Search found 259 matches

by olahaldor
Sat Apr 27, 2024 1:40 am
Forum: [EN] General Discussion
Topic: Sim Panel
Replies: 8
Views: 505

Re: Sim Panel

It's worth considering touch on screen vs. a tactile button cpress. I tried the Loupedeck wihch has touch screen, and I didn't like it at all. There's no way I can operate a touch screen "without looking". Using physical buttons will enable muscle memory. :D Good luck, look forward to see ...
by olahaldor
Sat Apr 27, 2024 1:33 am
Forum: [EN] General Discussion
Topic: [WIP] MAP: Stryn
Replies: 10
Views: 887

Re: [WIP] MAP: Stryn

I have added support for Pick your starting farm. :)

Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Image

Image
by olahaldor
Fri Apr 26, 2024 8:55 am
Forum: [EN] General Discussion
Topic: Sim Panel
Replies: 8
Views: 505

Re: Sim Panel

I’ll take a look at it. Do you by chance use either for non streaming purposes? 99% of the time I use it for things not related to streaming. I think the name is just to catch the hype of streaming really. It's a button box with small displays inside each button. And it's really good at what it doe...
by olahaldor
Thu Apr 25, 2024 5:35 pm
Forum: [EN] General Discussion
Topic: Sim Panel
Replies: 8
Views: 505

Re: Sim Panel

At that price point you might as well get a Stream Deck + or Stream Deck XL :)
More flexible!
by olahaldor
Thu Apr 25, 2024 2:12 pm
Forum: [EN] General Discussion
Topic: [WIP] MAP: Stryn
Replies: 10
Views: 887

Re: [WIP] MAP: Stryn

Noraf wrote: Thu Apr 25, 2024 10:19 am Are you planning to implement the pick your start farm mod?
Absolutely!!
by olahaldor
Thu Apr 25, 2024 2:12 am
Forum: [EN] General Discussion
Topic: [WIP] MAP: Stryn
Replies: 10
Views: 887

Re: [WIP] MAP: Stryn

https://image.giants-software.com/1/uJSmxj5u.jpg I have listened to the requests: all fields are now unique farmlands. You can buy the farm you want, and then cherry pick which fields you'd like to own. The field and farmland number ID's are the same, so there should be no confusion. Looks amazing!...
by olahaldor
Fri Apr 19, 2024 2:50 am
Forum: [EN] General Discussion
Topic: [WIP] MAP: Stryn
Replies: 10
Views: 887

[WIP] MAP: Stryn

It's been ages since I last posted anything here. About time I do.. :) Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork. Last summer I started a new map...
by olahaldor
Thu Feb 08, 2024 8:36 pm
Forum: [EN] Modding
Topic: Make fences palce in sequence and not at random.
Replies: 1
Views: 1225

Re: Make fences palce in sequence and not at random.

I don't think that's possible. The randomization is by default in the fence build function of the game, to add more variation and less patterns.
by olahaldor
Thu Feb 08, 2024 8:34 pm
Forum: [EN] Modding
Topic: FS22 Navigation mesh for animals
Replies: 1
Views: 1295

Re: FS22 Navigation mesh for animals

Create a plane, or multiple planes and arrange them however you need them to be. Make sure all have the same navmesh bit. (I think it's under the Shape tab of the plane item). Now you can open the navmesh tool, make sure you select the same bit as the planes are set to, and create the navmesh as usu...
by olahaldor
Sat Dec 30, 2023 12:56 am
Forum: [EN] Modding
Topic: how to create a factory
Replies: 1
Views: 6865

Re: how to create a factory

Is there a production point in the basegame which is more or less like the factory you want to make? If so; Make a copy of the xml and start editing the recipe for the production. Basically you could say the factory takes bread as input, and out comes wooden planks. You can do anything you like. :) ...
by olahaldor
Sat Dec 30, 2023 12:29 am
Forum: [EN] Modding
Topic: Grass types in maps
Replies: 4
Views: 1174

Re: Grass types in maps

The reason is the map maker has not enabled it as a storeItem.
by olahaldor
Fri Dec 08, 2023 9:40 am
Forum: [EN] General Discussion
Topic: Mod hub rewards?
Replies: 15
Views: 13135

Re: Mod hub rewards?

I still haven't got any rewards I applied for november 2022. Manufacturing is still behind I guess?
by olahaldor
Tue Nov 21, 2023 2:37 pm
Forum: [EN] Modding
Topic: Alphas from foliages
Replies: 2
Views: 1344

Re: Alphas from foliages

I don't know what level of knowledge and skill you have prior to this. Have you made 3D models before ? Textures? Foliage can be tricky even for the seasoned artist. So don't be disappointed if it at first doesn't look like you want it to. There's a few ways you can make foliage and textures for the...
by olahaldor
Sun Nov 12, 2023 9:49 pm
Forum: [EN] General Discussion
Topic: Rennebu Discussion and reports
Replies: 161
Views: 37033

Re: Rennebu Discussion and reports

Happy to say that the new root crops work out of the box. Just enable the mod and you'll be able to plant and harvest, plus sell the harvest or products at the Joker grocery :)
by olahaldor
Sun Oct 15, 2023 7:23 pm
Forum: [EN] General Discussion
Topic: Next Farming Simulator Wishlist
Replies: 236
Views: 913729

Re: Next Farming Simulator Wishlist

More open access to features that have no functionality specifically for a DLC. Such as in the Platinum DLC map Silverrun, it makes NO SENSE to lock the different shaders for low altitude clouds/fog, whitewater (including river and creek meshes) in a DLC. It should be basegame in my opinion. There's...