Search found 530 matches

by chaseydog
Tue Nov 14, 2023 1:06 pm
Forum: [EN] Modding
Topic: Giants Editor 9.0.6 plus updates
Replies: 11
Views: 5046

Re: Giants Editor 9.0.5

I haven’t used GE in quite a while. What is the procedural mapping tool that has been added? Is there any documentation on how to use it? Edit - So it looks like this was part of the 9.0.4 release. Guess I’ve been out of the loop longer than I thought. Found a vid that covers the tool. I’ll watch it...
by chaseydog
Mon Oct 10, 2022 5:55 pm
Forum: [EN] General Discussion
Topic: Clothing?
Replies: 8
Views: 2339

Re: Clothing?

Giants wants to keep the game family friendly. If they allowed clothing mods how long would it be before clothing with offensive messages or symbols were released.
by chaseydog
Thu Oct 06, 2022 11:45 am
Forum: [EN] General Discussion
Topic: Pumps & Hoses mod conflict
Replies: 6
Views: 2250

Re: Pumps & Hoses mod conflict

From the MaizePlus Discord


**MaizePlus mod conflicts we know so far**

Manual Discharge from ModHub (the IfKo version works fine)

Twine Addon

Net Wrap Addon

ProShot

Screenshot Mode

Better Contracts

See Bales

Slip Destroys Fields

Towing Chain With Hook
by chaseydog
Wed Oct 05, 2022 11:56 pm
Forum: [EN] General Discussion
Topic: Increasing the filltypes
Replies: 1
Views: 843

Re: Increasing the filltypes

I haven’t had a chance to watch this yet but it may help. https://youtu.be/H0OmXqmaYKw
by chaseydog
Wed Sep 21, 2022 3:27 pm
Forum: [EN] General Discussion
Topic: Question about the new animal grazing mod
Replies: 12
Views: 4336

Re: Question about the new animal grazing mod

@hun3 what norfolk stated above is the issue. I worked on defining the foliage area for all Elk Mountain's animal placeables last night and everything is working as it should now. Most of the placeables didn't have any foliage area defined at all. I would assume the grazing mod is still going to fe...
by chaseydog
Mon Sep 19, 2022 9:11 pm
Forum: [EN] General Discussion
Topic: Isaria Pro option?
Replies: 7
Views: 3285

Re: Isaria Pro option?

As others have mentioned the Pro is an option if your tractor has a front 3 point. A front 3 point though, doesn’t seem to be a common option in the US, so it can be useful to have an option to install the mirror mounted version. If the mod you’re using doesn’t offer the option there is a tutorial i...
by chaseydog
Sun Sep 11, 2022 10:44 am
Forum: [EN] Modding
Topic: Adding ground types to construction menu
Replies: 8
Views: 1453

Re: Adding ground types to construction menu

Reviewing Clamsden was a great idea. <groundTypeMapping type="concrete" title="$l10n_groundType_concrete" layer="CONCRETE" /> <groundTypeMapping type="wetMud" title="Wet Mud" layer="WETMUD" /> Dropping "$l10n_groundType_" from the...
by chaseydog
Sat Sep 10, 2022 12:57 am
Forum: [EN] Modding
Topic: Adding ground types to construction menu
Replies: 8
Views: 1453

Re: Adding ground types to construction menu

Then the only recourse is to use an exsisting translation such as <groundTypeMapping type="wetMud" title="$l10n_groundType_animalMud" layer="WETMUD" /> not ideal but the nearest to the subject Thanks. I was thinking along those same lines. I’ll give it a try this weeke...
by chaseydog
Thu Sep 08, 2022 12:10 pm
Forum: [EN] General Discussion
Topic: Somerset farms - no stones?
Replies: 10
Views: 842

Re: Somerset farms - no stones?

Are you throwing any errors in the game log? Are you showing any errors in the console view when you load the map in Giants Editor. It’s possible you’ve deleted the densityMap_stones.gdm from the maps folder.
by chaseydog
Thu Sep 08, 2022 2:24 am
Forum: [EN] Modding
Topic: Adding ground types to construction menu
Replies: 8
Views: 1453

Re: Adding ground types to construction menu

I Tried ModDesc <text name="WETMUD"> <en>Wet Mud</en> <de>Nasser Schlamm</de> <fr>Boue Humide</fr> </text> GroundTypeMapping Section of map.xml <groundTypeMapping type="wetMud" title="$l10n_WETMUD" layer="WETMUD" /> Thanks for the suggestion but I'm still gett...
by chaseydog
Wed Sep 07, 2022 1:40 pm
Forum: [EN] Modding
Topic: Editing map
Replies: 3
Views: 1185

Re: Editing map

Is the building you deleted listed in the placeables.xml. If so delete that entry and save the xml
by chaseydog
Tue Sep 06, 2022 3:43 pm
Forum: [EN] Modding
Topic: Adding ground types to construction menu
Replies: 8
Views: 1453

Adding ground types to construction menu

I'm trying to add ground types to the construction menu on Stone Valley. I was able to add Gravel Dirt, Gravel Dust, Gravel Grass, and Gravel Moss without any issues, other than all of the gravel types show in the menu as gravel rather than the specific type to gravel. The thumbnails show the correc...
by chaseydog
Mon Aug 29, 2022 6:27 pm
Forum: [EN] Technical Support
Topic: Frametime issues
Replies: 2
Views: 538

Re: Frametime issues

Have you moved around the map sufficiently to rebuild the cache? I’ve had frame spike on a new map or a saved map after an update. Driving around the map for 5 minutes or so clears up the issue for me.
by chaseydog
Fri Aug 19, 2022 1:38 pm
Forum: [EN] General Discussion
Topic: Field states
Replies: 19
Views: 4397

Re: Field states

I’d recommend giving some of these a read. https://www.farming-simulator.com/newsA ... ews_id=280