Search found 167 matches

by KevinMn
Wed Mar 13, 2024 9:11 am
Forum: [EN] General Discussion
Topic: Mars map
Replies: 44
Views: 3793

Re: Mars map

A great map lasts a long time. I'm playing the same map I played in FS15, that my friends and I have converted and improved with every version of the game. Surely you have some maps you like, improve them yourself, and convert if necessary.
by KevinMn
Mon Mar 04, 2024 1:27 pm
Forum: [EN] General Discussion
Topic: New brands
Replies: 7
Views: 1370

Re: New brands

Brand licensing in games are almost never done in exchange of money, rather it's beneficial for both parties, so they simply make agreements for their terms. But I'm guessing regular car brands don't see the benefit of them being portrayed in an agricultural game like FS, but truck manufacturers sho...
by KevinMn
Wed Feb 28, 2024 2:34 pm
Forum: [EN] General Discussion
Topic: unrealistic or realistic farming
Replies: 16
Views: 2845

Re: unrealistic or realistic farming

I play very realistic, that's why it really bugs me that Giants have made almost every single corn header and planter in the game 30" spaced, yet a few things are all of a sudden 20" spaced?? Like the Case corn header, and the new Horsch Maestro. That really annoys me, as I won't be able t...
by KevinMn
Thu Feb 08, 2024 1:04 pm
Forum: [EN] General Discussion
Topic: Next Farming Simulator Wishlist
Replies: 236
Views: 913590

Re: Next Farming Simulator Wishlist

I wish they'd implement "regions" in both the game and modhub. So if you wanted to play in say Europe or the US, you'd only see vehicles/tools that are available in said region. That goes for mods you're serching for on the modhub, but also the ingame store. It'd make life a lot easier, bu...
by KevinMn
Fri Jun 09, 2023 12:10 pm
Forum: [EN] General Discussion
Topic: Lexion Duals!?
Replies: 4
Views: 921

Re: Lexion Duals!?

They were added in 1.3, and it's for some reason only for the US configuration?
Instead of adding the US config seperately like the JD tractors, they made it a wheel config. So no wheels for EU players, and no tracks for US players.
by KevinMn
Thu Jun 01, 2023 8:05 pm
Forum: [EN] General Discussion
Topic: Tip for Giants: GPS
Replies: 4
Views: 860

Re: Tip for Giants: GPS

That's fine for you but what about the other players who regularly use helpers? I'd say the amount of console players not using a helper is minimal. Well a hired worker could easily be implemented on one of the many keybindings you have on a controller, but you only need to use it once in a field, ...
by KevinMn
Thu Jun 01, 2023 4:13 pm
Forum: [EN] Modding
Topic: FS22 Why does the Relight mod has a new environment.xml file?
Replies: 1
Views: 1181

Re: FS22 Why does the Relight mod has a new environment.xml file?

Yes, that file contains a lot of information about lighting, colors etc, basically most of the reason behind the mod lies within that file.
by KevinMn
Thu Jun 01, 2023 4:08 pm
Forum: [EN] General Discussion
Topic: Please Start the Engine First (prompt removal) [PC]
Replies: 8
Views: 2555

Re: Please Start the Engine First (prompt removal) [PC]

Oohh yes, I see it all the time as well, also have a wheel with deadzone of 0. It's extremely annoying.
by KevinMn
Thu Jun 01, 2023 4:03 pm
Forum: [EN] General Discussion
Topic: Tip for Giants: GPS
Replies: 4
Views: 860

Tip for Giants: GPS

I believe we still don't have GPS in the basegame (even though it's sorta there through AI workers), because of console limitations with their controllers. But you actually only need a single button for it, and when I play with a controller, I usually remap B (circle) for it, since I rarely use work...
by KevinMn
Thu Jun 01, 2023 3:51 pm
Forum: [EN] General Discussion
Topic: FS22 - Can we get force feedback?
Replies: 51
Views: 24190

Re: FS22 - Can we get force feedback?

I'd love it for feeling the ground you drive on, slightly. Like small shakes for rubble, a little less when driving in the field, and differently for the different types of wheels. It obviously shouldn't self-center.
In E/ATS they do it great with feeling the road, it's gives a lot of immersion.
by KevinMn
Tue Oct 04, 2022 8:00 pm
Forum: [EN] Technical Support
Topic: TrackIR Issue
Replies: 5
Views: 784

Re: TrackIR Issue

Reflective clip, but I down remember this being an issue in FS19. I haven't played 22 with headtracking until now. Looking through the gdn site, there seem to be a lot more stuff regarding headtracking than previous games. I'm just interested it in not changing how the camera is in the tractor itsel...
by KevinMn
Tue Oct 04, 2022 3:39 pm
Forum: [EN] Technical Support
Topic: TrackIR Issue
Replies: 5
Views: 784

Re: TrackIR Issue

That hardly helps me, it's the game that seems to be the issue, not TrackIR.
by KevinMn
Mon Oct 03, 2022 10:28 pm
Forum: [EN] Technical Support
Topic: TrackIR Issue
Replies: 5
Views: 784

TrackIR Issue

Hi, When I use my TrackIR for FS22, det camera defaults to looking straight ahead, regardless of what the tracor has it's camera set for in GE. I've added some comparison pics. https://i.imgur.com/RAUY746.jpg https://i.imgur.com/0UvTv03.jpg It should be like the bottom picture, but it's looking stra...
by KevinMn
Mon Feb 28, 2022 2:17 pm
Forum: [EN] Technical Support
Topic: Wheel config offset
Replies: 0
Views: 282

Wheel config offset

I posted it here and not in Modding, as I'm more interested in the code behind, not the modding part. Basically I'm wondering how the offset function in wheel configs work, and why it's not simpler? You'd assume, since it offsets it on the x-axis, that the value directly corresponds to moving said i...
by KevinMn
Tue Nov 23, 2021 1:33 pm
Forum: [EN] General Discussion
Topic: FS22 - Snowing inside, DLAA/DLSS night ghosting bug and AA stuttering
Replies: 2
Views: 1274

Re: FS22 - Snowing inside, DLAA/DLSS night ghosting bug and AA stuttering

Pest eller kolera, haha!

But yes I agree, right now I've settled for the stuttering, as the ghosting is more obnoxious somehow. But it really should be fixed!