Search found 18 matches

by Jeytav
Thu Feb 14, 2019 3:35 pm
Forum: [EN] General Discussion
Topic: Getting tired of tab-ing through the vehicles
Replies: 46
Views: 1499

Re: Getting tired of tab-ing through the vehicles

I would be happy with an addition of a ”ctrl+tab” that only tabs between vehicles which has the engine running! Vehicles will turn off automatically if left idle for a certain amount of time(this can be changed in one of the game xml's) so that would render this option useless. The easiest and best...
by Jeytav
Wed Feb 13, 2019 7:01 pm
Forum: [EN] General Discussion
Topic: About mods in testing
Replies: 18
Views: 968

Re: About mods in testing

As soon as the find the right people for the QA job openings you'll see a lot more mods in testing and mods being released, but until then this is how it's going to be. Also it's important to remember that giants are not only testing mods to make sure they are as good as they can be(with some errors...
by Jeytav
Fri Feb 08, 2019 7:04 pm
Forum: ModHub Bug Reports
Topic: Bag'n'Lifter Pakc and Real Dirt Color, conflict
Replies: 5
Views: 224

Bag'n'Lifter Pakc and Real Dirt Color, conflict

Just wanted to let the authors of these 2 mods know that they are not compatible with eachother because the lifter uses a different vehicle type for it's big bags. 2019-02-08 17:41 Error loadVehicle: unknown type 'FS19_bagLifter.genetix' in 'd:/servers/service5941/home/games/FarmingSimulator19/mods/...
by Jeytav
Fri Feb 08, 2019 6:28 pm
Forum: [EN] General Discussion
Topic: Change the growth stage colors in colorblind mode
Replies: 0
Views: 88

Change the growth stage colors in colorblind mode

So, when you introduced the colorblind mode in fs17 I got happy because well I am colorblind :P now most of the colors made sense except for the growth stage colors, they were simply just too similar, and in fs19 they had of course not changed so that is why I now request that you alter them slightl...
by Jeytav
Fri Dec 07, 2018 5:05 pm
Forum: Bug-Reports
Topic: [KNOWN ISSUE] [FS19][Patch 1.2.0.0_Beta] No trailer brakes if detached while moving
Replies: 4
Views: 228

[KNOWN ISSUE] [FS19][Patch 1.2.0.0_Beta] No trailer brakes if detached while moving

- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: Any trailer - Issue: If you detach a trailer while moving even the slightest the trailer will keep on rolling. Only happens if you have automatic engine start set to off - Single- or Multiplayer: SP - Steps to reproduce: tractor trailer, manual ignit...
by Jeytav
Thu Nov 29, 2018 7:34 pm
Forum: [EN] News and Announcements
Topic: [FS19] Hotfix 1.1.3 - 29/11/2018
Replies: 108
Views: 26561

Re: [FS19] Hotfix 1.1.3 - 29/11/2018

guys remember the point of this patch was to fix some of the more pressing issues, where the controller and input bindings being on the of the biggest, all the other bugs will be fixed over the coming week and months. @Corvey, I can't tell you if they are gonna fix the transitions from night to day ...
by Jeytav
Thu Nov 29, 2018 1:53 pm
Forum: Bug-Reports Archive
Topic: [SOLVED] [FS19] 3D shop camera glitching with saitek sidepanel
Replies: 9
Views: 309

Re: [SOLVED] [FS19] 3D shop camera glitching with saitek sidepanel

oof, never got a notification about your response, I'll check it with the latest beta patch right now and see if it worked.

Edit: Can confirm that the issue has been solved with patch 1.1.3_Beta
by Jeytav
Thu Nov 29, 2018 1:51 pm
Forum: Bug-Reports Archive
Topic: [SOLVED] [FS19] Fiat 1300DT Reversing up hill "gearing" issue.
Replies: 2
Views: 120

Re: [SOLVED] [FS19] Fiat 1300DT Reversing up hill "gearing" issue.

haha np leth and thanks for the response and sorry for my late, late response as well, never got a notification D:
by Jeytav
Thu Nov 29, 2018 1:22 pm
Forum: [EN] General Discussion
Topic: Who did it
Replies: 36
Views: 1038

Re: Who did it

Fire someone for deciding that it's better for the game to autosave when you enter the menus instead of when you are playing the game and causing you to get lag spikes? I would take the autosave when in manus over autosave during gameplay any day of the week. Also a ton of games out there both AAA a...
by Jeytav
Thu Nov 22, 2018 3:23 pm
Forum: Bug-Reports
Topic: [FS19] No room for Eggs to spawn
Replies: 0
Views: 578

[FS19] No room for Eggs to spawn

- PC/Mac/PS4/XB1: - Vehicle/Tool/Model/Object: Small chicken coop - Issue: Eggs wont spawn in the area, keep getting the "No room for eggs to spawn" error, I am using the small coop with 10 of each chicken and 1 rooster. - Single- or Multiplayer: SP - Steps to reproduce: Put down small chicken coop,...
by Jeytav
Tue Nov 20, 2018 5:06 pm
Forum: Bug-Reports Archive
Topic: [SOLVED] [FS19] 3D shop camera glitching with saitek sidepanel
Replies: 9
Views: 309

[SOLVED] [FS19] 3D shop camera glitching with saitek sidepanel

- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: 3D shop camera - Issue: 3D shop camera gets all glitched out and impossible to control with the mouse if you use the saitek side panel before entering the shop - Single- or Multiplayer: SP - Steps to reproduce: Hook up the saitek sidepanel, enter the...
by Jeytav
Tue Nov 20, 2018 3:01 pm
Forum: Bug-Reports Archive
Topic: [SOLVED] [FS19] Fiat 1300DT Reversing up hill "gearing" issue.
Replies: 2
Views: 120

[SOLVED] [FS19] Fiat 1300DT Reversing up hill "gearing" issue.

- PC/Mac/PS4/XB1: PC - Vehicle/Tool/Model/Object: Fiat 1300DT - Issue: Fiat 1300DT seems to not be able top figure out whether to drive forwards or backwards when reversing up a hill with a trailer - Single- or Multiplayer: SP - Steps to reproduce: Hook up a trailer and reverse up a hill or a small ...
by Jeytav
Sun Jul 22, 2018 8:13 am
Forum: ModHub Mod Bug-Reports
Topic: Case IH Maxxum Pack
Replies: 0
Views: 163

Case IH Maxxum Pack

Issue: The Case IH Maxxum Pack on modhub, is causing the case brand in the store to disappear. Cause: The moddesc xml file is linking to a brand texture file that's not located in the mod "brand_caseIH.png" Fix: add in the default in game brand_caseIH.png file to the root of the mod(same location as...
by Jeytav
Wed Dec 17, 2014 5:30 pm
Forum: [LS15]English-Forum
Topic: Better header controls Scorpion King
Replies: 9
Views: 1357

Re: Better header controls Scorpion King

The head tilting already does exist, if you mod it. I think it should be possible to edit the wheels to run manually, in which case you could de-limb and then cut where ever you want. Not sure how it would measure it however. Well it would be awesome if we could choose to control the delimber manua...
by Jeytav
Tue Dec 16, 2014 9:32 pm
Forum: [LS15]English-Forum
Topic: Better header controls Scorpion King
Replies: 9
Views: 1357

Better header controls Scorpion King

These might be improvement that you have already planned but might as well ask. 1. can we get the option to tilt the header so we can pick up dropped trees? 2. can you invert how the delimb/cut method works, so it delimbs automatically and when it hits the target length it ask you to hit X to cut an...