Is there a guide on how to use GIMP to make the Normal Maps for GIANTS i3d files?
Search found 54 matches
- by DzInLa
- Fri May 03, 2024 8:15 pm
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 16
- Views: 2479
- by DzInLa
- Fri May 03, 2024 6:35 am
- Forum: [EN] Modding
- Topic: How are people making normal maps?
- Replies: 16
- Views: 2479
Re: How are people making normal maps?
Are there any new "FREE" tools in 2024 used to create specular & normal maps for FS22 mods?
- by DzInLa
- Thu May 02, 2024 8:29 pm
- Forum: [EN] Modding
- Topic: How to align the decal uv with the vehicle's _vmask texture?
- Replies: 1
- Views: 328
Re: How to align the decal uv with the vehicle's _vmask texture?
Have a copy of the original decal (before editing) for reference.
Don't change the default UV Map for the dirt.
Create the 2nd and 3rd UV Maps for the decals.
Don't change the default UV Map for the dirt.
Create the 2nd and 3rd UV Maps for the decals.
- by DzInLa
- Wed May 01, 2024 8:29 pm
- Forum: [FR]Modding
- Topic: Tutoriel : Comment faire de la neige sur un batiment avec Blender
- Replies: 1
- Views: 8046
- by DzInLa
- Wed May 01, 2024 8:26 pm
- Forum: [EN] Modding
- Topic: i3d exporeter
- Replies: 1
- Views: 210
Re: i3d exporeter
You have to create a material for the object and link to the specular and normal files before exporting from Blender.
- by DzInLa
- Fri Apr 19, 2024 8:22 pm
- Forum: Allgemeine Diskussionen
- Topic: NEXAT Clone - Wide Span Vehicle System
- Replies: 48
- Views: 4945
Re: NEXAT Clone - Wide Span Vehicle System
Awesome work!
- by DzInLa
- Wed Dec 06, 2023 8:13 pm
- Forum: [DE] Modding
- Topic: IHC 554-844 Fronthydraulik
- Replies: 1
- Views: 2249
Re: IHC 554-844 Fronthydraulik
Look at an example XML file from a GIANTS in-game mod that has the option to add front hydraulics in the store.
- by DzInLa
- Mon Nov 13, 2023 4:08 am
- Forum: [DE] Modding
- Topic: Foliage Bending HILFE?
- Replies: 1
- Views: 1256
Re: Foliage Bending HILFE?
Your yOffset might be too high. Try starting at yOffset="0.05" and slowly bring it up.
Next try reversing the minZ & maxZ.
Next try reversing the minZ & maxZ.
- by DzInLa
- Sat Oct 14, 2023 5:36 am
- Forum: [DE] Modding
- Topic: Blender Exporter
- Replies: 2
- Views: 1292
Re: Blender Exporter
Hallo, ich hab mir den bisher nur mal kurz angeschaut. Von der Bedienung usw. hat sich zum Vorgänger nicht wirklich was verändert, das war ja auch in dem Video von der Farmcon schon zu sehen. Die Anleitung aus dem Modding Tut5 sollte also auch noch passen. Da will Giants aber immer noch Geld für ha...
- by DzInLa
- Fri Oct 13, 2023 4:28 am
- Forum: [DE] Modding
- Topic: Blender Exporter Plugin - Feedback
- Replies: 81
- Views: 81507
Re: Blender Exporter Plugin - Feedback
Hi zusammen. Seit den 5.10 gibt es den neuen Blender Exporter.... weiß schon jemand welche neuen Funktionen er hat und wie man sie richtig verwendet ..habe noch keine doku dazu gefunden. Canadian Eh! Change log ---------- 9.1.0 (04.10.2023) ------------------ -Fixed a bug with the cpu mesh setting ...
- by DzInLa
- Sat Sep 02, 2023 7:29 am
- Forum: [DE] Modding
- Topic: Blender Export Probleme
- Replies: 4
- Views: 1515
Re: Blender Export Probleme
Which i3d Exporter are you using?
Is the Closet the parent of the the Drawers in Blender?
Is the scale of your objects all set to 1-1-1?
Is the Closet the parent of the the Drawers in Blender?
Is the scale of your objects all set to 1-1-1?
- by DzInLa
- Fri Aug 18, 2023 8:24 pm
- Forum: [FR]Modding
- Topic: Effect mesh
- Replies: 1
- Views: 1929
Re: Effect mesh
Look at the original in GE and note the Shader used in the material.
- by DzInLa
- Thu Aug 17, 2023 8:53 pm
- Forum: [EN] Modding
- Topic: Crop duster mod
- Replies: 135
- Views: 47471
Re: Crop duster mod
Hi Zippyo,
Have you released your script for flying a helicopter sideways?
Have you released your script for flying a helicopter sideways?
- by DzInLa
- Thu Aug 17, 2023 8:18 pm
- Forum: [EN] General Discussion
- Topic: FS22 Helicopter/Mavic controls
- Replies: 1
- Views: 1368
Re: FS22 Helicopter/Mavic controls
Did you check the Keybindings for the mod?
- by DzInLa
- Wed Aug 16, 2023 8:56 pm
- Forum: [EN] Modding
- Topic: Tension Belts - GE
- Replies: 2
- Views: 977
Re: Tension Belts - GE
The start and end points need to be on the same horizontal plain. The end point is a child of the start point so try moving only the start point.