Search found 89 matches

by Mantose
Thu Nov 29, 2012 4:14 am
Forum: [LS13]English-Forum
Topic: Editing tow speed
Replies: 10
Views: 1965

Re: Editing tow speed

Really? When I drove the harvester around town on the normal streets if I turned while going close to full speed the harvester would slide sideways. Its an easy fix just adjust some numbers. For this harvester I had to add the correct thing in but, after I added the right thing and a good number it ...
by Mantose
Wed Nov 28, 2012 5:29 pm
Forum: [LS13]English-Forum
Topic: Editing tow speed
Replies: 10
Views: 1965

Re: Editing tow speed

So far at first glance the mass of the harvester is about 17 when it should be about 6. And I am not sure why you like the handling, it skates all over the place. I wish people that converted these mods and uploaded them would learn how to set them up properly. I will edit with more news when I can....
by Mantose
Mon Nov 26, 2012 11:04 pm
Forum: [LS13]English-Forum
Topic: Editing tow speed
Replies: 10
Views: 1965

Re: Editing tow speed

The tutorials you buy from giants sort of cover some of the xml stuff but not as much as I would have liked. Most of everything I have learned is from comparing mods to default vehicles and equipment. Also a hefty amount of tinkering and experimenting. Combines are pretty tough to figure out. I am n...
by Mantose
Mon Nov 26, 2012 7:55 pm
Forum: [LS13]English-Forum
Topic: Editing tow speed
Replies: 10
Views: 1965

Re: Editing tow speed

Couple things I would experiment with is getting rid of rpmfadoutrange and/or try changing the -1 in maxtorques to a 1. Maybe lower brakeforce. Is there a big difference in speed from towing nothing and towing the header trailer? Maybe the header trailer mass is too much... I am pretty sure a high m...
by Mantose
Mon Nov 26, 2012 6:01 pm
Forum: [LS13]English-Forum
Topic: Unblanced weight
Replies: 1
Views: 616

Re: Unblanced weight

Open the manure vehicle i3d in the giants editor and click on the main root of the mod and click on rigid body tab and look at the number for mass. I think if that number is too high it might cause the issue you are describing. I could be wrong but, thats where I would start if I understand your pro...
by Mantose
Mon Nov 26, 2012 2:47 pm
Forum: [LS13]English-Forum
Topic: help with loading combine heads
Replies: 6
Views: 824

Re: help with loading combine heads

I guess it is broken(unless I am doing it wrong) because it is suppose to work. If you look at the xml it has a line that looks like it is suppose to lock the header in place. <dynamicMountAttacherTrigger triggerNode="0>7" rootNode="0>" jointNode="0>" /> Apparently I have only used modded trailers t...
by Mantose
Mon Nov 26, 2012 2:26 am
Forum: [LS13]English-Forum
Topic: help with loading combine heads
Replies: 6
Views: 824

Re: help with loading combine heads

You can just drop the appropriate combine head on the appropriate trailer then attach the trailer to the combine and there should be an option to lock the combine head in place on the trailer. You should hear clicking noises and the combine head might move a little as it locks in place. I normally j...
by Mantose
Sun Nov 25, 2012 9:01 pm
Forum: [LS13]English-Forum
Topic: silage help
Replies: 37
Views: 4105

Re: silage help

On the wheat one wouldnt it be easier to just mow the grass at the edge of the field? It would take less time than cutting the wheat perfectly straight. Or for a permanent solution you could plough the grass away and make a slightly bigger field. Although if you dont plough straight, you may run int...
by Mantose
Sun Nov 25, 2012 1:03 am
Forum: [LS13]English-Forum
Topic: FS2013 Giants Editor 5.0.1 Starter Map
Replies: 4
Views: 1691

Re: FS2013 Giants Editor 5.0.1 Starter Map

Looks like some good info. It is somewhat hard to follow because the audio is about 30 or so seconds ahead of what you are doing in the video.
by Mantose
Sat Nov 24, 2012 8:49 pm
Forum: [LS13]English-Forum
Topic: Transporting Silage
Replies: 4
Views: 887

Re: Transporting Silage

I think this question has been asked and people said the feeder mixer things were the only way unless you change a modded trailer. Also there is no place to dump it(other than the trough) after you load it in a trailer I am pretty sure. Although one person said you could dump it in the one concrete ...
by Mantose
Sat Nov 24, 2012 8:17 pm
Forum: [LS13]English-Forum
Topic: Alternatives to Maya and 3D Max
Replies: 5
Views: 518

Re: Alternatives to Maya and 3D Max

The latest version of blender doesnt work with the latest exporter from giants. I think you have to get an older version of blender. Version 2.62 I think works. I would suggest starting off making very simple things to learn the whole process of exporting and getting them into the game. No sense was...
by Mantose
Thu Nov 22, 2012 7:28 pm
Forum: [LS13]English-Forum
Topic: Create brake lights in maya
Replies: 4
Views: 610

Re: Create brake lights in maya

Ok, so I made some progress. I know how to add the custom shader. Now I am trying to figure out how to get this line <Emissivemap fileId="17"/> in the i3d from maya.
by Mantose
Thu Nov 22, 2012 3:40 pm
Forum: [LS13]English-Forum
Topic: New Mod Idea
Replies: 33
Views: 3845

Re: New Mod Idea

Sorry, I must have missed the reply on this. dds formats quick and dirty. dxt1 no alpha channel dxt3 has alpha channel dxt5 has alpha channel better quality Pretty sure thats a simple explanation , I am sure there are more technical than that. Most of the time you will be using dxt1. Sometimes textu...
by Mantose
Thu Nov 22, 2012 11:35 am
Forum: [LS13]English-Forum
Topic: Create brake lights in maya
Replies: 4
Views: 610

Re: Create brake lights in maya

I dont think trial and error in this situation will work, there are just too many possiblities. Its sad because I am sure it is just a couple of check boxes and loading a file or something but I am sure this question will never be answered because people that know how to do this will think it is too...