Lovely to read and see!
For photos you can force render distance to max with this, and even move the camera around for interesting shots.
Press PAUSE to toggle photo mode.
https://www.farming-simulator.com/mod.p ... tle=fs2022
Search found 264 matches
- by olahaldor
- Thu May 02, 2024 2:42 am
- Forum: Community Corner
- Topic: Rennebu Prison Blues
- Replies: 23
- Views: 935
- by olahaldor
- Thu May 02, 2024 2:30 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
- by olahaldor
- Tue Apr 30, 2024 9:27 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
Re: [WIP] MAP: Stryn
nice to be able to see what farm areas have been prepared to be usable by player. A bit sad to buy a yard that looks nice, just to find no buildings have functionality so you have to tear them down and build standard placeables. That's exactly why my maps aren't fleshed out with tons and tons of de...
- by olahaldor
- Tue Apr 30, 2024 9:22 am
- Forum: [EN] General Discussion
- Topic: Starting With No Crops
- Replies: 8
- Views: 690
Re: Starting With No Crops
Click the fields menu, then Set Field Fruit.
You set the "Field" to "All". If you're not in a field already, it's the default setting when you open the menu.
You set the "Field" to "All". If you're not in a field already, it's the default setting when you open the menu.
- by olahaldor
- Sun Apr 28, 2024 9:25 pm
- Forum: [EN] General Discussion
- Topic: Starting With No Crops
- Replies: 8
- Views: 690
Re: Starting With No Crops
You can set all fields to the same with easy dev control, no problem
- by olahaldor
- Sat Apr 27, 2024 1:40 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 651
Re: Sim Panel
It's worth considering touch on screen vs. a tactile button cpress. I tried the Loupedeck wihch has touch screen, and I didn't like it at all. There's no way I can operate a touch screen "without looking". Using physical buttons will enable muscle memory. :D Good luck, look forward to see ...
- by olahaldor
- Sat Apr 27, 2024 1:33 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
Re: [WIP] MAP: Stryn
I have added support for Pick your starting farm.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
Chose to start fresh with nothing, or specific farms with their own specific set of vehicles and equipment.
- by olahaldor
- Fri Apr 26, 2024 8:55 am
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 651
Re: Sim Panel
I’ll take a look at it. Do you by chance use either for non streaming purposes? 99% of the time I use it for things not related to streaming. I think the name is just to catch the hype of streaming really. It's a button box with small displays inside each button. And it's really good at what it doe...
- by olahaldor
- Thu Apr 25, 2024 5:35 pm
- Forum: [EN] General Discussion
- Topic: Sim Panel
- Replies: 8
- Views: 651
Re: Sim Panel
At that price point you might as well get a Stream Deck + or Stream Deck XL
More flexible!
More flexible!
- by olahaldor
- Thu Apr 25, 2024 2:12 pm
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
Re: [WIP] MAP: Stryn
Absolutely!!
- by olahaldor
- Thu Apr 25, 2024 2:12 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
Re: [WIP] MAP: Stryn
https://image.giants-software.com/1/uJSmxj5u.jpg I have listened to the requests: all fields are now unique farmlands. You can buy the farm you want, and then cherry pick which fields you'd like to own. The field and farmland number ID's are the same, so there should be no confusion. Looks amazing!...
- by olahaldor
- Fri Apr 19, 2024 2:50 am
- Forum: [EN]WIP_Mods
- Topic: [WIP] MAP: Stryn
- Replies: 15
- Views: 1608
[WIP] MAP: Stryn
It's been ages since I last posted anything here. About time I do.. :) Some of you may already know I've been hard at work learning new software and with that, also created a dozen useful tools to make the process of map making more fun, more engaging, less guesswork. Last summer I started a new map...
- by olahaldor
- Thu Feb 08, 2024 8:36 pm
- Forum: [EN] Modding
- Topic: Make fences palce in sequence and not at random.
- Replies: 1
- Views: 1279
Re: Make fences palce in sequence and not at random.
I don't think that's possible. The randomization is by default in the fence build function of the game, to add more variation and less patterns.
- by olahaldor
- Thu Feb 08, 2024 8:34 pm
- Forum: [EN] Modding
- Topic: FS22 Navigation mesh for animals
- Replies: 1
- Views: 1336
Re: FS22 Navigation mesh for animals
Create a plane, or multiple planes and arrange them however you need them to be. Make sure all have the same navmesh bit. (I think it's under the Shape tab of the plane item). Now you can open the navmesh tool, make sure you select the same bit as the planes are set to, and create the navmesh as usu...
- by olahaldor
- Sat Dec 30, 2023 12:56 am
- Forum: [EN] Modding
- Topic: how to create a factory
- Replies: 1
- Views: 6978
Re: how to create a factory
Is there a production point in the basegame which is more or less like the factory you want to make? If so; Make a copy of the xml and start editing the recipe for the production. Basically you could say the factory takes bread as input, and out comes wooden planks. You can do anything you like. :) ...