Search found 53 matches

by Totenfarmer
Thu Sep 19, 2019 2:06 pm
Forum: [EN] General Discussion
Topic: Global company problems?
Replies: 33
Views: 1740

Re: Global company problems?

@throsbi: No, there are issues, people don't have issues with LS modcompany, wouldn't it be strange if they did but all the complaint is about the latest update only ? Personally I have had issues with helpers draining money while stuttering, the console calls all fields "nil values", there are also...
by Totenfarmer
Wed May 15, 2019 7:21 pm
Forum: ModHub Bug Reports
Topic: Oakfield farm missing assets
Replies: 2
Views: 221

Re: Oakfield farm missing assets

The map is set up to start in "New farmer" mode, if you start in "Farm manager" you will be missing stuff because the pits and silos needs to be placeables, in which they are pre-placed on the map.
by Totenfarmer
Tue Apr 09, 2019 6:12 pm
Forum: ModHub Bug Reports
Topic: Case 7200 decals on xbox 1
Replies: 7
Views: 347

Re: Case 7200 decals on xbox 1

Noticed this on PC to. The long black strip decal flips over the brand name and the model number when looking at it from a far away angle. :confusednew: Tried to fix it in GE, but I couldn't. I now made the strip invisible so you can at least see the brand and number. If that's the case you should ...
by Totenfarmer
Tue Jan 08, 2019 8:54 pm
Forum: Legacy-Bug-Reports
Topic: [READ] Landscaping tool
Replies: 11
Views: 449

Re: [READ] Landscaping tool

Strange...I tried this with a couple of sheds and had no problem removing and replacing them in the same space again. Is this happening only with a certain building/placeable? For me it seemed to happen randomly, it happened at Estancia when I tried to place buildings and objects between the railro...
by Totenfarmer
Tue Jan 08, 2019 8:46 pm
Forum: Legacy-Bug-Reports
Topic: [READ] Landscaping tool
Replies: 11
Views: 449

Re: Landscaping tool

There's serious issues with the landscaping tool and placement of buildings. At Ravenport I was going to place a shed, I tried to avoid the ground to build up a huge mound under it..that didn't go very well, so I sold it and was going to try a new placement, but no, I can't place a building in that...
by Totenfarmer
Sat Dec 22, 2018 8:06 pm
Forum: Legacy-Bug-Reports
Topic: [READ] Landscaping tool
Replies: 11
Views: 449

[READ] Landscaping tool

There's serious issues with the landscaping tool and placement of buildings. At Ravenport I was going to place a shed, I tried to avoid the ground to build up a huge mound under it..that didn't go very well, so I sold it and was going to try a new placement, but no, I can't place a building in that ...
by Totenfarmer
Tue Dec 11, 2018 4:47 pm
Forum: ModHub Bug Reports
Topic: Deutz Agrostar 6.61
Replies: 0
Views: 280

Deutz Agrostar 6.61

I don't know if this is intended, but the Deutz Agrostar 6.61 seems to be the only tractor converted by Giants that are missing seat suspension ? It's really a shame since there is far to few Deutz/SDF tractors in the game, remember who kept you floating when Fendt had to back out, Giants ? I really...
by Totenfarmer
Mon Dec 03, 2018 2:44 pm
Forum: Legacy-Bug-Reports
Topic: Bug causing animals to disappear
Replies: 29
Views: 814

Re: Bug causing animals to disappear

Today was the third time I lost all my animals due to a dedicated server update on Verygames, same issue as the above. This is getting old reeeeal fast, this is one of those game breaking bugs that tempts me to leave FS alltogether and claim a refund, this is NOT what Giants claimed to be selling in...
by Totenfarmer
Wed Nov 21, 2018 12:56 pm
Forum: Legacy-Bug-Reports
Topic: Animals disappear
Replies: 4
Views: 175

Animals disappear

Yesterday I quit and restarted the game several times with less issues, today however, my horses was gone, so I went into the menu to see and I was told I had no pens or animals yet. The pen is there though, it's just empty, only the feed in the troughs are left. The only mods in my folder is the Ca...
by Totenfarmer
Sat Oct 06, 2018 7:33 pm
Forum: [EN FS17] Technical support
Topic: Saitek panel not working properly ( game issue, not hardware)
Replies: 3
Views: 380

Saitek panel not working properly ( game issue, not hardware)

Hopefully Giants software will reply to this as I bought the Saitek wheel and sidepanel made for FS with the claim of Giants software that it had full support in the game, so my question is: How come the rotation function of the joystick is not functioning, I have spent hours in different forums try...
by Totenfarmer
Fri Jan 05, 2018 5:47 pm
Forum: Bug-Reports
Topic: [READ] Constant crashing
Replies: 9
Views: 1116

Re: [READ] Constant crashing

I hope it's ok for me to join this thread, I am experiencing the same on pc. This happens with or without mods to me, there is no other error than this: Error: D3D11Texture::init: Creation of texture with checked formats failed ..\..\..\src\base\3d\d3d11\D3D11Texture.cpp (533)Error: Render device Er...
by Totenfarmer
Sun Dec 17, 2017 11:25 am
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2038
Views: 186900

Re: Seasons mod.

I'm wondering how the default placeable hay barn will affect the straw and hay, will it be reduced over time like a pile on the ground, in a shovel etc., or will it have an actuall storage advantage where the reduction of material is less or none ?
by Totenfarmer
Fri Dec 15, 2017 5:20 pm
Forum: [EN] News and Announcements
Topic: Seasons is now live on XBOX One and PS4
Replies: 27
Views: 5316

Re: Seasons is now live on XBOX One and PS4

Short question: Does this mean seasons is also fully compatible with Estancia Lapacho ?
by Totenfarmer
Thu Oct 19, 2017 9:03 pm
Forum: [EN] Modding
Topic: Seasons mod.
Replies: 2038
Views: 186900

Re: Seasons mod.

Months don't exist. The most you can do is 24 days per season. You can change the seasons lengths when ever you want. Can the growth factor be controlled independent from this, or is the growt factor set by the mod ? Right now I am using "growth control", and there's another script for growth on th...