Search found 108 matches
- by keeganleach
- Sun Dec 03, 2023 3:14 pm
- Forum: [EN] Technical Support
- Topic: Fermenting Silos Won't Accept Fresh Cut Maize
- Replies: 4
- Views: 3749
Re: Fermenting Silos Won't Accept Fresh Cut Maize
I am guessing you are using maize plus as you say Fresh Maize, as has been mentioned above I am guessing the silo you are using is not maize plus compatible if you don't want to use the one UncleRico has linked then search YouTube for Disturbed Simulations he is part of the farming agency and has a...
- by keeganleach
- Sat Nov 11, 2023 11:22 pm
- Forum: [EN] General Discussion
- Topic: I am trying to make this as real as possible
- Replies: 3
- Views: 592
Re: I am trying to make this as real as possible
For conversion: 1 acre = 0.404 hectare 1 bushel = about 35 liters 60 bu/acre --> literPerSqm = 60 x 35 / 0.404 / 10000 = 0.5198 Your xml value needs to set to half that value, so 0.5198 / 2 = 0.2599 Base game value for soybeans is 0.45 litersPerSqm which equals to 9000 liter/hectare on a perfect fi...
- by keeganleach
- Sat Nov 11, 2023 5:07 pm
- Forum: [EN] General Discussion
- Topic: I am trying to make this as real as possible
- Replies: 3
- Views: 592
I am trying to make this as real as possible
I found out earlier this week that the soybeans are coming in at 112 bu/acre. I want to get that fixed to where it does this at 50-60 bu/acre. I would like to know the math formula. So, how do I find this out in metric? Here is an explanation of how to tried to get a local math teacher to help me. I...
- by keeganleach
- Mon Jul 10, 2023 5:51 pm
- Forum: [EN] General Discussion
- Topic: How do I make the foliage layer painting be smaller
- Replies: 0
- Views: 353
How do I make the foliage layer painting be smaller
In the brush type, I have always seen that the smallest one doesn't put out anything. I am wondering where that setting determines the size that puts it out. If I get it to put out at a smaller rate, then I can be more detailed in the map creation.
- by keeganleach
- Sat Sep 03, 2022 6:52 pm
- Forum: [EN] Technical Support
- Topic: How to move the windows around
- Replies: 0
- Views: 320
How to move the windows around
How do I move the windows in the game that provides info? Like the vehicle inspector. What file do I open to move that around or the override speed limit?
- by keeganleach
- Mon Jul 25, 2022 6:08 pm
- Forum: [EN] Modding
- Topic: Opening GE
- Replies: 4
- Views: 839
Re: Opening GE
I am wondering if the issue is because my computer is at its limit and because I am on Spring Creek and sometimes the terrain shows up and other times it is gone.farmer_bell wrote: ↑Thu Jul 14, 2022 12:08 am Did you unzip the map before trying to open it in the editor?
The editor will not work with zipped files.
- by keeganleach
- Thu Jul 14, 2022 2:31 am
- Forum: [EN] Modding
- Topic: Opening GE
- Replies: 4
- Views: 839
Re: Opening GE
yes I have and I have also tried changing settings. I am just not able to see the terrain. I Think it maybe my setup.farmer_bell wrote: ↑Thu Jul 14, 2022 12:08 am Did you unzip the map before trying to open it in the editor?
The editor will not work with zipped files.
- by keeganleach
- Wed Jul 13, 2022 11:52 pm
- Forum: [EN] Modding
- Topic: Opening GE
- Replies: 4
- Views: 839
Opening GE
I am having trouble with opening GE with a map like Spring Creek. Is it because my processor,graphics cards are maxxed? I open the map and it is blank I have no terrain and everything is floating. Edit don_apple: topic moved from „General Discussion“ to „Modding“, since it is about GE and not the ga...
- by keeganleach
- Thu Mar 10, 2022 11:05 pm
- Forum: [EN] General Discussion
- Topic: Raise / lower speed
- Replies: 5
- Views: 920
Re: Raise / lower speed
If you are on PC there's a mod on modhub that might suit you https://www.farming-simulator.com/mod.php?lang=en&country=gb&mod_id=234540&title=fs2022 This is for speed of how fast you go with the implement down or activate. I am looking to edit the speed that raises and lowers the implem...
- by keeganleach
- Thu Mar 10, 2022 2:30 am
- Forum: [EN] General Discussion
- Topic: Raise / lower speed
- Replies: 5
- Views: 920
Raise / lower speed
Where can I find the line on how to change the Raise / lower speed of the implement?
- by keeganleach
- Wed Mar 09, 2022 10:58 pm
- Forum: [EN] Modding
- Topic: Raise / lower speed
- Replies: 3
- Views: 763
Re: Raise / lower speed
Is there an easy way to change the lower speed of a piece of equipment? I have a drill that raises just fine, but has a 2 second delay on lowering. The closer wheel animation starts almost immediately, but it takes couple seconds to get in the ground, probably 3x other pieces of equipment. I am ask...
- by keeganleach
- Wed Feb 09, 2022 3:51 pm
- Forum: [EN] General Discussion
- Topic: PC Players - What are you running and how's it performing?
- Replies: 59
- Views: 11433
Re: PC Players - What are you running and how's it performing?
Here my system (with older cpu) Intel i5 7600k 24gb DDR4 2666 AMD RX6800 16gb FS22 installed on M.2 2560x1440 and all the video settings on Max Unlocked FPS gives me ~80 - 90 FPS I think the higher Vram makes the different Is unlocking the FPS still by setting to devlopment mode in both .xml files ...
- by keeganleach
- Sat Feb 05, 2022 7:39 am
- Forum: [EN] General Discussion
- Topic: In fs22 I think I have a mod that isn't agreeing with game.
- Replies: 2
- Views: 1229
In fs22 I think I have a mod that isn't agreeing with game.
Every time I am in the merger or rotoary rake I run into not being to turn or when I am turning it's a wide turn.what mod could cause this?I really don't want to go through 300 mods. I don't have the trailer lock mod installed.
- by keeganleach
- Wed Feb 02, 2022 3:59 am
- Forum: [EN] General Discussion
- Topic: Having trouble with the grass
- Replies: 11
- Views: 2996
Re: Having trouble with the grass
Yea I just remember that I had filltypes mass adjust mod. That should fix my problems.
- by keeganleach
- Mon Jan 31, 2022 2:08 am
- Forum: [EN] General Discussion
- Topic: Having trouble with the grass
- Replies: 11
- Views: 2996