Search found 221 matches
- by brack
- Tue Jul 11, 2017 8:49 pm
- Forum: [EN] Modding
- Topic: Making Objects Interact with Tiedowns
- Replies: 16
- Views: 2279
Re: Making Objects Interact with Tiedowns
Thanks. Didn't think it was going to be that easy. Also I'm happy to download mods from the "proper" site, but the modhub isn't searchable, and when I google for mods it usually isn't even in the first page of results (or at all). These things are out of my control. Used to almost exclusiv...
- by brack
- Tue Jul 11, 2017 8:36 am
- Forum: [EN] Modding
- Topic: Making Objects Interact with Tiedowns
- Replies: 16
- Views: 2279
Making Objects Interact with Tiedowns
I'm curious if it is relatively easy (or even possible) to make a movable map object interact with tie downs in vehicles. One of my favorite mods is the portable toolbox for maintenance, but it would be nice if the tie downs would hold it still so it didn't go flipping out of the bed. Mod in questio...
- by brack
- Mon Jul 10, 2017 6:14 pm
- Forum: [EN] Modding
- Topic: Seasons mod.
- Replies: 2000
- Views: 365327
Re: Seasons mod.
I get that you can skip time at night. I'm just curious as to why you can only do it at night. Would there be a problem if I just comment out line 27 and line 51 of ssSkipNight.lua (remove the check for isEvening)? It seems to work fine so far and lets me skip the night whenever. I know I'll have t...
- by brack
- Mon Jul 10, 2017 7:02 am
- Forum: [EN] Modding
- Topic: Seasons mod.
- Replies: 2000
- Views: 365327
Re: Seasons mod.
I get that you can skip time at night. I'm just curious as to why you can only do it at night. Would there be a problem if I just comment out line 27 and line 51 of ssSkipNight.lua (remove the check for isEvening)? It seems to work fine so far and lets me skip the night whenever. I know I'll have to...
- by brack
- Mon Jul 10, 2017 5:54 am
- Forum: [EN] Modding
- Topic: Seasons mod.
- Replies: 2000
- Views: 365327
Re: Seasons mod.
Is there a reason you can't skip forward to the next day at any time?
Sometimes I finish all the work I have to do in the early or mid afternoon and I just have to wait around until night to skip forward.
Sometimes I finish all the work I have to do in the early or mid afternoon and I just have to wait around until night to skip forward.
- by brack
- Sat Jul 08, 2017 7:45 am
- Forum: [EN] Mobile
- Topic: [Solved] Hired Worker Won't Seed Without Me
- Replies: 8
- Views: 2227
Re: Hired Worker Won't Seed Without Me
Well it turned out to be Vehicle Group Switcher. Now that that is disabled it stopped happening.
- by brack
- Fri Jul 07, 2017 6:42 am
- Forum: [EN] Mobile
- Topic: [Solved] Hired Worker Won't Seed Without Me
- Replies: 8
- Views: 2227
Re: Hired Worker Won't Seed Without Me
I'm playing on a different map for a bit now to see if that is the issue.
- by brack
- Thu Jul 06, 2017 11:48 pm
- Forum: [EN] Mobile
- Topic: [Solved] Hired Worker Won't Seed Without Me
- Replies: 8
- Views: 2227
Re: Hired Worker Won't Seed Without Me
Will helpers refuse to seed if it isn't the correct season? Is that what you're getting at?
- by brack
- Thu Jul 06, 2017 10:52 pm
- Forum: [EN] Mobile
- Topic: [Solved] Hired Worker Won't Seed Without Me
- Replies: 8
- Views: 2227
[Solved] Hired Worker Won't Seed Without Me
I'm having an issue where my hired workers won't seed fields unless I'm actively viewing them. The minute I switch to another vehicle they stop moving. I've tried using different tractors with the same result. It isn't a tractor power issue, the seeder is full, and the field is plowed and cultivated...
- by brack
- Tue May 16, 2017 6:14 pm
- Forum: [EN] Mobile
- Topic: [KNOWN ISSUE] PP20 Decal
- Replies: 1
- Views: 522
[KNOWN ISSUE] PP20 Decal
The decal on the right side of the PP20 auger is incorrectly placed or designed. It needs to be reversed as the part of the decal designed to go into the divot in the side of the trailer points out instead of in. The left side decal is correct.
- by brack
- Thu May 11, 2017 12:16 am
- Forum: [EN] Mobile
- Topic: Farmtech TDK 900 Open Sides
- Replies: 4
- Views: 889
Re: Farmtech TDK 900 Open Sides
Wonderful thanks. Wasn't thinking about using it from outside.
- by brack
- Wed May 10, 2017 11:50 pm
- Forum: [EN] Mobile
- Topic: Farmtech TDK 900 Open Sides
- Replies: 4
- Views: 889
Re: Farmtech TDK 900 Open Sides
It is possible it isn't implemented, however the image shows the side wall open, and it lists "Openable side walls" as a feature. A quick scan of the xml didn't help any.
I added a link to the image that shows the position I'm after. (Image Link)
I added a link to the image that shows the position I'm after. (Image Link)
- by brack
- Wed May 10, 2017 10:25 pm
- Forum: [EN] Mobile
- Topic: Farmtech TDK 900 Open Sides
- Replies: 4
- Views: 889
Farmtech TDK 900 Open Sides
Just curious if anyone else has tried the Farmtech TDK 900 from the ModHub and knows how to open the side panels. I'm trying to load pallets and I can't figure out how to get a side down without tipping. Here is what I'm after: Image Link http://www.farming-simulator.com/modHub/storage/00062341/scre...
- by brack
- Tue Feb 14, 2017 12:35 am
- Forum: [EN] Off-topic
- Topic: THANKS GIANTS YOU UPDATE S*UKS..........
- Replies: 21
- Views: 4721
Re: THANKS GIANTS YOU UPDATE S*UKS..........
ok so answer me this.. y r some enjoying it while others r not? if it was truly "bugged" it would be across an entire platform or multiple platforms.. im pretty sure the issues r not showing bias from one player to the next.. I'm not sure you understand much about application development....
- by brack
- Sun Dec 25, 2016 1:33 pm
- Forum: [LS17]English-Forum
- Topic: New player question about buying items
- Replies: 7
- Views: 1433
Re: New player question about buying items
If you want a jumpstart you can add money to your save game file manually or with a mod. Plenty of posts on how.