Search found 9 matches
Search found 9 matches
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- by dentonkarl
- Mon Mar 29, 2021 9:39 pm
- Forum: [EN] Modding
- Topic: Seasons Mask FS17
- Replies: 0
- Views: 649
Seasons Mask FS17
Hi I am trying to edit the seasons mask on The West Coast (Fs17). I can see the ssSnowMask in GE but when I paint it, nothing happens. I was hoping to see the existing layer and be able to add/remove sections. In the map02 folder there is a seasons_mask.ggm rather than seasons_mask.png Is it possibl...
- by dentonkarl
- Sat Mar 13, 2021 8:20 am
- Forum: [EN] Technical Support
- Topic: Bales Undercover - Seasons
- Replies: 1
- Views: 467
Bales Undercover - Seasons
Hi
I added a new barn to the West Coast Map in Giants Editor. However straw and hay bales are disappearing from it. I presume it’s not seen as been under cover. Is there a giants editor option to make the barn class as under cover
Thanks
I added a new barn to the West Coast Map in Giants Editor. However straw and hay bales are disappearing from it. I presume it’s not seen as been under cover. Is there a giants editor option to make the barn class as under cover
Thanks
- by dentonkarl
- Fri Nov 27, 2020 10:35 pm
- Forum: [EN] Modding
- Topic: Multiple Same Animal Areas
- Replies: 0
- Views: 315
Multiple Same Animal Areas
Hi
Just wondering in Giants Editor (FS17) if it’s possible to great multiple areas for the same animal
EG 2 cow areas
Obviously in terms of nav mesh it’s possible but was wondering if it’s possible in terms of feeding / mucking out etc
Thanks
Just wondering in Giants Editor (FS17) if it’s possible to great multiple areas for the same animal
EG 2 cow areas
Obviously in terms of nav mesh it’s possible but was wondering if it’s possible in terms of feeding / mucking out etc
Thanks
- by dentonkarl
- Sat Oct 24, 2020 4:52 pm
- Forum: [EN] General Discussion
- Topic: Sim Dashboard FS17
- Replies: 1
- Views: 768
Sim Dashboard FS17
Hi
According to Sim Dashboard website only FS19 is compatible. However has anyone got FS17 working with Sim Dashboard?
Thanks
According to Sim Dashboard website only FS19 is compatible. However has anyone got FS17 working with Sim Dashboard?
Thanks
- by dentonkarl
- Thu Oct 22, 2020 9:59 pm
- Forum: [EN] General Discussion
- Topic: Headland Button
- Replies: 10
- Views: 1040
Headland Button
Hi
I’m wondering if there is a mod for FS17 that when you get to the headland you can press 1 button and it performs various actions like real life
EG press button and cruise slows down plough lifts, turns over ?
Thanks
I’m wondering if there is a mod for FS17 that when you get to the headland you can press 1 button and it performs various actions like real life
EG press button and cruise slows down plough lifts, turns over ?
Thanks
- by dentonkarl
- Sun Aug 02, 2020 11:17 am
- Forum: ModHub Bug Reports
- Topic: FS17 Lizard Big Bag Bug
- Replies: 0
- Views: 529
FS17 Lizard Big Bag Bug
Hi
I have a problem with the Lizard big bag for FS17 as shown in the image. Does anyone have any ideas please
I have a problem with the Lizard big bag for FS17 as shown in the image. Does anyone have any ideas please
- by dentonkarl
- Tue Feb 18, 2020 5:41 pm
- Forum: [EN] Modding
- Topic: [FS17] Passenger Script on Mods
- Replies: 3
- Views: 1281
Re: [FS17] Passenger Script on Mods
Perfect. Thanks for that.
Do they need to be configured in passenger seats.xml too?
For the contractor mod.xml I’m presuming they need to be added to the one in the mods folder and the one in the save game folder? Can the mods stay inside the .zip or do they need to be extracted?
Many thanks
Do they need to be configured in passenger seats.xml too?
For the contractor mod.xml I’m presuming they need to be added to the one in the mods folder and the one in the save game folder? Can the mods stay inside the .zip or do they need to be extracted?
Many thanks
- by dentonkarl
- Mon Jan 27, 2020 12:17 pm
- Forum: [EN] Modding
- Topic: [FS17] Passenger Script on Mods
- Replies: 3
- Views: 1281
[FS17] Passenger Script on Mods
Hi I have just downloaded contractor mod but having a few issues. It works fine on default vehicles and they get in as a passenger but not on any mods. At first I thought it was the mod (Land Rover defender) but it turns out it’s all of them even though they have the passenger scripts built in. The ...
- by dentonkarl
- Sat Aug 24, 2013 9:09 pm
- Forum: [LS13]English-Forum
- Topic: Courseplay Not Loading Newbie
- Replies: 2
- Views: 1256
Courseplay Not Loading Newbie
Hello I've just tried to use courseplay for the first time. Downloaded it as per instructions and copied zip file to mods folder. When I load up the game it appears fine in the mods list. However, when I press the button to active the HUD nothing happens. The game log is below. There is one line tha...
Search found 9 matches
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