Search found 2433 matches
- by Noraf
- Thu Aug 27, 2026 11:42 am
- Forum: PC/Mac
- Topic: need help with downloaded mods
- Replies: 3
- Views: 1724
Re: need help with downloaded mods
Have a look here
- by Noraf
- Sun Aug 23, 2026 8:37 am
- Forum: Basegame
- Topic: Suggestions for a update
- Replies: 16
- Views: 5189
Re: Suggestions for a update
They have tested with 4x map on consoles for several versions of the game, even had one out for a short time, but there have, so far, been unsolvable issues. One of them have been the savegame issue. Not being able to save the game wil soon be an issue for players
- by Noraf
- Sat Aug 08, 2026 8:56 pm
- Forum: PC/Mac
- Topic: Bugtracker
- Replies: 3
- Views: 465
Re: Bugtracker
They have a rather strange set of statuses I think....
Feels like they go from new to closed/complete. Not trough a lot of stages in between
Feels like they go from new to closed/complete. Not trough a lot of stages in between
- by Noraf
- Sat Aug 08, 2026 8:54 pm
- Forum: PC/Mac
- Topic: allow create fields
- Replies: 11
- Views: 1007
Re: allow create fields
How-to on posting the log in my signature
Also, is the 0low the selected equipment?
Also, is the 0low the selected equipment?
- by Noraf
- Sat Aug 08, 2026 8:49 pm
- Forum: Basegame
- Topic: I cant detach (or attach when i want) header trailers from combine or tractor on fs25
- Replies: 1
- Views: 449
Re: I cant detach (or attach when i want) header trailers from combine or tractor on fs25
Is the trailer the selected equipment?
- by Noraf
- Sat Aug 08, 2026 8:47 pm
- Forum: Basegame
- Topic: Reporting an issue
- Replies: 36
- Views: 3991
Re: Reporting an issue
If you tried without mods, can you post that loggile?
Easiest way to run without mods is to rename the modsfolder.
Keep in mind that nit selecting mods on savegame start does not equal a modfree game. The game reads all mods at startup, so your mods folder needs to be empty on game start.
Easiest way to run without mods is to rename the modsfolder.
Keep in mind that nit selecting mods on savegame start does not equal a modfree game. The game reads all mods at startup, so your mods folder needs to be empty on game start.
Re: ticket
Have you can read the blogpost linked in my signature?
Re: ticket
They have gotten a read/unread status on the tickets now?
Usually you will not get an acknowledgement of the ticket before they are done with it, and its getting closed, with or without a solution. Though in some cases they might reach out for additional information.
Usually you will not get an acknowledgement of the ticket before they are done with it, and its getting closed, with or without a solution. Though in some cases they might reach out for additional information.
- by Noraf
- Sat Jul 11, 2026 6:37 pm
- Forum: Basegame
- Topic: New brands.
- Replies: 2
- Views: 1803
Re: New brands.
Ford is in the game?
If you mean Ford cars, yeah, probably not going to happend.
They have a podcast series they aired earlier, where they talked a bit about the process of getting a new brand in to the game, worth listening too.
It's been a while, but it might have been the agi episode
If you mean Ford cars, yeah, probably not going to happend.
They have a podcast series they aired earlier, where they talked a bit about the process of getting a new brand in to the game, worth listening too.
It's been a while, but it might have been the agi episode
- by Noraf
- Wed Jul 08, 2026 11:41 pm
- Forum: Mods
- Topic: Moduhub xerion 2500 crashing
- Replies: 6
- Views: 2308
Re: Moduhub xerion 2500 crashing
Do you mind posting a log for when it crashes, and you only have the 2500 in the modsfolder?
Do remember that the game does read all mods in the modsfolder, not just the ones you select at savegame start
Do remember that the game does read all mods in the modsfolder, not just the ones you select at savegame start
- by Noraf
- Tue Jun 16, 2026 6:43 pm
- Forum: Mods
- Topic: Kingmods.net is a bad site?
- Replies: 5
- Views: 1159
Re: Kingmods.net is a bad site?
They where a better site a few years ago. Though I haven't been using it the last couple of years, after they had cracked dlc content on there
Re: so giants, how many of these are you working on?
Well, every one of those that has to do with mods can be removed, not on Giants to fix.
Are issues reported in 24 still an issue?
Are these correctly reported?
Are issues reported in 24 still an issue?
Are these correctly reported?
- by Noraf
- Sun May 31, 2026 1:22 pm
- Forum: PC/Mac
- Topic: Mod Issues
- Replies: 1
- Views: 1613
Re: Mod Issues
Post your logfile if you dont mind
(How-to in my signature)
(How-to in my signature)
- by Noraf
- Fri May 08, 2026 9:43 pm
- Forum: Basegame
- Topic: Grass bales to hay ?
- Replies: 3
- Views: 2906
Re: Grass bales to hay ?
Do you have enough silage then? If not, a wrapper will be good then, and just remember to make hay next.
[R you can dump them into a feed mixer, and empty it in strings in a suitable place, then run a tedder over it to get hay. Then windrow and bale
[R you can dump them into a feed mixer, and empty it in strings in a suitable place, then run a tedder over it to get hay. Then windrow and bale
- by Noraf
- Mon Apr 20, 2026 3:31 pm
- Forum: Basegame
- Topic: What do you do when you chop down a forest?
- Replies: 2
- Views: 9038
Re: What do you do when you chop down a forest?
It's highly dependable on a couple of things.
Firstly the need for the farm, then the suitability of the land. Some forrested areas are not very suitable to become fields, some are perfect for it, and some are good for building on.
On a side note, I seldom fully clear a forrest, though in steady ...
Firstly the need for the farm, then the suitability of the land. Some forrested areas are not very suitable to become fields, some are perfect for it, and some are good for building on.
On a side note, I seldom fully clear a forrest, though in steady ...