Search found 46 matches
- by Josewilliams
- Sat Jan 15, 2022 10:09 pm
- Forum: [EN] General Discussion
- Topic: Jcb telehandler headstock adapter, Why
- Replies: 0
- Views: 1791
Jcb telehandler headstock adapter, Why
The Jcb series 547 has a stupid issue, The adapter you fitted is at the wrong angle. Buckets don't tip up properly, forks don't sit level and so on. The Jcb q fit head stocks should fit the wheel loader tools as both jcb wheels loader and telehandlers share the same brackets if you don't believe jus...
- by Josewilliams
- Fri Dec 17, 2021 9:16 pm
- Forum: ModHub Bug Reports
- Topic: Rx 6600xt Issue Fs 2022
- Replies: 0
- Views: 1317
Rx 6600xt Issue Fs 2022
Hi, I'm getting terrible stutters ingame, jumpy frame rate and a poor average FPS. My Ram usage is less than half so is my Vram usage so thats not the issue. Its rather annoying me as this pc will run horizon zero dawn at a stable 90fps on ultimate settings my older Rx 570 ran this game at the same ...
- by Josewilliams
- Wed Dec 12, 2018 8:43 pm
- Forum: [EN] General Discussion
- Topic: FS19 Disappointing
- Replies: 484
- Views: 80300
Re: FS19 Disappointing
i think giants need some insecticide to deal with bugs, there out of control. how did they manage break bales. i've played alot of hours on this game and got so bored and annoyed. I just won't to throw it in the the bin. There are so few new machines its a joke most are just cut and paste models, th...
- by Josewilliams
- Wed Dec 12, 2018 8:25 pm
- Forum: [EN] General Discussion
- Topic: Well holy frustrations batman.....
- Replies: 59
- Views: 7564
Re: Well holy frustrations batman.....
The plough annoys me more than anything, you have a plough going half the speed it can do after 2 fields and you haven't even worn the paint off the moleboards. i mean you can buy a plough in real life with no paint on the moleboards and polished because the paint on the moleboards sticks to the soi...
- by Josewilliams
- Wed Dec 12, 2018 6:54 pm
- Forum: [EN] General Discussion
- Topic: baler hp required
- Replies: 35
- Views: 4734
Re: baler hp required
I found this issue annoying, i run a farm in real life (winter gets boring so play fs). I can pull most thing up hills, you will never stop unless you're in the wrong gear or complete loss of traction. I will say the kuhn lsb 1290 is 11.3tonnes empty add 3 bales thats 13tonnes, thats 150hp just to p...
- by Josewilliams
- Sun Dec 09, 2018 9:49 pm
- Forum: [EN] General Discussion
- Topic: Whats the point of cultivating in FS19?
- Replies: 14
- Views: 15960
Re: Whats the point of cultivating in FS19?
I never understood giants for what they did with subsoilers and ploughs. you have to culturvate after ploughing (make a seed bed), you can use a combi drill because of the power harrow on the front. so drilling unculturvated ploughed ground would make one hell of a mess and give a poor seed bed for ...
- by Josewilliams
- Fri Dec 07, 2018 5:52 pm
- Forum: [EN] Modding
- Topic: 3ds max, how giant do building textures
- Replies: 3
- Views: 750
Re: 3ds max, how giant do building textures
that not excatly what i mean, the diffuse has a diffrent uvw map to the spec, do they use map channels?
- by Josewilliams
- Thu Dec 06, 2018 7:55 pm
- Forum: [EN] Modding
- Topic: 3ds max, how giant do building textures
- Replies: 3
- Views: 750
3ds max, how giant do building textures
I have been modeling a building in 3ds max, I have done several in the past for fs 17. I was looking at a diffuse texture on one of giants houses and noticed somthing perculiar. I normal would til the image in photoshop for example a roof but have noticed giants does not do this. they til it on the ...
- by Josewilliams
- Thu Nov 22, 2018 7:49 pm
- Forum: Legacy-Bug-Reports
- Topic: small bugs, but annoying
- Replies: 0
- Views: 303
small bugs, but annoying
The agro-masz plough is massively to power hungry, there website says 140-180hp to pull a five furrow but a lemken 5 furrow plough only needs 100-120. normally with ploughs the power requiment is due to weight not the power to pull. I am a farmer, i plough fields every year and i've never need that ...
- by Josewilliams
- Mon Mar 06, 2017 2:41 am
- Forum: [EN] Mobile
- Topic: Fps dropping, and random crashes
- Replies: 2
- Views: 814
Re: Fps dropping, and random crashes
The Game is crashing every time i play the game, it just freezes and i have to sign out of windows to close the game as i can shut it down through task manager or by tell it to close down on the start bar.
- by Josewilliams
- Sun Mar 05, 2017 1:00 am
- Forum: [EN] Mobile
- Topic: Fps dropping, and random crashes
- Replies: 2
- Views: 814
Fps dropping, and random crashes
I not sure what is going on, Since 1.3.1 was updated my fps has been getting slower. I have the latest drivers, latest game version. I have tested the game on Goldcrest, no mod just the DLC and getting a drop in the fps down to 50fps and back up to 60fps with no machines owned, with machine it goes ...
- by Josewilliams
- Wed Feb 22, 2017 9:31 pm
- Forum: [EN] Modding
- Topic: Bale spike for Telehandlers?
- Replies: 9
- Views: 3145
Re: Bale spike for Telehandlers?
use the Grab, Best tool of fs17, works wonders with bales and wood (i never use spike of log handlers)
- by Josewilliams
- Wed Feb 22, 2017 9:07 pm
- Forum: [EN] Modding
- Topic: Giants editor 64bit 7.0.5, modding problem
- Replies: 0
- Views: 1094
Giants editor 64bit 7.0.5, modding problem
I'm not sure if this has been posted as a bug but i am having some issue with the editor. in the editor my new Wip is showing fine and in 3ds max its showing fine, no issue at all. In game the model is turning black, or some parts of the model are, i am not sure why exactly this is happening (some i...
- by Josewilliams
- Sat Feb 18, 2017 9:15 pm
- Forum: [EN] Modding
- Topic: Helper Collsions problem, setting them up
- Replies: 1
- Views: 1465
Re: Helper Collsions problem, setting them up
Little more info, all the kuhn seeders seem to cause the same issue with the Helper ignoring collisions. If i use the little knerverland seeder, i get no issue, same with ploughs, 3m cultivators, 4m power harrows even fert spinners. I will have to test more but the issue seems to relate to tractors ...
- by Josewilliams
- Sat Feb 18, 2017 7:30 pm
- Forum: [EN] Modding
- Topic: Helper Collsions problem, setting them up
- Replies: 1
- Views: 1465
Helper Collsions problem, setting them up
So i have been setting up Helper collisions. collisionMask="20" But the Helper is failing to see the collisions to the point it drives straight through them (hence hit the hedge/tree), however if a i use a large tractor e.g. T7, it works always. With smaller machines is does not work, I've...