Search found 221 matches

by brack
Tue Jul 11, 2017 8:49 pm
Forum: [EN] Modding
Topic: Making Objects Interact with Tiedowns
Replies: 16
Views: 2279

Re: Making Objects Interact with Tiedowns

Thanks. Didn't think it was going to be that easy. Also I'm happy to download mods from the "proper" site, but the modhub isn't searchable, and when I google for mods it usually isn't even in the first page of results (or at all). These things are out of my control. Used to almost exclusiv...
by brack
Tue Jul 11, 2017 8:36 am
Forum: [EN] Modding
Topic: Making Objects Interact with Tiedowns
Replies: 16
Views: 2279

Making Objects Interact with Tiedowns

I'm curious if it is relatively easy (or even possible) to make a movable map object interact with tie downs in vehicles. One of my favorite mods is the portable toolbox for maintenance, but it would be nice if the tie downs would hold it still so it didn't go flipping out of the bed. Mod in questio...
by brack
Mon Jul 10, 2017 6:14 pm
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2000
Views: 365327

Re: Seasons mod.

I get that you can skip time at night. I'm just curious as to why you can only do it at night. Would there be a problem if I just comment out line 27 and line 51 of ssSkipNight.lua (remove the check for isEvening)? It seems to work fine so far and lets me skip the night whenever. I know I'll have t...
by brack
Mon Jul 10, 2017 7:02 am
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2000
Views: 365327

Re: Seasons mod.

I get that you can skip time at night. I'm just curious as to why you can only do it at night. Would there be a problem if I just comment out line 27 and line 51 of ssSkipNight.lua (remove the check for isEvening)? It seems to work fine so far and lets me skip the night whenever. I know I'll have to...
by brack
Mon Jul 10, 2017 5:54 am
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2000
Views: 365327

Re: Seasons mod.

Is there a reason you can't skip forward to the next day at any time?

Sometimes I finish all the work I have to do in the early or mid afternoon and I just have to wait around until night to skip forward.
by brack
Sat Jul 08, 2017 7:45 am
Forum: [EN] Mobile
Topic: [Solved] Hired Worker Won't Seed Without Me
Replies: 8
Views: 2227

Re: Hired Worker Won't Seed Without Me

Well it turned out to be Vehicle Group Switcher. Now that that is disabled it stopped happening.
by brack
Fri Jul 07, 2017 6:42 am
Forum: [EN] Mobile
Topic: [Solved] Hired Worker Won't Seed Without Me
Replies: 8
Views: 2227

Re: Hired Worker Won't Seed Without Me

I'm playing on a different map for a bit now to see if that is the issue.
by brack
Thu Jul 06, 2017 11:48 pm
Forum: [EN] Mobile
Topic: [Solved] Hired Worker Won't Seed Without Me
Replies: 8
Views: 2227

Re: Hired Worker Won't Seed Without Me

Will helpers refuse to seed if it isn't the correct season? Is that what you're getting at?
by brack
Thu Jul 06, 2017 10:52 pm
Forum: [EN] Mobile
Topic: [Solved] Hired Worker Won't Seed Without Me
Replies: 8
Views: 2227

[Solved] Hired Worker Won't Seed Without Me

I'm having an issue where my hired workers won't seed fields unless I'm actively viewing them. The minute I switch to another vehicle they stop moving. I've tried using different tractors with the same result. It isn't a tractor power issue, the seeder is full, and the field is plowed and cultivated...
by brack
Tue May 16, 2017 6:14 pm
Forum: [EN] Mobile
Topic: [KNOWN ISSUE] PP20 Decal
Replies: 1
Views: 522

[KNOWN ISSUE] PP20 Decal

The decal on the right side of the PP20 auger is incorrectly placed or designed. It needs to be reversed as the part of the decal designed to go into the divot in the side of the trailer points out instead of in. The left side decal is correct.

Image
by brack
Thu May 11, 2017 12:16 am
Forum: [EN] Mobile
Topic: Farmtech TDK 900 Open Sides
Replies: 4
Views: 889

Re: Farmtech TDK 900 Open Sides

Wonderful thanks. Wasn't thinking about using it from outside.
by brack
Wed May 10, 2017 11:50 pm
Forum: [EN] Mobile
Topic: Farmtech TDK 900 Open Sides
Replies: 4
Views: 889

Re: Farmtech TDK 900 Open Sides

It is possible it isn't implemented, however the image shows the side wall open, and it lists "Openable side walls" as a feature. A quick scan of the xml didn't help any.

I added a link to the image that shows the position I'm after. (Image Link)
by brack
Wed May 10, 2017 10:25 pm
Forum: [EN] Mobile
Topic: Farmtech TDK 900 Open Sides
Replies: 4
Views: 889

Farmtech TDK 900 Open Sides

Just curious if anyone else has tried the Farmtech TDK 900 from the ModHub and knows how to open the side panels. I'm trying to load pallets and I can't figure out how to get a side down without tipping. Here is what I'm after: Image Link http://www.farming-simulator.com/modHub/storage/00062341/scre...
by brack
Tue Feb 14, 2017 12:35 am
Forum: [EN] Off-topic
Topic: THANKS GIANTS YOU UPDATE S*UKS..........
Replies: 21
Views: 4721

Re: THANKS GIANTS YOU UPDATE S*UKS..........

ok so answer me this.. y r some enjoying it while others r not? if it was truly "bugged" it would be across an entire platform or multiple platforms.. im pretty sure the issues r not showing bias from one player to the next.. I'm not sure you understand much about application development....
by brack
Sun Dec 25, 2016 1:33 pm
Forum: [LS17]English-Forum
Topic: New player question about buying items
Replies: 7
Views: 1433

Re: New player question about buying items

If you want a jumpstart you can add money to your save game file manually or with a mod. Plenty of posts on how.