Search found 9 matches

by dentonkarl
Mon Mar 29, 2021 9:39 pm
Forum: [EN] Modding
Topic: Seasons Mask FS17
Replies: 0
Views: 649

Seasons Mask FS17

Hi I am trying to edit the seasons mask on The West Coast (Fs17). I can see the ssSnowMask in GE but when I paint it, nothing happens. I was hoping to see the existing layer and be able to add/remove sections. In the map02 folder there is a seasons_mask.ggm rather than seasons_mask.png Is it possibl...
by dentonkarl
Sat Mar 13, 2021 8:20 am
Forum: [EN] Technical Support
Topic: Bales Undercover - Seasons
Replies: 1
Views: 467

Bales Undercover - Seasons

Hi
I added a new barn to the West Coast Map in Giants Editor. However straw and hay bales are disappearing from it. I presume it’s not seen as been under cover. Is there a giants editor option to make the barn class as under cover
Thanks
by dentonkarl
Fri Nov 27, 2020 10:35 pm
Forum: [EN] Modding
Topic: Multiple Same Animal Areas
Replies: 0
Views: 315

Multiple Same Animal Areas

Hi
Just wondering in Giants Editor (FS17) if it’s possible to great multiple areas for the same animal
EG 2 cow areas

Obviously in terms of nav mesh it’s possible but was wondering if it’s possible in terms of feeding / mucking out etc

Thanks
by dentonkarl
Sat Oct 24, 2020 4:52 pm
Forum: [EN] General Discussion
Topic: Sim Dashboard FS17
Replies: 1
Views: 768

Sim Dashboard FS17

Hi
According to Sim Dashboard website only FS19 is compatible. However has anyone got FS17 working with Sim Dashboard?
Thanks
by dentonkarl
Thu Oct 22, 2020 9:59 pm
Forum: [EN] General Discussion
Topic: Headland Button
Replies: 10
Views: 1040

Headland Button

Hi
I’m wondering if there is a mod for FS17 that when you get to the headland you can press 1 button and it performs various actions like real life

EG press button and cruise slows down plough lifts, turns over ?

Thanks
by dentonkarl
Sun Aug 02, 2020 11:17 am
Forum: ModHub Bug Reports
Topic: FS17 Lizard Big Bag Bug
Replies: 0
Views: 529

FS17 Lizard Big Bag Bug

Hi

I have a problem with the Lizard big bag for FS17 as shown in the image. Does anyone have any ideas please


Image
by dentonkarl
Tue Feb 18, 2020 5:41 pm
Forum: [EN] Modding
Topic: [FS17] Passenger Script on Mods
Replies: 3
Views: 1281

Re: [FS17] Passenger Script on Mods

Perfect. Thanks for that.
Do they need to be configured in passenger seats.xml too?
For the contractor mod.xml I’m presuming they need to be added to the one in the mods folder and the one in the save game folder? Can the mods stay inside the .zip or do they need to be extracted?
Many thanks
by dentonkarl
Mon Jan 27, 2020 12:17 pm
Forum: [EN] Modding
Topic: [FS17] Passenger Script on Mods
Replies: 3
Views: 1281

[FS17] Passenger Script on Mods

Hi I have just downloaded contractor mod but having a few issues. It works fine on default vehicles and they get in as a passenger but not on any mods. At first I thought it was the mod (Land Rover defender) but it turns out it’s all of them even though they have the passenger scripts built in. The ...
by dentonkarl
Sat Aug 24, 2013 9:09 pm
Forum: [LS13]English-Forum
Topic: Courseplay Not Loading Newbie
Replies: 2
Views: 1256

Courseplay Not Loading Newbie

Hello I've just tried to use courseplay for the first time. Downloaded it as per instructions and copied zip file to mods folder. When I load up the game it appears fine in the mods list. However, when I press the button to active the HUD nothing happens. The game log is below. There is one line tha...