Search found 34 matches
- by Ntone
- Sun Dec 29, 2019 8:43 pm
- Forum: [EN] Modding
- Topic: Removing fruit types
- Replies: 3
- Views: 1130
Re: Removing fruit types
If you're trying to get rid of it to use the map, in 17 you had to look for something in the line that said "heap type true" and change it to false. Or something like that. I haven't messed with it in 19 so I'm not sure if it's the same or not I managed to remove them and change the multi...
- by Ntone
- Sun Dec 29, 2019 8:42 pm
- Forum: [EN] Modding
- Topic: Removing fruit types
- Replies: 3
- Views: 1130
Re: Removing fruit types
2019-12-29 20:30 Error: i3d 'C:/Users/ntone/Documents/My Games/FarmingSimulator2019/mods/Hectares/maps/newFruits/fillPlanes/particle_materialHolder.i3d' could not be found. 2019-12-29 20:30 ERROR: i3d file maps/newFruits/fillPlanes/particle_materialHolder.i3d not found 2019-12-29 20:30 LUA call stac...
- by Ntone
- Sun Dec 29, 2019 8:16 pm
- Forum: [EN] Modding
- Topic: Removing fruit types
- Replies: 3
- Views: 1130
Re: Removing fruit types
2019-12-29 20:13 Warning: Unknown fruitType 'millet' for MaterialUtil.onCreateCutterEffect 2019-12-29 20:13 Warning: Unknown fruitType 'rye' for MaterialUtil.onCreateCutterEffect 2019-12-29 20:13 Warning: Unknown fruitType 'clover' for MaterialUtil.onCreateCutterEffect 2019-12-29 20:13 Warning: Unkn...
- by Ntone
- Sun Dec 29, 2019 8:07 pm
- Forum: [EN] Modding
- Topic: Removing fruit types
- Replies: 3
- Views: 1130
Removing fruit types
Any pointers on how to remove additional fruit types on a map?
I tried it by deleting lines in maps_fruitTypes.xml but ended up with a bunch of errors...
I tried it by deleting lines in maps_fruitTypes.xml but ended up with a bunch of errors...
- by Ntone
- Wed Dec 11, 2019 12:14 pm
- Forum: [EN] Modding
- Topic: Map lagging + error addRequiredCropType
- Replies: 4
- Views: 1001
Re: Map lagging + error addRequiredCropType
I used the converter, and now i have png files. How do I convert/get them back as grle?
- by Ntone
- Tue Dec 10, 2019 8:52 am
- Forum: [EN] Modding
- Topic: Map lagging + error addRequiredCropType
- Replies: 4
- Views: 1001
Re: Map lagging + error addRequiredCropType
Apparently it's the grle files that aren't the right size. I found a forumpost on how to change them (delete them, GE will make new one's...) but that messed things up.
- by Ntone
- Mon Dec 09, 2019 8:48 pm
- Forum: [EN] Modding
- Topic: Map lagging + error addRequiredCropType
- Replies: 4
- Views: 1001
Map lagging + error addRequiredCropType
Working on a map, based on the Sample Modmap 4x by Cazz64. When playing/testing, the game lags like hell. In my logfile i've got like thousands of errorlines "Error: addRequiredCropType foliage must match the size of the ground terrain detail." All _weight.png files are 4096*4096 Anybody g...
- by Ntone
- Sun Dec 08, 2019 8:40 pm
- Forum: [EN] Modding
- Topic: Error from a modded map
- Replies: 1
- Views: 774
Re: Error from a modded map
No solution for this?
My map, based on the same map as above, "hangs"/lags continuously, I'm guessing the error has something to do with it...
My map, based on the same map as above, "hangs"/lags continuously, I'm guessing the error has something to do with it...
- by Ntone
- Mon Dec 02, 2019 10:19 pm
- Forum: [EN] Modding
- Topic: Terrain info layer paint mode -> rainbow
- Replies: 5
- Views: 950
Re: Terrain info layer paint mode -> rainbow
I thjink i found the solution.... loading map as we speak
- by Ntone
- Mon Dec 02, 2019 9:54 pm
- Forum: [EN] Modding
- Topic: Terrain info layer paint mode -> rainbow
- Replies: 5
- Views: 950
Re: Terrain info layer paint mode -> rainbow
https://pastebin.com/M7afJu3m -> This is my mapDE_farmlands.xml. As seen in other maps... But i noticed in GE that there is a difference in my "grass". The light coloured is not tillable, the dark coloured is tillable. No idea what's the difference or something. https://i.ibb.co/nkS3rdy/GE...
- by Ntone
- Sun Dec 01, 2019 6:31 pm
- Forum: [EN] Modding
- Topic: Terrain info layer paint mode -> rainbow
- Replies: 5
- Views: 950
Re: Terrain info layer paint mode -> rainbow
No idea what i wanted to do back then... But, I was just testing my mpa i'm making, and something strange happened. I wanted a helper to cultivate my field, but got a message that helper was done working, without doing anything... I drove a bit myself, and noticed that I could cultivate everywhere.....
- by Ntone
- Sat Nov 23, 2019 3:31 pm
- Forum: [EN] Modding
- Topic: Terrain info layer paint mode -> rainbow
- Replies: 5
- Views: 950
Terrain info layer paint mode -> rainbow
No idea what is happening, but when I switch to Terrain info layer paint mode, my map turns into a rainbow...
Anybody that can explain?
https://imgshare.io/images/2019/11/23/N ... 5dafa5.jpg
Anybody that can explain?
https://imgshare.io/images/2019/11/23/N ... 5dafa5.jpg
- by Ntone
- Sat Jan 05, 2019 6:16 pm
- Forum: [EN] Technical Support
- Topic: Placeables not working in modmap
- Replies: 0
- Views: 542
Placeables not working in modmap
I made my own map and as I'm testing, I noticed that placeables don't do as they should * after placing/buying, no money is withdrawn from my account * I can't empty my silage trailer in the silo's * Jenz HEM700 doesn't work. Also, I bought a cowshed and was able to place it. However, I wasn't able ...
- by Ntone
- Sat Jan 05, 2019 5:38 pm
- Forum: [EN]WIP_Mods
- Topic: [EN][FS19] Farmer Toine map WIP
- Replies: 0
- Views: 1698
[EN][FS19] Farmer Toine map WIP
So, I made my own first map! Still WIP, but i was wondering if anybody wants to help with testing and debugging...
- by Ntone
- Fri Oct 12, 2018 11:04 pm
- Forum: [EN] Modding
- Topic: [FS19] Map modding
- Replies: 0
- Views: 572
[FS19] Map modding
I was working on an FS17 map.
Will it work on FS19?
Will it work on FS19?