Search found 530 matches
- by chaseydog
- Tue Nov 14, 2023 1:06 pm
- Forum: [EN] Modding
- Topic: Giants Editor 9.0.6 plus updates
- Replies: 11
- Views: 5046
Re: Giants Editor 9.0.5
I haven’t used GE in quite a while. What is the procedural mapping tool that has been added? Is there any documentation on how to use it? Edit - So it looks like this was part of the 9.0.4 release. Guess I’ve been out of the loop longer than I thought. Found a vid that covers the tool. I’ll watch it...
- by chaseydog
- Mon Oct 10, 2022 5:55 pm
- Forum: [EN] General Discussion
- Topic: Clothing?
- Replies: 8
- Views: 2339
Re: Clothing?
Giants wants to keep the game family friendly. If they allowed clothing mods how long would it be before clothing with offensive messages or symbols were released.
- by chaseydog
- Thu Oct 06, 2022 11:45 am
- Forum: [EN] General Discussion
- Topic: Pumps & Hoses mod conflict
- Replies: 6
- Views: 2250
Re: Pumps & Hoses mod conflict
From the MaizePlus Discord
**MaizePlus mod conflicts we know so far**
Manual Discharge from ModHub (the IfKo version works fine)
Twine Addon
Net Wrap Addon
ProShot
Screenshot Mode
Better Contracts
See Bales
Slip Destroys Fields
Towing Chain With Hook
**MaizePlus mod conflicts we know so far**
Manual Discharge from ModHub (the IfKo version works fine)
Twine Addon
Net Wrap Addon
ProShot
Screenshot Mode
Better Contracts
See Bales
Slip Destroys Fields
Towing Chain With Hook
- by chaseydog
- Wed Oct 05, 2022 11:56 pm
- Forum: [EN] General Discussion
- Topic: Increasing the filltypes
- Replies: 1
- Views: 843
Re: Increasing the filltypes
I haven’t had a chance to watch this yet but it may help. https://youtu.be/H0OmXqmaYKw
- by chaseydog
- Wed Sep 21, 2022 3:27 pm
- Forum: [EN] General Discussion
- Topic: Question about the new animal grazing mod
- Replies: 12
- Views: 4336
Re: Question about the new animal grazing mod
@hun3 what norfolk stated above is the issue. I worked on defining the foliage area for all Elk Mountain's animal placeables last night and everything is working as it should now. Most of the placeables didn't have any foliage area defined at all. I would assume the grazing mod is still going to fe...
- by chaseydog
- Mon Sep 19, 2022 9:11 pm
- Forum: [EN] General Discussion
- Topic: Isaria Pro option?
- Replies: 7
- Views: 3285
Re: Isaria Pro option?
As others have mentioned the Pro is an option if your tractor has a front 3 point. A front 3 point though, doesn’t seem to be a common option in the US, so it can be useful to have an option to install the mirror mounted version. If the mod you’re using doesn’t offer the option there is a tutorial i...
- by chaseydog
- Sun Sep 11, 2022 10:44 am
- Forum: [EN] Modding
- Topic: Adding ground types to construction menu
- Replies: 8
- Views: 1453
Re: Adding ground types to construction menu
Reviewing Clamsden was a great idea. <groundTypeMapping type="concrete" title="$l10n_groundType_concrete" layer="CONCRETE" /> <groundTypeMapping type="wetMud" title="Wet Mud" layer="WETMUD" /> Dropping "$l10n_groundType_" from the...
- by chaseydog
- Sat Sep 10, 2022 12:57 am
- Forum: [EN] Modding
- Topic: Adding ground types to construction menu
- Replies: 8
- Views: 1453
Re: Adding ground types to construction menu
Then the only recourse is to use an exsisting translation such as <groundTypeMapping type="wetMud" title="$l10n_groundType_animalMud" layer="WETMUD" /> not ideal but the nearest to the subject Thanks. I was thinking along those same lines. I’ll give it a try this weeke...
- by chaseydog
- Fri Sep 09, 2022 6:27 pm
- Forum: [EN] General Discussion
- Topic: once you buy a field it is a learning curve
- Replies: 3
- Views: 762
- by chaseydog
- Thu Sep 08, 2022 12:10 pm
- Forum: [EN] General Discussion
- Topic: Somerset farms - no stones?
- Replies: 10
- Views: 842
Re: Somerset farms - no stones?
Are you throwing any errors in the game log? Are you showing any errors in the console view when you load the map in Giants Editor. It’s possible you’ve deleted the densityMap_stones.gdm from the maps folder.
- by chaseydog
- Thu Sep 08, 2022 2:24 am
- Forum: [EN] Modding
- Topic: Adding ground types to construction menu
- Replies: 8
- Views: 1453
Re: Adding ground types to construction menu
I Tried ModDesc <text name="WETMUD"> <en>Wet Mud</en> <de>Nasser Schlamm</de> <fr>Boue Humide</fr> </text> GroundTypeMapping Section of map.xml <groundTypeMapping type="wetMud" title="$l10n_WETMUD" layer="WETMUD" /> Thanks for the suggestion but I'm still gett...
- by chaseydog
- Wed Sep 07, 2022 1:40 pm
- Forum: [EN] Modding
- Topic: Editing map
- Replies: 3
- Views: 1185
Re: Editing map
Is the building you deleted listed in the placeables.xml. If so delete that entry and save the xml
- by chaseydog
- Tue Sep 06, 2022 3:43 pm
- Forum: [EN] Modding
- Topic: Adding ground types to construction menu
- Replies: 8
- Views: 1453
Adding ground types to construction menu
I'm trying to add ground types to the construction menu on Stone Valley. I was able to add Gravel Dirt, Gravel Dust, Gravel Grass, and Gravel Moss without any issues, other than all of the gravel types show in the menu as gravel rather than the specific type to gravel. The thumbnails show the correc...
- by chaseydog
- Mon Aug 29, 2022 6:27 pm
- Forum: [EN] Technical Support
- Topic: Frametime issues
- Replies: 2
- Views: 538
Re: Frametime issues
Have you moved around the map sufficiently to rebuild the cache? I’ve had frame spike on a new map or a saved map after an update. Driving around the map for 5 minutes or so clears up the issue for me.
- by chaseydog
- Fri Aug 19, 2022 1:38 pm
- Forum: [EN] General Discussion
- Topic: Field states
- Replies: 19
- Views: 4397
Re: Field states
I’d recommend giving some of these a read. https://www.farming-simulator.com/newsA ... ews_id=280