Search found 61 matches

by s7davis
Wed Mar 20, 2019 5:20 am
Forum: Solved
Topic: [SOLVED] 1.3 PAtch Dedicated Server Repair Cost are bugged
Replies: 4
Views: 477

[SOLVED] 1.3 PAtch Dedicated Server Repair Cost are bugged

Was on our dedicated server and went to garage via P key then garage to repair my gear and saw that the gear to repair would cost an upsurd amount to repair. Could this be part of the Finance event lua happening or a glitch with the 1.3 patch?

https://photos.app.goo.gl/qmbb67KRiFS8KEvH6
by s7davis
Wed Mar 20, 2019 3:00 am
Forum: More Info required
Topic: [MORE INFO] 1.3 PAtch Dedicated Server Lua Error
Replies: 4
Views: 308

[MORE INFO] 1.3 PAtch Dedicated Server Lua Error

Good afternoon all below is a financeevent lua error that is now showing up on boot up of the game on a dedicated server. This didn't show up until the 1.3 patch came live. It shows this error for the exact number of farms we have on the map. 2019-03-19 18:52 dataS/scripts/events/FinanceStatsEvent.l...
by s7davis
Mon Nov 26, 2018 3:47 am
Forum: Legacy-Bug-Reports
Topic: Fs19 sell trigger glitch grain elevator
Replies: 2
Views: 500

Fs19 sell trigger glitch grain elevator

Hello giants not sure this is intentional or not but noticed that if you have multiple trailers attached to sell it will only recognize the last trailer trigger. So you will need to disconnect trailer to sell products in different trailers as perhaps collision on the trailer hitches. With the Wilson...
by s7davis
Fri Nov 23, 2018 5:01 pm
Forum: Legacy-Bug-Reports
Topic: FS19 Lode King Distinction and Grain Elevator Trigger
Replies: 0
Views: 270

FS19 Lode King Distinction and Grain Elevator Trigger

On the US map (Ravenport) the lode king distinction front mudguard and trailer legs that hold trailer up hit the floor of the grain elevator and cause it to get stuck and have to hitch and unhitch while going forward to get it unstuck. The Grain Elevator trigger was not working for both parts of the...
by s7davis
Fri Nov 23, 2018 2:43 am
Forum: Legacy-Bug-Reports
Topic: FS19 New Holland Combine 10.90 Lowers Header to low
Replies: 6
Views: 1498

Re: FS19 New Holland Combine 10.90 Lowers Header to low

Here's possible fix I found on another site. Did not try it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go to Farming Simulator 19\data\vehicles\newHolland\cr1090 Search for line: <rotationNode node="attacherJointsRot" upperRotation="-24 0 0" lowerRotation="20 0 0"/> Ch...
by s7davis
Thu Nov 22, 2018 3:46 pm
Forum: Legacy-Bug-Reports
Topic: FS19 New Holland Combine 10.90 Lowers Header to low
Replies: 6
Views: 1498

FS19 New Holland Combine 10.90 Lowers Header to low

When harvesting on a hill the New Holland Combine CR 10.90 seems to lower header too close to ground to where it is scraping the ground and gets stuck. Seems to happen on the fields that are hilly and trying to go up the hill and sideways on the field cause header is scraping ground it can not get e...
by s7davis
Tue Nov 20, 2018 3:20 am
Forum: Bug-Reports Archive
Topic: [SOLVED] FS19 Ravenport Map Mouse Event Lua Error
Replies: 2
Views: 533

[SOLVED] FS19 Ravenport Map Mouse Event Lua Error

Once again opened up map and got a mouse even lua error.

Here is the full error.

error running lua method 'mouseEvent'
dataS/scripts/gui/modhubcategoriesframe.lua (216) attempt to index local 'category' (a nil value)
by s7davis
Tue Nov 20, 2018 3:15 am
Forum: Bug-Reports Archive
Topic: [WON'T FIX] FS19 Ravenport Map BrushUS01 Transform Group Error
Replies: 1
Views: 190

[WON'T FIX] FS19 Ravenport Map BrushUS01 Transform Group Error

When I looked at log with Developer Control set to truen Ravenport map came up with a Warning: transform group 'brushUS01' has elements very far out from the cell edge (29.61% expansion)

Not really sure what that means but just wanted to post it.
by s7davis
Mon Nov 12, 2018 3:05 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2081
Views: 275163

Re: Farming Simulator 19: Farm like never before!

Can't people wait 14hrs until live stream. I'm sure they will show full garage in live streams
by s7davis
Tue Aug 21, 2018 7:33 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2081
Views: 275163

Re: Farming Simulator 19: Farm like never before!

lefe1 wrote:
Tue Aug 21, 2018 4:28 am
and we are getting the krone Big M.. YES!
I wouldn't get too happy yet that was only the Big M450 not the 500 but maybe they will have the 500. Or perhaps GTXMods will convert his mod over to 19. I haven't spoken with him in a few months.
by s7davis
Thu Aug 09, 2018 9:08 pm
Forum: [EN] News and Announcements
Topic: [Dev-Blog] New Mission System
Replies: 247
Views: 48219

Re: [Dev-Blog] New Mission System

@wildberry: Scroll down, down, down ... the article is interrupted by commercials ... http://www.computerbild.de/artikel/cbs-News-PS4-PC-Landwirtschafts-Simulator-19-Termin-Baufunktion-Multiplayer-19796417.html Ah, you're right, I thought it ended with the PS4 game thingie... woops *thumbsup* I wan...
by s7davis
Wed Aug 08, 2018 4:26 am
Forum: [EN] News and Announcements
Topic: Farming Simulator 19: Farm like never before!
Replies: 2081
Views: 275163

Re: Farming Simulator 19: Farm like never before!

Has anyone seen this article. It is in German but they talk more in depth of some of the fs19 features.


http://www.computerbild.de/artikel/cbs- ... 96417.html
by s7davis
Sun Aug 05, 2018 4:43 pm
Forum: [EN] News and Announcements
Topic: [Dev-Blog] New Mission System
Replies: 247
Views: 48219

Re: [Dev-Blog] New Mission System

Taking on a contract and having a helper do all of it makes absolutely no sense what so ever ... unless helpers in FS19 still needs a "baby sitter" ... :lol: We will find out in November I guess. I hope we'll get glimpse of the game in motion soon! Their will be glimpses of the game in 2 weeks. And...
by s7davis
Wed Jul 25, 2018 7:22 pm
Forum: [EN] News and Announcements
Topic: [Dev-Blog] Improved Farm Creation
Replies: 254
Views: 74917

Re: [Dev-Blog] Improved Farm Creation

In reply to the sheds and buildings in fs19. I am guessing it will be implemented not thru the map i3d but thru an xml file instead. But I think we all have to wait until more info comes out