Search found 266 matches
- by olahaldor
- Tue May 07, 2024 9:13 pm
- Forum: Community Corner
- Topic: Rennebu Prison Blues
- Replies: 34
- Views: 1395
Re: Rennebu Prison Blues
Removed my old mod there and redownloaded from modhub and edited my savegame.. Now I should have the original ;D.. Also, I see the silage configuration has completely changed. Now I have the box with netting. The thing I had, had some wooden planks above the trailer in silage mode. I did react on t...
- by olahaldor
- Tue May 07, 2024 12:07 am
- Forum: Community Corner
- Topic: Rennebu Prison Blues
- Replies: 34
- Views: 1395
Re: Rennebu Prison Blues
(what happened to the colors on the log config? They should be black with that color config you chose. And the hoses and cables should be black. Did you get it on Modhub?)
- by olahaldor
- Thu May 02, 2024 2:42 am
- Forum: Community Corner
- Topic: Rennebu Prison Blues
- Replies: 34
- Views: 1395
Re: Rennebu Prison Blues
Lovely to read and see!
For photos you can force render distance to max with this, and even move the camera around for interesting shots.
Press PAUSE to toggle photo mode.
https://www.farming-simulator.com/mod.p ... tle=fs2022
For photos you can force render distance to max with this, and even move the camera around for interesting shots.
Press PAUSE to toggle photo mode.
https://www.farming-simulator.com/mod.p ... tle=fs2022
- by olahaldor
- Thu May 02, 2024 2:30 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
- by olahaldor
- Tue Apr 30, 2024 9:27 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
Re: [WIP] MAP: Stryn
nice to be able to see what farm areas have been prepared to be usable by player. A bit sad to buy a yard that looks nice, just to find no buildings have functionality so you have to tear them down and build standard placeables. That's exactly why my maps aren't fleshed out with tons and tons of de...
- by olahaldor
- Tue Apr 30, 2024 9:22 am
- Forum: [EN] General Discussion
- Topic: Starting With No Crops
- Replies: 8
- Views: 724
Re: Starting With No Crops
Click the fields menu, then Set Field Fruit.
You set the "Field" to "All". If you're not in a field already, it's the default setting when you open the menu.
You set the "Field" to "All". If you're not in a field already, it's the default setting when you open the menu.
- by olahaldor
- Sun Apr 28, 2024 9:25 pm
- Forum: [EN] General Discussion
- Topic: Starting With No Crops
- Replies: 8
- Views: 724
Re: Starting With No Crops
You can set all fields to the same with easy dev control, no problem
- by olahaldor
- Sat Apr 27, 2024 1:40 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 715
Re: Sim Panel
It's worth considering touch on screen vs. a tactile button cpress. I tried the Loupedeck wihch has touch screen, and I didn't like it at all. There's no way I can operate a touch screen "without looking". Using physical buttons will enable muscle memory. :D Good luck, look forward to see ...
- by olahaldor
- Sat Apr 27, 2024 1:33 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
Re: [WIP] MAP: Stryn
I have added support for Pick your starting farm.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
- by olahaldor
- Fri Apr 26, 2024 8:55 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 715
Re: Sim Panel
I’ll take a look at it. Do you by chance use either for non streaming purposes? 99% of the time I use it for things not related to streaming. I think the name is just to catch the hype of streaming really. It's a button box with small displays inside each button. And it's really good at what it doe...
- by olahaldor
- Thu Apr 25, 2024 5:35 pm
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 715
Re: Sim Panel
At that price point you might as well get a Stream Deck + or Stream Deck XL
More flexible!
More flexible!
- by olahaldor
- Thu Apr 25, 2024 2:12 pm
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
Re: [WIP] MAP: Stryn
Absolutely!!
- by olahaldor
- Thu Apr 25, 2024 2:12 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
Re: [WIP] MAP: Stryn
https://image.giants-software.com/1/uJSmxj5u.jpg I have listened to the requests: all fields are now unique farmlands. You can buy the farm you want, and then cherry pick which fields you'd like to own. The field and farmland number ID's are the same, so there should be no confusion. Looks amazing!...
- by olahaldor
- Fri Apr 19, 2024 2:50 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1704
[WIP] MAP: Stryn
It's been ages since I last posted anything here. About time I do.. :) Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork. Last summer I started a new map...
- by olahaldor
- Thu Feb 08, 2024 8:36 pm
- Forum: [EN] Modding
- Topic: Make fences palce in sequence and not at random.
- Replies: 1
- Views: 1286
Re: Make fences palce in sequence and not at random.
I don't think that's possible. The randomization is by default in the fence build function of the game, to add more variation and less patterns.