Search found 286 matches
- by Decker_MMIV
- Sun Oct 02, 2022 2:40 pm
- Forum: ModHub Bug Reports
- Topic: Loki_79 bug report thread
- Replies: 87
- Views: 40979
Re: Loki_79 bug report thread
Hi Loki_79 Your Universal Autoload (version 1.2.1.0) is causing errors for the Field Service Trailer mod (and possibly others) , due to a missing 'dt' argument for the overloaded 'ActivatableObjectsSystem.updateObjects' method. How to reproduce this error (this took me several hours, and some pure l...
- by Decker_MMIV
- Sun Sep 04, 2022 4:49 pm
- Forum: ModHub Bug Reports
- Topic: [FS22] Global Goods Transport Pallet - Bug when using 'Trailer Fill Limit'
- Replies: 1
- Views: 1730
[FS22] Global Goods Transport Pallet - Bug when using 'Trailer Fill Limit'
Wonder if anyone else have observed, when using game setting ' Trailer Fill Limit = On ', that it will cause 82Studio's Global Goods Transport Pallet to loose some of its content when loading a savegame? To see this bug, enable the 'Trailer Fill Limit' setting, and fill a pallet to 100% capacity - p...
- by Decker_MMIV
- Wed Apr 20, 2022 7:26 pm
- Forum: [EN] Modding
- Topic: @ScriptModders - Suggested modifications for `register.lua` failures due to game-patch 1.4.0.0
- Replies: 4
- Views: 9301
@ScriptModders - Suggested modifications for `register.lua` failures due to game-patch 1.4.0.0
As many of us PC/Mac players who use mods in FS22 experienced, the patch 1.4.0.0 caused quite a change, that broke a random set of script-mods. I took a look at this, because some script-mods worked fine, where others did not - so I imagined that it could be due to the very different methods, that t...
- by Decker_MMIV
- Mon Feb 28, 2022 6:42 pm
- Forum: [EN] General Discussion
- Topic: Some Questions for the Autodrive Buffs
- Replies: 57
- Views: 20008
Re: Some Questions for the Autodrive Buffs
There is some information on https://github.com/Stephan-S/FS22_AutoDrive/wiki - in particular explanations of the main icons. If I use the Green Road, The Blue Two-Way Roads or the other Yellow Roads, what are the differences and when and where should you each type? Green = primary routes, one-way (...
- by Decker_MMIV
- Tue Feb 15, 2022 5:42 pm
- Forum: [EN] General Discussion
- Topic: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
- Replies: 9
- Views: 2029
Re: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
[..] made any progress and if it will come out soon. It is slowly progressing (due to this 'real life' thing) . So far I only focus on getting it to work in singleplayer, to avoid all the multiplayer hazzle with sending data- and command-events back-and-forth between game-clients and game-server. -...
- by Decker_MMIV
- Sun Jan 16, 2022 9:27 am
- Forum: [EN] Modding
- Topic: How to report an issue with a mod on modhub
- Replies: 2
- Views: 869
Re: How to report an issue with a mod on modhub
When I observe a problem, error or issue with a mod that is available via GIANTS Software's ModHub, I will look in the (English) sub-forum ' ModHub Bug Reports ', to see if there already is a topic for that specific mod. If there is not, then I create a new topic in that (English) ' ModHub Bug Repor...
- by Decker_MMIV
- Thu Jan 13, 2022 5:23 pm
- Forum: [EN] General Discussion
- Topic: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
- Replies: 9
- Views: 2029
Re: Wondering, in a non-demanding way, if Decker_MMIV is going to update these mods to FS22?
I see that my 'Quick Camera' mod for FS22 have passed verification: https://www.farming-simulator.com/mod.php?mod_id=226297&title=fs2022 When using it, please be aware of possible conflicts with other camera mods and overlapping input-controls, which can cause 'Quick Camera' to not work correctly.
- by Decker_MMIV
- Sun Jan 02, 2022 4:07 pm
- Forum: [EN] General Discussion
- Topic: New install, mods not showing in menu but are in mods folder...
- Replies: 17
- Views: 42379
Re: New install, mods not showing in menu but are in mods folder...
I am curious, do I need to do something to 'register' the other mods in the game, to make them seen by it If some mods do not "appear", it could be one of several issues. - The most often occurring, I read about, are: - The mod is "too new" (or "too old") for the game'...
- by Decker_MMIV
- Sun Jan 02, 2022 11:12 am
- Forum: [EN] Technical Support
- Topic: Dedicated server keeps having log files, not able to play on it
- Replies: 1
- Views: 2792
Re: Dedicated server keeps having log files, not able to play on it
GIANTS Engine Runtime 9.0.0 (26376) 64bit (Build Date: Nov 19 2021) [..] Farming Simulator 22 (Server) Version: 1.1.1.0 b14361 [..] ModDesc Version: 62 [..] Error: Unsupported mod description version in mod FS22_noMansLand [..] 2022-01-01 20:43 STARTING MP Game 2022-01-01 20:43 Error: Running LUA m...
- by Decker_MMIV
- Sun Jan 02, 2022 11:03 am
- Forum: [EN] General Discussion
- Topic: "Detach while folding is not allowed!" warning hint.
- Replies: 10
- Views: 8830
Re: "Detach while folding is not allowed!" warning hint.
Question 2: What is causing this <UnfoldAnimTime> of less than 1 to appear in the - previously flawless - vehicles.xml ? Is it a MOD causing this ? And if so, which one ? I see it as being a flaw with the base-game's functionality, so no, it should not be a mod that is the cause ... though maybe so...
- by Decker_MMIV
- Thu Dec 30, 2021 4:31 pm
- Forum: [EN] Technical Support
- Topic: blur behind machines
- Replies: 2
- Views: 1440
Re: blur behind machines
Could be the graphics' setting "DLSS" that creates this blurry / ghosting? For me it is specially noticeable when driving and looking at the white road stripes, then turning slightly left/right, a "gray ghost image of the stripes" appears for a split second. Also when birds do a ...
- by Decker_MMIV
- Wed Dec 22, 2021 11:23 am
- Forum: [EN] Technical Support
- Topic: workers start lagging everything when they hit 80%
- Replies: 2
- Views: 764
Re: workers start lagging everything when they hit 80%
I have seen multiple posts, usually with different titles, of players stating they have this problem. Including many in Steam's discussion forum for FS22. It seems to be related to not using one of the major languages in the game. The posts I have seen from players getting this "bug", repo...
- by Decker_MMIV
- Sat Dec 18, 2021 10:04 pm
- Forum: [EN] General Discussion
- Topic: [FS22, v1.2.0.0] 'Production Costs' ... is positive income?
- Replies: 5
- Views: 3103
[FS22, v1.2.0.0] 'Production Costs' ... is positive income?
Could be I do not correctly understand the production chains in FS22, but here after patch 1.2.0.0, I wonder why I have positive values in the 'Production Costs' finances. How are 'costs' suddenly being an income? https://image.giants-software.com/1/XtCzz4oy-T.jpg In my singleplayer game-session on ...
- by Decker_MMIV
- Sat Dec 18, 2021 9:31 pm
- Forum: [EN] General Discussion
- Topic: Bug tracker
- Replies: 2
- Views: 437
Re: Bug tracker
I tried to report a bug on it and saw no movement? You should not expect any "within a day or two" responses to your reported bugs. Example: I reported some minor bugs at 2021-11-22 and 2021-11-28, and they have yet to be "acted upon". So depending on how serious or not the issu...
- by Decker_MMIV
- Sat Dec 18, 2021 7:34 pm
- Forum: [EN] Multiplayer
- Topic: Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)' to '
- Replies: 8
- Views: 7392
Re: Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)'
Farming Simulator 22 Version: 1.2.0.0 b14651 Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr ea da fi no sv fc Language: sv [..] 2021-12-18 02:03 Error: Running LUA method 'update'. dataS/scripts/vehicles/ai/AIDriveStrategyCombine.lua(153) : invalid option '%)' to 'format...