Search found 49 matches
- by DzInLa
- Fri Apr 19, 2024 8:22 pm
- Forum: Allgemeine Diskussionen
- Topic: NEXAT Clone - Wide Span Vehicle System
- Replies: 39
- Views: 3363
Re: NEXAT Clone - Wide Span Vehicle System
Awesome work!
- by DzInLa
- Wed Dec 06, 2023 8:13 pm
- Forum: [DE] Modding
- Topic: IHC 554-844 Fronthydraulik
- Replies: 1
- Views: 2048
Re: IHC 554-844 Fronthydraulik
Look at an example XML file from a GIANTS in-game mod that has the option to add front hydraulics in the store.
- by DzInLa
- Mon Nov 13, 2023 4:08 am
- Forum: [DE] Modding
- Topic: Foliage Bending HILFE?
- Replies: 1
- Views: 1167
Re: Foliage Bending HILFE?
Your yOffset might be too high. Try starting at yOffset="0.05" and slowly bring it up.
Next try reversing the minZ & maxZ.
Next try reversing the minZ & maxZ.
- by DzInLa
- Sat Oct 14, 2023 5:36 am
- Forum: [DE] Modding
- Topic: Blender Exporter
- Replies: 2
- Views: 1203
Re: Blender Exporter
Hallo, ich hab mir den bisher nur mal kurz angeschaut. Von der Bedienung usw. hat sich zum Vorgänger nicht wirklich was verändert, das war ja auch in dem Video von der Farmcon schon zu sehen. Die Anleitung aus dem Modding Tut5 sollte also auch noch passen. Da will Giants aber immer noch Geld für ha...
- by DzInLa
- Fri Oct 13, 2023 4:28 am
- Forum: [DE] Modding
- Topic: Blender Exporter Plugin - Feedback
- Replies: 81
- Views: 80239
Re: Blender Exporter Plugin - Feedback
Hi zusammen. Seit den 5.10 gibt es den neuen Blender Exporter.... weiß schon jemand welche neuen Funktionen er hat und wie man sie richtig verwendet ..habe noch keine doku dazu gefunden. Canadian Eh! Change log ---------- 9.1.0 (04.10.2023) ------------------ -Fixed a bug with the cpu mesh setting ...
- by DzInLa
- Sat Sep 02, 2023 7:29 am
- Forum: [DE] Modding
- Topic: Blender Export Probleme
- Replies: 4
- Views: 1450
Re: Blender Export Probleme
Which i3d Exporter are you using?
Is the Closet the parent of the the Drawers in Blender?
Is the scale of your objects all set to 1-1-1?
Is the Closet the parent of the the Drawers in Blender?
Is the scale of your objects all set to 1-1-1?
- by DzInLa
- Fri Aug 18, 2023 8:24 pm
- Forum: [FR]Modding
- Topic: Effect mesh
- Replies: 1
- Views: 1834
Re: Effect mesh
Look at the original in GE and note the Shader used in the material.
- by DzInLa
- Thu Aug 17, 2023 8:53 pm
- Forum: [EN] Modding
- Topic: Crop duster mod
- Replies: 135
- Views: 47250
Re: Crop duster mod
Hi Zippyo,
Have you released your script for flying a helicopter sideways?
Have you released your script for flying a helicopter sideways?
- by DzInLa
- Thu Aug 17, 2023 8:18 pm
- Forum: [EN] General Discussion
- Topic: FS22 Helicopter/Mavic controls
- Replies: 1
- Views: 1350
Re: FS22 Helicopter/Mavic controls
Did you check the Keybindings for the mod?
- by DzInLa
- Wed Aug 16, 2023 8:56 pm
- Forum: [EN] Modding
- Topic: Tension Belts - GE
- Replies: 2
- Views: 958
Re: Tension Belts - GE
The start and end points need to be on the same horizontal plain. The end point is a child of the start point so try moving only the start point.
- by DzInLa
- Tue Jul 25, 2023 8:31 pm
- Forum: [EN] Modding
- Topic: Patch 1.11 (zFights)
- Replies: 0
- Views: 586
Patch 1.11 (zFights)
In the ChangeLog for PATCH 1.11 is the following line:
Anyone know what "zFights" refers to?Fixed some vehicle graphics (zFights, collisions, characters, decals)
- by DzInLa
- Wed Jul 05, 2023 8:52 pm
- Forum: [DE] Modding
- Topic: Skinned Meshes in Blender?
- Replies: 11
- Views: 3002
Re: Skinned Meshes in Blender?
Guy’s We’re trying to create a small tree trunk (3m), in Blender. When we put I3d into game, its not cuttable. Have you done this? Is there a video? I would look for a placeable Tree MOD that can be cut down and use it for reference. Here is one from FS19. https://www.modsls17.com/placeable-trees-v...
- by DzInLa
- Sun Jul 02, 2023 5:36 pm
- Forum: [DE] Modding
- Topic: Drehrichtung einer rotierenden Animation umkehren, von Rechtslauf auf Linkslauf
- Replies: 4
- Views: 902
Re: Drehrichtung einer rotierenden Animation umkehren, von Rechtslauf auf Linkslauf
Ich denk du musst rotSpeed="-30" setzen. rotAxis="1" bzw 2 oder 3 bestimmt über welche Achse es dreht. Lg Andreas If the "-30" does not work, the go into your i3d file in GIANTS EDITOR, rotate node="wasserrad" Y 180 , Freeze Transformation ROTATE for node=&qu...
- by DzInLa
- Sun Jul 02, 2023 5:23 pm
- Forum: [DE] Modding
- Topic: Skinned Meshes in Blender?
- Replies: 11
- Views: 3002
Re: Skinned Meshes in Blender?
There is a great Modding Tutorial from GIANTS that shows you how to create a Skinned Mesh.
https://www.farming-simulator.com/dlc-d ... d=fs22mt50
https://www.farming-simulator.com/dlc-d ... d=fs22mt50
- by DzInLa
- Thu Jun 29, 2023 8:24 pm
- Forum: [EN] Modding
- Topic: How to fix vehicle slipping in FS22?
- Replies: 2
- Views: 1260
Re: How to fix vehicle slipping in FS22?
I suggest you find a reference MOD xml that does what you want your mod to do.
Also look at the mass in your xlm file.
Also look at the mass in your xlm file.