Search found 54 matches

by DzInLa
Fri May 03, 2024 8:15 pm
Forum: [EN] Modding
Topic: How are people making normal maps?
Replies: 16
Views: 2479

Re: How are people making normal maps?

Dogface wrote: Fri May 03, 2024 12:04 pm I haven't heard of any. I still use Blender and GIMP to make normal maps. And I still use Blender and a 2D paint program to make speculars.
Is there a guide on how to use GIMP to make the Normal Maps for GIANTS i3d files?
by DzInLa
Fri May 03, 2024 6:35 am
Forum: [EN] Modding
Topic: How are people making normal maps?
Replies: 16
Views: 2479

Re: How are people making normal maps?

Are there any new "FREE" tools in 2024 used to create specular & normal maps for FS22 mods?
by DzInLa
Thu May 02, 2024 8:29 pm
Forum: [EN] Modding
Topic: How to align the decal uv with the vehicle's _vmask texture?
Replies: 1
Views: 328

Re: How to align the decal uv with the vehicle's _vmask texture?

Have a copy of the original decal (before editing) for reference.
Don't change the default UV Map for the dirt.
Create the 2nd and 3rd UV Maps for the decals.
by DzInLa
Wed May 01, 2024 8:26 pm
Forum: [EN] Modding
Topic: i3d exporeter
Replies: 1
Views: 210

Re: i3d exporeter

You have to create a material for the object and link to the specular and normal files before exporting from Blender.
by DzInLa
Fri Apr 19, 2024 8:22 pm
Forum: Allgemeine Diskussionen
Topic: NEXAT Clone - Wide Span Vehicle System
Replies: 48
Views: 4945

Re: NEXAT Clone - Wide Span Vehicle System

Awesome work!
by DzInLa
Wed Dec 06, 2023 8:13 pm
Forum: [DE] Modding
Topic: IHC 554-844 Fronthydraulik
Replies: 1
Views: 2249

Re: IHC 554-844 Fronthydraulik

Look at an example XML file from a GIANTS in-game mod that has the option to add front hydraulics in the store.
by DzInLa
Mon Nov 13, 2023 4:08 am
Forum: [DE] Modding
Topic: Foliage Bending HILFE?
Replies: 1
Views: 1256

Re: Foliage Bending HILFE?

Your yOffset might be too high. Try starting at yOffset="0.05" and slowly bring it up.
Next try reversing the minZ & maxZ.
by DzInLa
Sat Oct 14, 2023 5:36 am
Forum: [DE] Modding
Topic: Blender Exporter
Replies: 2
Views: 1292

Re: Blender Exporter

Hallo, ich hab mir den bisher nur mal kurz angeschaut. Von der Bedienung usw. hat sich zum Vorgänger nicht wirklich was verändert, das war ja auch in dem Video von der Farmcon schon zu sehen. Die Anleitung aus dem Modding Tut5 sollte also auch noch passen. Da will Giants aber immer noch Geld für ha...
by DzInLa
Fri Oct 13, 2023 4:28 am
Forum: [DE] Modding
Topic: Blender Exporter Plugin - Feedback
Replies: 81
Views: 81507

Re: Blender Exporter Plugin - Feedback

Hi zusammen. Seit den 5.10 gibt es den neuen Blender Exporter.... weiß schon jemand welche neuen Funktionen er hat und wie man sie richtig verwendet ..habe noch keine doku dazu gefunden. Canadian Eh! Change log ---------- 9.1.0 (04.10.2023) ------------------ -Fixed a bug with the cpu mesh setting ...
by DzInLa
Sat Sep 02, 2023 7:29 am
Forum: [DE] Modding
Topic: Blender Export Probleme
Replies: 4
Views: 1515

Re: Blender Export Probleme

Which i3d Exporter are you using?

Is the Closet the parent of the the Drawers in Blender?

Is the scale of your objects all set to 1-1-1?
by DzInLa
Fri Aug 18, 2023 8:24 pm
Forum: [FR]Modding
Topic: Effect mesh
Replies: 1
Views: 1929

Re: Effect mesh

Look at the original in GE and note the Shader used in the material.
by DzInLa
Thu Aug 17, 2023 8:53 pm
Forum: [EN] Modding
Topic: Crop duster mod
Replies: 135
Views: 47471

Re: Crop duster mod

Hi Zippyo,

Have you released your script for flying a helicopter sideways?
by DzInLa
Thu Aug 17, 2023 8:18 pm
Forum: [EN] General Discussion
Topic: FS22 Helicopter/Mavic controls
Replies: 1
Views: 1368

Re: FS22 Helicopter/Mavic controls

Did you check the Keybindings for the mod?
by DzInLa
Wed Aug 16, 2023 8:56 pm
Forum: [EN] Modding
Topic: Tension Belts - GE
Replies: 2
Views: 977

Re: Tension Belts - GE

The start and end points need to be on the same horizontal plain. The end point is a child of the start point so try moving only the start point.