Search found 31 matches
- by JD_Farmer
- Wed Apr 29, 2020 1:41 pm
- Forum: [EN] Technical Support
- Topic: FS19 FPS Boost for NVIDIA useres
- Replies: 38
- Views: 77134
Re: FS19 FPS Boost for NVIDIA useres
Dear all, as the micro stuttering and FPS drops just became to annoying to ignore, I have taken a closer look at the Settings of Farming Simulator 19. The results I would like to present here: You need to have Nvidia Driver 416.94 installed Point 1: First thing to do is backing up your gameSettings...
- by JD_Farmer
- Tue Nov 26, 2019 1:29 pm
- Forum: [EN] Modding
- Topic: Second UV layer export 3DS Max vertex attributes
- Replies: 0
- Views: 464
Second UV layer export 3DS Max vertex attributes
Hi! I've been using 3ds max for the past versions of Farming Simulator, and I'd like to keep my buildings and mods updated on the latest options for texturing etc. I keep getting the same error when I try to apply the buildingShader.xml to any given object. I have created two uv layers in 3ds max, a...
- by JD_Farmer
- Fri Feb 08, 2019 3:30 pm
- Forum: [EN] News and Announcements
- Topic: [FS19] Beta Patch for Windows later today
- Replies: 9
- Views: 4604
Re: [FS19] Beta Patch for Windows later today
So since this is a beta - how long is the estimated time for the none-beta release?
- by JD_Farmer
- Wed Jan 16, 2019 8:29 pm
- Forum: Legacy-Bug-Reports
- Topic: bunkerSilo wall collisions fail
- Replies: 2
- Views: 579
Re: bunkerSilo wall collisions fail
I guess that I've figured that the bunkerSilos has to be placed quite accurate in 0 or 90 degrees to line up with the terrain grid that controls the fillPlanes.. but I'm hoping that this will be changed so that the bunkerSiloArea defs can controls the fillPlanes.
- by JD_Farmer
- Wed Jan 16, 2019 2:14 am
- Forum: Legacy-Bug-Reports
- Topic: bunkerSilo wall collisions fail
- Replies: 2
- Views: 579
bunkerSilo wall collisions fail
- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: Object - Issue: fillTypes run through the wall of the bunker silos when the silos has been placed in GE for XYZ translation, and afterwords added into the defaultItems.xml. The bug shows regardless on wich angle you place the bunker silos. - Single- ...
- by JD_Farmer
- Tue Nov 20, 2018 6:22 pm
- Forum: [EN] Modding
- Topic: Farming Simulator 19 original textures use? how to?
- Replies: 1
- Views: 859
Farming Simulator 19 original textures use? how to?
I'm about to create a new mod map for FS19 - and I'd like to use some of the original textures found in the root data folder. But when I open them with photoshop, it goes all black, and when I'm trying to import them to 3ds max (2019) it will not load, saying "invalid file header". Is the ...
- by JD_Farmer
- Thu Nov 15, 2018 11:56 pm
- Forum: [EN] Modding
- Topic: animalZones in mod-maps HOWTO?
- Replies: 1
- Views: 618
Re: animalZones in mod-maps HOWTO?
Well because not all agricultural areas are made for multiple and placeable cow zones...
- by JD_Farmer
- Thu Nov 15, 2018 9:02 pm
- Forum: [EN] Modding
- Topic: animalZones in mod-maps HOWTO?
- Replies: 1
- Views: 618
animalZones in mod-maps HOWTO?
Hi!
Is it possible to implement permanent animalZones in mod-maps in Farming Simulator 19?
Kind regards,
JD_Farmer
Edit don_apple: moved to 'Modding' section.
Is it possible to implement permanent animalZones in mod-maps in Farming Simulator 19?
Kind regards,
JD_Farmer
Edit don_apple: moved to 'Modding' section.
- by JD_Farmer
- Sun Oct 28, 2018 10:46 pm
- Forum: [EN] News and Announcements
- Topic: Farming Simulator 19: Farm like never before!
- Replies: 2083
- Views: 507337
Re: Farming Simulator 19: Farm like never before!
Thank you for the reply - though I think it's a shame that the consoles will not support 4k or larger maps.Preble 818 wrote: ↑Sun Oct 28, 2018 10:40 pm They said the map size hasn't changed. You can probably still make as big of a map as you want for PC. I would say it will still be standard size for console.
- by JD_Farmer
- Sun Oct 28, 2018 10:12 pm
- Forum: [EN] News and Announcements
- Topic: Farming Simulator 19: Farm like never before!
- Replies: 2083
- Views: 507337
Re: Farming Simulator 19: Farm like never before!
Will we still only be able to make 2k maps for Farming Simulator with the FS19 release? The answer is probably somewhere in this thread, but with so many pages, I just don't want to look it through
- by JD_Farmer
- Thu Feb 22, 2018 11:11 pm
- Forum: [EN] Modding
- Topic: [HELP NEEDED] Adding 2nd layer UV's to building for "force_gloss_seconduv"
- Replies: 0
- Views: 415
[HELP NEEDED] Adding 2nd layer UV's to building for "force_gloss_seconduv"
Hey guys! I don't often need to ask for help, I'm usually able to find answers online without creating forum topics. Unfortunately not this time. I've started learning how to use and understand the Giants buildingShader.xml - but have hit a wall... When 2nd UV's has been added (the way I thought was...
- by JD_Farmer
- Sun Apr 02, 2017 9:26 pm
- Forum: [EN] Mobile
- Topic: How to update a mod on the modhub?
- Replies: 2
- Views: 624
Re: How to update a mod on the modhub?
Guil wrote:I've seen some people here saying email giants to update a mod but not sure.
OK. I've contacted them, so know we wait
- by JD_Farmer
- Sun Apr 02, 2017 8:32 pm
- Forum: [EN] Mobile
- Topic: How to update a mod on the modhub?
- Replies: 2
- Views: 624
How to update a mod on the modhub?
Hi guys..
I've seached wide and long for an answer - how do I update a mod that I've uploaded to the official modhub?
There might be a simple answer to it, but unfortunately I haven't been able to find it.
I hope to get this solved.
Kind regards,
Mathias
I've seached wide and long for an answer - how do I update a mod that I've uploaded to the official modhub?
There might be a simple answer to it, but unfortunately I haven't been able to find it.
I hope to get this solved.
Kind regards,
Mathias
- by JD_Farmer
- Thu Dec 15, 2016 8:16 pm
- Forum: Tutorials
- Topic: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen
- Replies: 170
- Views: 76687
Re: [LS17]Tutorial - Feinere Unterteilung der Feldrichtungen
Welche Werte müssen in der i3d stehen wenn ich 256 Winkel haben möchte. Von 4 auf 8 ändert die Channels bei 11 auf 12 und bei 2 auf 3. Wie geht das weiter bei 256? Jeweils 63 bei numDensityMapChannels und 127 bei combinedValuesChannels? Ich denke du brauchst 5 channels dazu versuchs mal mit: 16 5 7...
- by JD_Farmer
- Sat Mar 21, 2015 10:03 pm
- Forum: [LS15]English-Forum
- Topic: particleAnimations
- Replies: 1
- Views: 521
particleAnimations
Hi guys!
I'm working on a 7 furrow plow, and I've found trouble creating a new particle system.
I have tried to change the particle system for the standard 9 furow Lemken, but even when I changed it in Giants Editor, it still shows the wrong animation.
Hope to find help.
Kind regards,
Mathias
I'm working on a 7 furrow plow, and I've found trouble creating a new particle system.
I have tried to change the particle system for the standard 9 furow Lemken, but even when I changed it in Giants Editor, it still shows the wrong animation.
Hope to find help.
Kind regards,
Mathias