Search found 48 matches

by John T.
Fri Dec 07, 2018 4:20 pm
Forum: Legacy-Bug-Reports
Topic: Harvesting Contract Field 13 Header preventing harvesting
Replies: 3
Views: 156

Re: Harvesting Contract Field 13 Header preventing harvesting

SO glad I found this thread... thought I was going nuts in a contract to harvest field 11. now that I see it's known about I can struggle through this contract with the assurance that it will be corrected at some point :)
by John T.
Sat Dec 01, 2018 8:14 am
Forum: [EN] General Discussion
Topic: ESC. menu bug
Replies: 0
Views: 134

ESC. menu bug

I was looking at all the new information in the start menu and happened upon a bug in the help section. in "Icons Part 2" ,Icon 5 is clearly the puzzle piece for mating up say a combine and header but in the list "9" is repeated " Maximum working speed...." :oops:
by John T.
Sat Feb 11, 2017 4:50 am
Forum: [LS17]English-Forum
Topic: patch 1.4 causing problems ?
Replies: 4
Views: 1231

Re: patch 1.4 causing problems ?

GIANTS Engine Runtime 7.0.0 (14096) 64bit (Build Date: Jan 26 2017) Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2017 Main System jhbv lkj.lkl;o...
by John T.
Fri Feb 10, 2017 8:50 pm
Forum: [LS17]English-Forum
Topic: patch 1.4 causing problems ?
Replies: 4
Views: 1231

patch 1.4 causing problems ?

I just updated to 1.4 and now my game lags severely :( I checked the log and found this Validity check failed in TransformGroup_localToWorld: ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp (3081): !MathUtil::isNaN(pArgs->arg[0].f) LUA call stack: dataS/scripts/vehicles/specializations/Tensio...
by John T.
Tue Nov 22, 2016 2:06 am
Forum: [LS17]English-Forum
Topic: My top 3 favorites......
Replies: 30
Views: 2474

Re: My top 3 favorites......

Not having to tab through all your vehicles is a great feature but what sells VEGS for me is being able to place equipment into functional groups. One group for harvesting, one for bailing and another for bailing are but a few examples. A particular piece of equipment can only be in one group but i...
by John T.
Mon Nov 21, 2016 10:48 am
Forum: [LS17]English-Forum
Topic: My top 3 favorites......
Replies: 30
Views: 2474

Re: My top 3 favorites......

Ahh ty both for quick reply. I've never used it, never felt a need for it. It can be better than tabbing through all your vehicles, That being said ... going to the map menu you can zoom in and highlight the vehicle you want and enter it from there but it can still be a little quicker to use "VEGS"...
by John T.
Tue Nov 15, 2016 7:24 pm
Forum: [LS17]English-Forum
Topic: Help!! Barley into silage
Replies: 16
Views: 2631

Re: Help!! Barley into silage

Correct me if im wrong But I'm pretty sure with a forage harvested and the easy collect (3 meter) header. You can use a regular harvested to collect the barley and the forage harvester to collect the straw swath and doing so it turns the straw swath in to chaff which can then be dumped into the sil...
by John T.
Tue Nov 15, 2016 7:20 pm
Forum: [LS17]English-Forum
Topic: Missing vehicles
Replies: 6
Views: 865

Re: Missing vehicles

I ran into a mod " john deere 8530 " that deletes all the " owned " equipment upon saving
by John T.
Tue Nov 15, 2016 10:58 am
Forum: [LS17]English-Forum
Topic: Game Save Issue that i just had.
Replies: 6
Views: 628

Re: Game Save Issue that i just had.

I seen this mod but haven't tried it yet "AutoSave Mod v2.0" http://www.modhub.us/farming-simulator- ... -mod-v2-0/ , maybe give that a try
by John T.
Mon Nov 14, 2016 6:20 am
Forum: [LS17]English-Forum
Topic: update 1.3 bunkers
Replies: 54
Views: 5466

Re: update 1.3 bunkers

Cajunwolf "use the silage fork to move silage towards the conveyor to keep it fed when selling" I'm a little confused (not hard with me knowing me LOL) when you open a bunker it only opens at one end doesn't it ? If you could please tack on a quick video ;)
by John T.
Mon Nov 14, 2016 12:04 am
Forum: [LS17]English-Forum
Topic: update 1.3 bunkers
Replies: 54
Views: 5466

Re: update 1.3 bunkers

Bosbouwerd Great to know :-D . Then after that I'll just edit the xml for the money lost in the shed purchase
by John T.
Sun Nov 13, 2016 8:06 pm
Forum: [LS17]English-Forum
Topic: update 1.3 bunkers
Replies: 54
Views: 5466

Re: update 1.3 bunkers

For me the wall problem is only partly solved. If i dump something new against the walls of the storage sheds ik can scoop it up perfectly. But the 'old' stuff that is stuck in the walls won't come out. On my test save 'old' silage does come out. Is that because it's inside a bunker silo could it b...
by John T.
Sat Nov 12, 2016 10:35 pm
Forum: [LS17]English-Forum
Topic: update 1.3 issue
Replies: 16
Views: 2597

Re: update 1.3 issue

man that would be a real pain in the .......... eye socket :)
by John T.
Sat Nov 12, 2016 10:28 pm
Forum: [LS17]English-Forum
Topic: question how could i rest an item in FS17
Replies: 16
Views: 1136

Re: question how could i rest an item in FS17

Rico4v4 wrote:It's not a bug, you were probably 'in' your truck. You can't reset a vehicle that your farmer is inside.
Wow Great to know thank you, that's one of those things that would totally slip my mind :blushnew:
by John T.
Sat Nov 12, 2016 9:27 pm
Forum: [LS17]English-Forum
Topic: question how could i rest an item in FS17
Replies: 16
Views: 1136

Re: question how could i rest an item in FS17

thanks alucaard and hun3