesome, didn't even think of that. That being said, when such a project is being shown to the public, they usua...
by timmiej93
Mon Nov 27, 2017 4:45 pm
Forum: [EN] News and Announcements
Topic: The DLC proposal – Next steps
Replies: 284
Views: 92986

Re: The DLC proposal – Next steps

Been awhile since we've had a update from giants.I wonder if we will see this before the Horsch DLC. Like Guil says, the release is scheduled for March. For the Platinum DLC, they started discussing / advertising that about 3 months before release. Given that this is a smaller DLC, and is not made ...
by timmiej93
Fri Nov 24, 2017 10:59 am
Forum: [EN] News and Announcements
Topic: The DLC proposal – Next steps
Replies: 284
Views: 92986

Re: The DLC proposal – Next steps

What exactly is the issue monstergazza2015? There has always been a difference between PC and Console. PC games are generally cheaper, PCs can run at higher framerates and resolutions, PCs can run mods in games more easily, PCs are more easily upgradeable, etc.. On the other hand, with consoles you ...
by timmiej93
Fri Nov 17, 2017 4:00 pm
Forum: [EN] Mobile
Topic: [READ] Ingame mod updates menu cluttered with unzipped mods
Replies: 6
Views: 1028

Re: Ingame mod updates menu cluttered with unzipped mods

Personally, for one sole reason: Editing them. Especially for mods that are in development, it's a hassle to keep zipping and unzipping, and since I don't play MP with them, they're fine being unzipped. Leaving an edited version of an existing mod unzipped also reminds me that I have made edits to i...
by timmiej93
Thu Nov 16, 2017 2:20 pm
Forum: [EN] Mobile
Topic: [READ] Ingame mod updates menu cluttered with unzipped mods
Replies: 6
Views: 1028

Re: Ingame mod updates menu cluttered with unzipped mods

I completely forgot that you did, lol. I even quoted that topic in discord and still forgot, I must be getting old.

I've got the exact same issues, sometimes all unzipped mods show as needing an update, sometimes only some, and sometimes none.