Search found 259 matches
- by olahaldor
- Sat Apr 27, 2024 1:40 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 490
Re: Sim Panel
It's worth considering touch on screen vs. a tactile button cpress. I tried the Loupedeck wihch has touch screen, and I didn't like it at all. There's no way I can operate a touch screen "without looking". Using physical buttons will enable muscle memory. :D Good luck, look forward to see ...
- by olahaldor
- Sat Apr 27, 2024 1:33 am
- Forum: [EN] General Discussion
- Topic: [WIP] MAP: Stryn
- Replies: 10
- Views: 861
Re: [WIP] MAP: Stryn
I have added support for Pick your starting farm.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
- by olahaldor
- Fri Apr 26, 2024 8:55 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 490
Re: Sim Panel
I’ll take a look at it. Do you by chance use either for non streaming purposes? 99% of the time I use it for things not related to streaming. I think the name is just to catch the hype of streaming really. It's a button box with small displays inside each button. And it's really good at what it doe...
- by olahaldor
- Thu Apr 25, 2024 5:35 pm
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 490
Re: Sim Panel
At that price point you might as well get a Stream Deck + or Stream Deck XL
More flexible!
More flexible!
- by olahaldor
- Thu Apr 25, 2024 2:12 pm
- Forum: [EN] General Discussion
- Topic: [WIP] MAP: Stryn
- Replies: 10
- Views: 861
Re: [WIP] MAP: Stryn
Absolutely!!
- by olahaldor
- Thu Apr 25, 2024 2:12 am
- Forum: [EN] General Discussion
- Topic: [WIP] MAP: Stryn
- Replies: 10
- Views: 861
Re: [WIP] MAP: Stryn
https://image.giants-software.com/1/uJSmxj5u.jpg I have listened to the requests: all fields are now unique farmlands. You can buy the farm you want, and then cherry pick which fields you'd like to own. The field and farmland number ID's are the same, so there should be no confusion. Looks amazing!...
- by olahaldor
- Fri Apr 19, 2024 2:50 am
- Forum: [EN] General Discussion
- Topic: [WIP] MAP: Stryn
- Replies: 10
- Views: 861
[WIP] MAP: Stryn
It's been ages since I last posted anything here. About time I do.. :) Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork. Last summer I started a new map...
- by olahaldor
- Thu Feb 08, 2024 8:36 pm
- Forum: [EN] Modding
- Topic: Make fences palce in sequence and not at random.
- Replies: 1
- Views: 1200
Re: Make fences palce in sequence and not at random.
I don't think that's possible. The randomization is by default in the fence build function of the game, to add more variation and less patterns.
- by olahaldor
- Thu Feb 08, 2024 8:34 pm
- Forum: [EN] Modding
- Topic: FS22 Navigation mesh for animals
- Replies: 1
- Views: 1271
Re: FS22 Navigation mesh for animals
Create a plane, or multiple planes and arrange them however you need them to be. Make sure all have the same navmesh bit. (I think it's under the Shape tab of the plane item). Now you can open the navmesh tool, make sure you select the same bit as the planes are set to, and create the navmesh as usu...
- by olahaldor
- Sat Dec 30, 2023 12:56 am
- Forum: [EN] Modding
- Topic: how to create a factory
- Replies: 1
- Views: 6853
Re: how to create a factory
Is there a production point in the basegame which is more or less like the factory you want to make? If so; Make a copy of the xml and start editing the recipe for the production. Basically you could say the factory takes bread as input, and out comes wooden planks. You can do anything you like. :) ...
- by olahaldor
- Sat Dec 30, 2023 12:29 am
- Forum: [EN] Modding
- Topic: Grass types in maps
- Replies: 4
- Views: 1174
Re: Grass types in maps
The reason is the map maker has not enabled it as a storeItem.
- by olahaldor
- Fri Dec 08, 2023 9:40 am
- Forum: [EN] General Discussion
- Topic: Mod hub rewards?
- Replies: 15
- Views: 12944
Re: Mod hub rewards?
I still haven't got any rewards I applied for november 2022. Manufacturing is still behind I guess?
- by olahaldor
- Tue Nov 21, 2023 2:37 pm
- Forum: [EN] Modding
- Topic: Alphas from foliages
- Replies: 2
- Views: 1328
Re: Alphas from foliages
I don't know what level of knowledge and skill you have prior to this. Have you made 3D models before ? Textures? Foliage can be tricky even for the seasoned artist. So don't be disappointed if it at first doesn't look like you want it to. There's a few ways you can make foliage and textures for the...
- by olahaldor
- Sun Nov 12, 2023 9:49 pm
- Forum: [EN] General Discussion
- Topic: Rennebu Discussion and reports
- Replies: 161
- Views: 36946
Re: Rennebu Discussion and reports
Happy to say that the new root crops work out of the box. Just enable the mod and you'll be able to plant and harvest, plus sell the harvest or products at the Joker grocery
- by olahaldor
- Sun Oct 15, 2023 7:23 pm
- Forum: [EN] General Discussion
- Topic: Next Farming Simulator Wishlist
- Replies: 236
- Views: 912985
Re: Next Farming Simulator Wishlist
More open access to features that have no functionality specifically for a DLC. Such as in the Platinum DLC map Silverrun, it makes NO SENSE to lock the different shaders for low altitude clouds/fog, whitewater (including river and creek meshes) in a DLC. It should be basegame in my opinion. There's...