Search found 286 matches

by Decker_MMIV
Sun Oct 02, 2022 2:40 pm
Forum: ModHub Bug Reports
Topic: Loki_79 bug report thread
Replies: 87
Views: 40979

Re: Loki_79 bug report thread

Hi Loki_79 Your Universal Autoload (version 1.2.1.0) is causing errors for the Field Service Trailer mod (and possibly others) , due to a missing 'dt' argument for the overloaded 'ActivatableObjectsSystem.updateObjects' method. How to reproduce this error (this took me several hours, and some pure l...
by Decker_MMIV
Sun Sep 04, 2022 4:49 pm
Forum: ModHub Bug Reports
Topic: [FS22] Global Goods Transport Pallet - Bug when using 'Trailer Fill Limit'
Replies: 1
Views: 1730

[FS22] Global Goods Transport Pallet - Bug when using 'Trailer Fill Limit'

Wonder if anyone else have observed, when using game setting ' Trailer Fill Limit = On ', that it will cause 82Studio's Global Goods Transport Pallet to loose some of its content when loading a savegame? To see this bug, enable the 'Trailer Fill Limit' setting, and fill a pallet to 100% capacity - p...
by Decker_MMIV
Wed Apr 20, 2022 7:26 pm
Forum: [EN] Modding
Topic: @ScriptModders - Suggested modifications for `register.lua` failures due to game-patch 1.4.0.0
Replies: 4
Views: 9301

@ScriptModders - Suggested modifications for `register.lua` failures due to game-patch 1.4.0.0

As many of us PC/Mac players who use mods in FS22 experienced, the patch 1.4.0.0 caused quite a change, that broke a random set of script-mods. I took a look at this, because some script-mods worked fine, where others did not - so I imagined that it could be due to the very different methods, that t...
by Decker_MMIV
Mon Feb 28, 2022 6:42 pm
Forum: [EN] General Discussion
Topic: Some Questions for the Autodrive Buffs
Replies: 57
Views: 20008

Re: Some Questions for the Autodrive Buffs

There is some information on https://github.com/Stephan-S/FS22_AutoDrive/wiki - in particular explanations of the main icons. If I use the Green Road, The Blue Two-Way Roads or the other Yellow Roads, what are the differences and when and where should you each type? Green = primary routes, one-way (...
by Decker_MMIV
Tue Feb 15, 2022 5:42 pm
Forum: [EN] General Discussion
Topic: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
Replies: 9
Views: 2029

Re: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?

[..] made any progress and if it will come out soon. It is slowly progressing (due to this 'real life' thing) . So far I only focus on getting it to work in singleplayer, to avoid all the multiplayer hazzle with sending data- and command-events back-and-forth between game-clients and game-server. -...
by Decker_MMIV
Sun Jan 16, 2022 9:27 am
Forum: [EN] Modding
Topic: How to report an issue with a mod on modhub
Replies: 2
Views: 869

Re: How to report an issue with a mod on modhub

When I observe a problem, error or issue with a mod that is available via GIANTS Software's ModHub, I will look in the (English) sub-forum ' ModHub Bug Reports ', to see if there already is a topic for that specific mod. If there is not, then I create a new topic in that (English) ' ModHub Bug Repor...
by Decker_MMIV
Thu Jan 13, 2022 5:23 pm
Forum: [EN] General Discussion
Topic: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
Replies: 9
Views: 2029

Re: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?

I see that my 'Quick Camera' mod for FS22 have passed verification: https://www.farming-simulator.com/mod.php?mod_id=226297&title=fs2022 When using it, please be aware of possible conflicts with other camera mods and overlapping input-controls, which can cause 'Quick Camera' to not work correctly.
by Decker_MMIV
Sun Jan 02, 2022 4:07 pm
Forum: [EN] General Discussion
Topic: New install, mods not showing in menu but are in mods folder...
Replies: 17
Views: 42379

Re: New install, mods not showing in menu but are in mods folder...

I am curious, do I need to do something to 'register' the other mods in the game, to make them seen by it If some mods do not "appear", it could be one of several issues. - The most often occurring, I read about, are: - The mod is "too new" (or "too old") for the game'...
by Decker_MMIV
Sun Jan 02, 2022 11:12 am
Forum: [EN] Technical Support
Topic: Dedicated server keeps having log files, not able to play on it
Replies: 1
Views: 2792

Re: Dedicated server keeps having log files, not able to play on it

GIANTS Engine Runtime 9.0.0 (26376) 64bit (Build Date: Nov 19 2021) [..] Farming Simulator 22 (Server) Version: 1.1.1.0 b14361 [..] ModDesc Version: 62 [..] Error: Unsupported mod description version in mod FS22_noMansLand [..] 2022-01-01 20:43 STARTING MP Game 2022-01-01 20:43 Error: Running LUA m...
by Decker_MMIV
Sun Jan 02, 2022 11:03 am
Forum: [EN] General Discussion
Topic: "Detach while folding is not allowed!" warning hint.
Replies: 10
Views: 8830

Re: "Detach while folding is not allowed!" warning hint.

Question 2: What is causing this <UnfoldAnimTime> of less than 1 to appear in the - previously flawless - vehicles.xml ? Is it a MOD causing this ? And if so, which one ? I see it as being a flaw with the base-game's functionality, so no, it should not be a mod that is the cause ... though maybe so...
by Decker_MMIV
Thu Dec 30, 2021 4:31 pm
Forum: [EN] Technical Support
Topic: blur behind machines
Replies: 2
Views: 1440

Re: blur behind machines

Could be the graphics' setting "DLSS" that creates this blurry / ghosting? For me it is specially noticeable when driving and looking at the white road stripes, then turning slightly left/right, a "gray ghost image of the stripes" appears for a split second. Also when birds do a ...
by Decker_MMIV
Wed Dec 22, 2021 11:23 am
Forum: [EN] Technical Support
Topic: workers start lagging everything when they hit 80%
Replies: 2
Views: 764

Re: workers start lagging everything when they hit 80%

I have seen multiple posts, usually with different titles, of players stating they have this problem. Including many in Steam's discussion forum for FS22. It seems to be related to not using one of the major languages in the game. The posts I have seen from players getting this "bug", repo...
by Decker_MMIV
Sat Dec 18, 2021 10:04 pm
Forum: [EN] General Discussion
Topic: [FS22, v1.2.0.0] 'Production Costs' ... is positive income?
Replies: 5
Views: 3103

[FS22, v1.2.0.0] 'Production Costs' ... is positive income?

Could be I do not correctly understand the production chains in FS22, but here after patch 1.2.0.0, I wonder why I have positive values in the 'Production Costs' finances. How are 'costs' suddenly being an income? https://image.giants-software.com/1/XtCzz4oy-T.jpg In my singleplayer game-session on ...
by Decker_MMIV
Sat Dec 18, 2021 9:31 pm
Forum: [EN] General Discussion
Topic: Bug tracker
Replies: 2
Views: 437

Re: Bug tracker

I tried to report a bug on it and saw no movement? You should not expect any "within a day or two" responses to your reported bugs. Example: I reported some minor bugs at 2021-11-22 and 2021-11-28, and they have yet to be "acted upon". So depending on how serious or not the issu...
by Decker_MMIV
Sat Dec 18, 2021 7:34 pm
Forum: [EN] Multiplayer
Topic: Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)' to '
Replies: 8
Views: 7392

Re: Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)'

Farming Simulator 22 Version: 1.2.0.0 b14651 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc Language: sv [..] 2021-12-18 02:03 Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)' to 'format...