Search found 2433 matches

by Noraf
Thu Aug 27, 2026 11:42 am
Forum: PC/Mac
Topic: need help with downloaded mods
Replies: 3
Views: 1724

Re: need help with downloaded mods

Have a look here
by Noraf
Sun Aug 23, 2026 8:37 am
Forum: Basegame
Topic: Suggestions for a update
Replies: 16
Views: 5189

Re: Suggestions for a update

They have tested with 4x map on consoles for several versions of the game, even had one out for a short time, but there have, so far, been unsolvable issues. One of them have been the savegame issue. Not being able to save the game wil soon be an issue for players
by Noraf
Sat Aug 08, 2026 8:56 pm
Forum: PC/Mac
Topic: Bugtracker
Replies: 3
Views: 465

Re: Bugtracker

They have a rather strange set of statuses I think....
Feels like they go from new to closed/complete. Not trough a lot of stages in between
by Noraf
Sat Aug 08, 2026 8:54 pm
Forum: PC/Mac
Topic: allow create fields
Replies: 11
Views: 1007

Re: allow create fields

How-to on posting the log in my signature

Also, is the 0low the selected equipment?
by Noraf
Sat Aug 08, 2026 8:47 pm
Forum: Basegame
Topic: Reporting an issue
Replies: 36
Views: 3991

Re: Reporting an issue

If you tried without mods, can you post that loggile?
Easiest way to run without mods is to rename the modsfolder.
Keep in mind that nit selecting mods on savegame start does not equal a modfree game. The game reads all mods at startup, so your mods folder needs to be empty on game start.
by Noraf
Wed Jul 29, 2026 12:01 pm
Forum: PC/Mac
Topic: ticket
Replies: 10
Views: 867

Re: ticket

Have you can read the blogpost linked in my signature?
by Noraf
Fri Jul 24, 2026 1:30 pm
Forum: PC/Mac
Topic: ticket
Replies: 10
Views: 867

Re: ticket

They have gotten a read/unread status on the tickets now?

Usually you will not get an acknowledgement of the ticket before they are done with it, and its getting closed, with or without a solution. Though in some cases they might reach out for additional information.
by Noraf
Sat Jul 11, 2026 6:37 pm
Forum: Basegame
Topic: New brands.
Replies: 2
Views: 1803

Re: New brands.

Ford is in the game?
If you mean Ford cars, yeah, probably not going to happend.

They have a podcast series they aired earlier, where they talked a bit about the process of getting a new brand in to the game, worth listening too.
It's been a while, but it might have been the agi episode
by Noraf
Wed Jul 08, 2026 11:41 pm
Forum: Mods
Topic: Moduhub xerion 2500 crashing
Replies: 6
Views: 2308

Re: Moduhub xerion 2500 crashing

Do you mind posting a log for when it crashes, and you only have the 2500 in the modsfolder?

Do remember that the game does read all mods in the modsfolder, not just the ones you select at savegame start
by Noraf
Tue Jun 16, 2026 6:43 pm
Forum: Mods
Topic: Kingmods.net is a bad site?
Replies: 5
Views: 1159

Re: Kingmods.net is a bad site?

They where a better site a few years ago. Though I haven't been using it the last couple of years, after they had cracked dlc content on there
by Noraf
Mon Jun 15, 2026 5:35 pm
Forum: PC/Mac
Topic: nope
Replies: 3
Views: 3299

Re: so giants, how many of these are you working on?

Well, every one of those that has to do with mods can be removed, not on Giants to fix.
Are issues reported in 24 still an issue?
Are these correctly reported?
by Noraf
Sun May 31, 2026 1:22 pm
Forum: PC/Mac
Topic: Mod Issues
Replies: 1
Views: 1613

Re: Mod Issues

Post your logfile if you dont mind
(How-to in my signature)
by Noraf
Fri May 08, 2026 9:43 pm
Forum: Basegame
Topic: Grass bales to hay ?
Replies: 3
Views: 2906

Re: Grass bales to hay ?

Do you have enough silage then? If not, a wrapper will be good then, and just remember to make hay next.
[R you can dump them into a feed mixer, and empty it in strings in a suitable place, then run a tedder over it to get hay. Then windrow and bale
by Noraf
Mon Apr 20, 2026 3:31 pm
Forum: Basegame
Topic: What do you do when you chop down a forest?
Replies: 2
Views: 9038

Re: What do you do when you chop down a forest?

It's highly dependable on a couple of things.
Firstly the need for the farm, then the suitability of the land. Some forrested areas are not very suitable to become fields, some are perfect for it, and some are good for building on.
On a side note, I seldom fully clear a forrest, though in steady ...