Search found 254 matches

by masseyharris
Fri Dec 28, 2018 5:57 pm
Forum: [EN FS17] General Discussion
Topic: FS19 Virtual Reality
Replies: 29
Views: 11310

Re: FS19 Virtual Reality

I've just recently bought an Oculus Rift. I will continue to play FS17 on my normal monitor, as vorpx doesn't really show what vr can really be like (although I will try messing round with it a bit more to hopefully get it working at a playable level). But for many other games, I am absolutely blown...
by masseyharris
Wed Nov 21, 2018 11:47 am
Forum: [EN FS17] General Discussion
Topic: FS19 Virtual Reality
Replies: 29
Views: 11310

Re: FS19 Virtual Reality

I feel a bit guilty as it was an xmas present off the wife and all I still play is FS17, I’m gonna give it a year then if nothing worthwhile comes out I’ll put it on eBay just before xmas. One thing that hasn’t helped is Xbox not doing VR Have you tried vorpx? FS17 is listed as working in vr with t...
by masseyharris
Tue Nov 13, 2018 8:10 pm
Forum: [EN FS17] General Discussion
Topic: How many Hectares do I own?
Replies: 11
Views: 1668

Re: How many Hectares do I own?

Maze313 wrote:
Tue Nov 13, 2018 6:09 pm
If your buying fields it tell u what hectares it is before u buy but if ur just starting then do as I said before harvest then it will tell u how much u have
Yes, thanks, will have to do that I think, Cheers everyone for the replies.
by masseyharris
Tue Nov 13, 2018 1:48 pm
Forum: [EN FS17] General Discussion
Topic: How many Hectares do I own?
Replies: 11
Views: 1668

Re: How many Hectares do I own?

Sorry, should have said, pc version here.
by masseyharris
Tue Nov 13, 2018 9:51 am
Forum: [EN FS17] General Discussion
Topic: How many Hectares do I own?
Replies: 11
Views: 1668

How many Hectares do I own?

I'm not sure if I am missing it somewhere, but in the FS17 stats, there is nothing to show me how much land I actually own, which I think would be good to know.
Is there any chance that this could be added into the stats list for FS19 in an update if it's not already planned?
by masseyharris
Tue Nov 06, 2018 1:52 pm
Forum: [EN FS17] General Discussion
Topic: Giants surprise
Replies: 32
Views: 3078

Re: Giants surprise

Best surprise of all would be an editor that automatically converts our maps from 17 to 19 at the press of a button. ;)
by masseyharris
Wed Oct 31, 2018 7:09 pm
Forum: [EN FS17] General Discussion
Topic: How to develop Farming Simulation
Replies: 16
Views: 1135

Re: How to develop Farming Simulation

It's a great idea, but as already stated, you can already do this to a great extent. I use lots of old equipment from the 70s, and you can find older stuff if you want. I start on hard level with small fields, using Ford 4000 or 5000, or old Masseys, small plough, tractor drawn wheat harvester etc. ...
by masseyharris
Tue Oct 23, 2018 12:26 pm
Forum: [EN] General Discussion
Topic: add older tractors to FS19?
Replies: 45
Views: 7239

Re: add older tractors to FS19?

Dandan 89 wrote:
Tue Oct 23, 2018 12:22 pm
How about the old David brown tractors. Would love to see some of them in there too
Yes! and I remember seeing old Leyland tractors as well in the 70s, haven't seen one for years.
by masseyharris
Thu Oct 04, 2018 11:44 pm
Forum: [EN] Modding
Topic: What will happen to offical FS17 mods when FS19 releases?
Replies: 5
Views: 743

Re: What will happen to offical FS17 mods when FS19 releases?

don_apple wrote:
Thu Oct 04, 2018 6:09 pm
The ModHub for FS15 still exists : https://www.farming-simulator.com/mods. ... tle=fs2015
Well, I never knew that :)

Sorry if I'm thick, but is there a link to that on the main Farming Sim page?

Anyway, thanks for answering, I will save the link from your post for future.
by masseyharris
Thu Oct 04, 2018 2:49 pm
Forum: [EN] Modding
Topic: What will happen to offical FS17 mods when FS19 releases?
Replies: 5
Views: 743

Re: What will happen to offical FS17 mods when FS19 releases?

I hope it will still exist, but there is no longer a 2015 or 2013 modhub, so it got me wondering.
by masseyharris
Thu Oct 04, 2018 11:52 am
Forum: [EN] Modding
Topic: What will happen to offical FS17 mods when FS19 releases?
Replies: 5
Views: 743

What will happen to offical FS17 mods when FS19 releases?

Just wondering, as I'm still going to be playing my FS17 map for a good while even if I buy FS19 - What becomes of the official modhub? Is it cleared of all the 2017 mods to make way for FS19 ones? I know it's possible to find many, if not all, of the mods on other sites, but I like to download from...
by masseyharris
Mon May 28, 2018 10:48 am
Forum: [EN] Modding
Topic: Farm Silo problem
Replies: 6
Views: 455

Re: Farm Silo problem

I started on a map of my own... Most of the things work, for most of the problems i found a solution, but 1 thing that i can't seem to resolve is following: I have storage bins on my farmyard, called Farm_silo. I can tip my trailers, but the products tipped don't appear in my overview (the one with...
by masseyharris
Sat May 26, 2018 7:39 pm
Forum: [EN] Modding
Topic: Field Help
Replies: 4
Views: 614

Re: Field Help

Try defining a boolean attribute called fieldJobUsageAllowed and turning it off. I haven't done it I just googled it. Unchecked should disable missions on that field. I have no idea whether that will keep the field in a cultivated state. Yes that's right, you must then also 'paint' the field with c...
by masseyharris
Tue Apr 17, 2018 2:40 pm
Forum: [EN] Modding
Topic: Broxton Ver 4 - Mud Activation & train fix
Replies: 48
Views: 5231

Re: Broxton Ver 4 train fix & Mud update

Folks, 1) I've fixed an error on my auto train so that it will now take additional crops as well as just basic wheat, barley etc. Currently it works fine for wheat, barley, soybean, rape, maize, sunflower. But other crops, if loaded onto the train, are not sold correctly at the trains destination. I...
by masseyharris
Wed Mar 28, 2018 10:22 pm
Forum: [EN] Modding
Topic: Help with potato planter leaving harvested texture
Replies: 2
Views: 280

Re: Help with potato planter leaving harvested texture

<FoliageSubLayer name="potato_haulm" densityMapTypeIndex="7" densityMapChannelOffset="5" numDensityMapChannels="1" materialId="154" cellSize="8" viewDistance="80" objectMask="16711935" decalLayer="0" atlasSize="1" atlasOffsets="1 0" numBlocksPerUnitDefault="1.4" numBlocksPerUnitMin="1.4" numBlocksP...