Search found 18 matches
- by kinyocase
- Fri Dec 27, 2013 6:25 pm
- Forum: [LS13]English-Forum
- Topic: Front Loader Attachment Rolls when dropped
- Replies: 3
- Views: 543
Re: Front Loader Attachment Rolls when dropped
Thanks to bassaddict I got this bale spear fixed up. Gonna finalize some textures then I'll post in somewhere and drop a link in this thread for anyone who wants it. Thanks a lot bassaddict!
- by kinyocase
- Fri Dec 27, 2013 3:31 pm
- Forum: [LS13]English-Forum
- Topic: Front Loader Attachment Rolls when dropped
- Replies: 3
- Views: 543
Re: Front Loader Attachment Rolls when dropped
I had a feeling it would be in one of those two areas. I will get to work on it when I get home from work. Thanks bassaddict.
- by kinyocase
- Fri Dec 27, 2013 5:08 am
- Forum: [LS13]English-Forum
- Topic: Log file
- Replies: 6
- Views: 958
Re: Log file
You will need to get a something that will allow you to save .dds files. The dds file is the standard image file format for the engine. You just open the PNG save as dds. Then you'll probably have to open the i3d file with notepad++ and change the .png to .dds .
- by kinyocase
- Fri Dec 27, 2013 5:07 am
- Forum: [LS13]English-Forum
- Topic: Front Loader Attachment Rolls when dropped
- Replies: 3
- Views: 543
Front Loader Attachment Rolls when dropped
http://imageshack.com/a/img845/428/7k2r.jpg Hoping somebody can tell me why this is happening. I'm working on a bale spear...No errors in the logs...all is well until I raise it up with the front loader and release it with points towards ground. It rolls over and stays up like this. If I need to po...
- by kinyocase
- Mon Dec 16, 2013 4:36 am
- Forum: [LS13]English-Forum
- Topic: help Service car/Damage Mod
- Replies: 14
- Views: 2430
Re: help Service car/Damage Mod
Anyone know how to keep your vehicle from taking damage on the lift in the service garage? While driving off the lift I get anywhere from 10-20% Damage from the lift arms. [Edit] Haha nevermind. Just use the open bay and you will not gather any damage. Should be away to remove the collision from the...
- by kinyocase
- Thu Dec 05, 2013 5:07 am
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Re: Need Help with Error
Scratch that last plea for help. Messing around in blender I found the rotation application route and now have a placeable mod. Will keep working on it to get it where I want it. Thanks again.
- by kinyocase
- Thu Dec 05, 2013 4:31 am
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Re: Need Help with Error
Okay back with another issue. I'm setting a mod as placeable. When I place the mod into a map it sits exactly as it should, but when I purchase as a placeable it is rotated with the doors to the sky. When inspecting the mapi3d in the editor it too shows the building rotated 90 on the x, but isn't po...
- by kinyocase
- Tue Dec 03, 2013 12:40 am
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Re: Need Help with Error
No, it's not that complex. I just never have worked with uv maps. However I've got my LWO Exported with one UV map covering the entire thing, and I am going through my texture work now. Will post up a preview when I get done. Thanks for your help Bassaddict.
- by kinyocase
- Mon Dec 02, 2013 3:23 pm
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Re: Need Help with Error
I am assuming that it requires one UV map for the entire model? I cannot have multiple maps? If so then it will be quite difficult as the building has a different interior than exterior, but I can always make them the same if need be.
- by kinyocase
- Mon Dec 02, 2013 8:53 am
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Re: Need Help with Error
Okay I solved the issue of getting it to export to i3d. However i'm in a situation now where it will only apply one texture map when exported. So instead of having a roof texture and a front wall texture it only gives me whichever uv texture I had selected in blender when exporting. Is there away fo...
- by kinyocase
- Mon Dec 02, 2013 7:08 am
- Forum: [LS13]English-Forum
- Topic: Need Help with Error
- Replies: 8
- Views: 929
Need Help with Error
I'm working on my first Mod for this game, and hoping someone can assist me with the export from blender. I'm currently importing a .LWO file into blender, adjusting my textures, and trying to export but error pops up. The image below reads the error, anybody else have this problem? http://imagizer....
- by kinyocase
- Wed Feb 06, 2013 2:43 am
- Forum: [LS13]English-Forum
- Topic: Modding the Terrano15FX
- Replies: 4
- Views: 722
Re: Modding the Terrano15FX
Just thought I'd post a quick showing of the John Deere conversion I'm doing. Now that I've finally found that Diffusecolor is an ability within the i3d file I was able to finish up the work on this guy.
- by kinyocase
- Wed Feb 06, 2013 2:22 am
- Forum: [LS13]English-Forum
- Topic: Modding the Terrano15FX
- Replies: 4
- Views: 722
Re: Modding the Terrano15FX
Haha Col. I am actually in the process of doing this exactly procedure. I couldn't wait for information via the forums so I continued to dig myself. First time using Giants Editor I found the nodeId and located the materialId for said node. Got her all figured out and decided to post to let you all ...
- by kinyocase
- Tue Feb 05, 2013 11:27 pm
- Forum: [LS13]English-Forum
- Topic: Modding the Terrano15FX
- Replies: 4
- Views: 722
Re: Modding the Terrano15FX
Okay I am happy to report that i have fixed the info pane in the upper left corner by adjusting the typedesc within the moddesc file. Now I'm just looking at the texture issue for those wings of the cultivator. If I am allowed to insert a link to the download I will so others can view the files I'm ...
- by kinyocase
- Tue Feb 05, 2013 9:23 pm
- Forum: [LS13]English-Forum
- Topic: Modding the Terrano15FX
- Replies: 4
- Views: 722
Modding the Terrano15FX
I'm currently trying to make the Terrano15FX_NEW_LS13 work the way I want it to. I'm not in any way going to be releasing this, but I'm working on a John Deere farm and wish to convert this to John Deere. Well I've got it half way converted, but there are two transform groups named Ter1 and terranor...