Search found 84 matches

by Shadow_ASP
Mon Apr 13, 2020 10:37 am
Forum: [EN] Mobile
Topic: Resetting vehicles and equipment
Replies: 1
Views: 977

Resetting vehicles and equipment

I managed to lock my tractor and trailer between a fence and some trees. I didnt see the fence as it was during night and the driving lights in this game is a joke. I'm not about to sell the tractor and trailer. I just spent money buying 1M ingame currency to get that tractor and a real combine. Wha...
by Shadow_ASP
Thu Nov 22, 2018 8:43 pm
Forum: Legacy-Bug-Reports
Topic: Loss of camera control after operating a front loader attachment
Replies: 11
Views: 1112

Re: Loss of camera control after operating a front loader attachment

To be on the safe side you can always just delete ..\My Games\FarmingSimulator2019\inputBinding.xml
It will be regenerated with default settings the next time the game is run.
by Shadow_ASP
Wed Nov 21, 2018 8:24 pm
Forum: Legacy-Bug-Reports
Topic: Loss of camera control after operating a front loader attachment
Replies: 11
Views: 1112

Re: Loss of camera control after operating a front loader attachment

I have found that it happens in any vehicle if you press LB and move the right stick. Even harvesters. :frown: It appears to be an issue with all analogue axis combined with left or right shoulder-button. My workaround to get the camera working again is simply to exit the vehicle and re-enter. That...
by Shadow_ASP
Wed Nov 29, 2017 6:54 am
Forum: [EN] Modding
Topic: How do I change the Turning radius on a modded tractor
Replies: 6
Views: 2613

Re: How do I change the Turning radius on a modded tractor

If you can post the content of the XML here I will change it for you.
by Shadow_ASP
Wed Nov 29, 2017 6:50 am
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

I also got it to load in GE. The difference between this and the unaltered map is that now I see far-clipping in the graphics. When I start a new game I see thousands of LUA-errors untill finally the map has loaded. Everything appears to be normal untill I board a vehicle. Then Im getting a endless ...
by Shadow_ASP
Tue Nov 28, 2017 10:20 am
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

I have a feeling I didnt export the data from Knezmost then. I selected everything except terrain in the scenegraph and chose export with files but not parent dirs and saved to a separate folder not inside where I exported the GCV data. Then opened the GCV i3d (blank image with only terrain in scene...
by Shadow_ASP
Tue Nov 28, 2017 9:46 am
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

BulletBill83 wrote: If its loading the GCV terrain then you didn't copy the mod maps density files across properly
What files or selections in GE do I copy/select?
by Shadow_ASP
Tue Nov 28, 2017 7:00 am
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

BulletBill83 wrote:Check the Knezmost map you want to add sugarCane to doesn't use the map02 folder instead for all the density files.

It all depends on what default map was used originally to make it.

map01 only is from GCV if it has map02 as well this was from sosnovka instead.
Knezmost only use map01.
by Shadow_ASP
Mon Nov 27, 2017 7:24 pm
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

As has already been said, Select and export the terrain only, and save it off into a new mod map folder: Make new folder, and then new subfolder inside called "maps", export terrain to there and save .i3d, make sure the .i3d file has the same name as your current mod map.i3d. I opened up ...
by Shadow_ASP
Sun Nov 26, 2017 9:49 am
Forum: [EN] Modding
Topic: How to add sugarcane to map mod
Replies: 18
Views: 6959

Re: How to add sugarcane to map mod

I'm looking for an easier way, however I just exported a new mod sample map after the update, then I deleted everything but the sun and terrain. Then I exported everything from my map but the terrain and sun. I imported it to the new map, copied all my map01 files, mod desc, map01.xml ext.... Then ...
by Shadow_ASP
Sun Nov 13, 2016 3:43 pm
Forum: [LS17]English-Forum
Topic: FS15 to 17 Maps
Replies: 1
Views: 537

Re: FS15 to 17 Maps

Hagenstedt Revised v2 and Norgeholm 2017 are at the top of my wishlist. A merge of those two and Goldcrest would be my dream-map :D
by Shadow_ASP
Sat Nov 05, 2016 3:59 am
Forum: [LS17]English-Forum
Topic: Disable engine automatic off
Replies: 34
Views: 16886

Re: Disable engine automatic off

Just go into gamesettings.xml and change the value on motorstoptimerduration. Think default is 300 or something. Changed mine to a higher value and engines never turnoff. Good luck Awesome. Thanks for the tip. *thumbsup* The deafault value was 30. Dont know how long that is (its not 30 seconds, tha...
by Shadow_ASP
Fri Nov 04, 2016 12:09 am
Forum: [LS17]English-Forum
Topic: Disable engine automatic off
Replies: 34
Views: 16886

Re: Disable engine automatic off

You must be going a VERY VERY long way away from the vehicle for it to shut off. The reason is you are essentially going far enough away for the vehicle to not be rendered at all, then when coming back your vehicle "respawns" albeit with the engine off. Best practice ... keep your operati...
by Shadow_ASP
Thu Nov 03, 2016 12:38 pm
Forum: [LS17]English-Forum
Topic: CoursePlay - Is this legit?
Replies: 10
Views: 1893

Re: CoursePlay - Is this legit?

Legit or not, nothing is stopping any of us from testing it for ourselves. Atleast I'm anxious to try it out.
by Shadow_ASP
Thu Nov 03, 2016 12:36 pm
Forum: [LS17]English-Forum
Topic: Disable engine automatic off
Replies: 34
Views: 16886

Re: Disable engine automatic off

PC? Console? On PC-Steam I only have this when moving very far away from the vehicle. When I switch to a vehicle closeby they keep running. How far is fetching another vehicle? PC here too. Distance can be anything from 100meters+ I guess ? You discovered a problem, that no one could be able to ima...