Search found 130 matches

by strauts6
Sun Oct 11, 2020 4:02 pm
Forum: [EN] Modding
Topic: Can't find mods after put in Mod folder
Replies: 5
Views: 147

Re: Can't find mods after put in Mod folder

are they .zip files? Also check spelling, no spaces or special characters allowed and first symbol cant be number.
by strauts6
Thu Sep 24, 2020 11:41 am
Forum: [EN] Technical Support
Topic: Potatoes on diagonal plots
Replies: 7
Views: 191

Re: Potatoes on diagonal plots

I just checked and unfortunately thats how this game is, for potatoes only 2 angles even on my multi angle map.
by strauts6
Thu Sep 24, 2020 10:07 am
Forum: [EN] Modding
Topic: Problem with SandBay map
Replies: 1
Views: 172

Re: Problem with SandBay map

This thread can be locked, because the problem is already being discussed here viewtopic.php?f=964&t=171625
And i already pointed out where to find that xml file in there.
by strauts6
Thu Sep 24, 2020 9:30 am
Forum: [EN] Technical Support
Topic: Six ashes map won’t load
Replies: 19
Views: 485

Re: Six ashes map won’t load

Most likely a mod conflict. Also a log file will help helping you.
by strauts6
Thu Sep 24, 2020 9:27 am
Forum: [EN] Technical Support
Topic: Potatoes on diagonal plots
Replies: 7
Views: 191

Re: Potatoes on diagonal plots

In default maps textures align in 3 angles, so You should be able to plant them in 45°angle. It is also affected by Your graphics settings.
by strauts6
Thu Sep 24, 2020 9:19 am
Forum: [EN] Technical Support
Topic: Problem with ALFA ALFA
Replies: 7
Views: 245

Re: Problem with ALFA ALFA

There is, but named differently for some odd reason. Any way, go to modmap/Sellpoints and edit bunkerSiloSmall.xml and bunkersilosmalldounle.xml. Find and edit each line that says acceptedFillTypes from this acceptedFillTypes="chaff grass_windrow dryGrass_windrow" to this acceptedFillTypes="chaff gr...
by strauts6
Wed Sep 23, 2020 7:40 pm
Forum: [EN] Technical Support
Topic: Problem with ALFA ALFA
Replies: 7
Views: 245

Re: Problem with ALFA ALFA

What is the name of map?
You could look into defaultitems.xml and search for silo and its xml location in there.
by strauts6
Wed Sep 23, 2020 10:14 am
Forum: [EN] Technical Support
Topic: Problem with ALFA ALFA
Replies: 7
Views: 245

Re: Problem with ALFA ALFA

That silo does not accept alfa alfa.

Code: Select all

<bunkerSilo acceptedFillTypes="chaff grass_windrow dryGrass_windrow"
Looks like its built in the map, so you could edit its xml file and add alfa alfa by yourself.
by strauts6
Wed Sep 23, 2020 9:40 am
Forum: [EN] Modding
Topic: GDM file to PNG with GRLE
Replies: 5
Views: 194

Re: GDM file to PNG with GRLE

First of all, You dont need to open or edit anything in converter files, just drag and drop on convert.cmd.
Secondly it might not work with GE 8.xx, I had to use GE 7.xx.
Use this tut. https://www.youtube.com/watch?v=D4JoPzv ... delleicher
by strauts6
Fri Sep 18, 2020 10:16 am
Forum: [EN] Modding
Topic: Map Editing Problem
Replies: 1
Views: 129

Re: Map Editing Problem

It looks like that because seasons mod is resetting growth. You could try to add user attribute to that field, type - boolean, name fieldGrassMission then check the checkbox and save. That way it will stay green with grass. Another thing would be deleting that field. But You would have to rename all...
by strauts6
Sun Sep 06, 2020 9:37 am
Forum: [EN] Modding
Topic: HELP! How to get an i3d file for a map into the game?
Replies: 2
Views: 124

Re: HELP! How to get an i3d file for a map into the game?

You can either zip all files or move the folder to mods folder.
by strauts6
Wed Aug 12, 2020 6:37 pm
Forum: [EN] Modding
Topic: Help
Replies: 6
Views: 277

Re: Help

LUIZ EDUARDO - CM wrote:
Tue Aug 11, 2020 2:10 pm
Patton_M47 wrote:
Mon May 18, 2020 1:58 am
I managed to figure it out but thanks
Good morning, how did you manage to adjust this error?
Check if opening or closing tags are set up properly.
by strauts6
Mon Aug 10, 2020 12:38 pm
Forum: [EN] General Discussion
Topic: Missing
Replies: 1
Views: 301

Re: Missing

Do You have global company mod installed?
by strauts6
Sun Aug 09, 2020 9:04 am
Forum: [EN] Modding
Topic: Removing ambient sounds off a mod map
Replies: 1
Views: 80

Re: Removing ambient sounds off a mod map

If the ogg is in the zip, then yes.
by strauts6
Sat Aug 08, 2020 7:36 pm
Forum: [EN] Modding
Topic: Field Boundaries
Replies: 2
Views: 189

Re: Field Boundaries

Do you mean fields or farmlands? Also is it fs19?
Here https://www.youtube.com/watch?v=V0DlP8OtRq8 is how to edit farmlands.
This one is about fields. https://www.youtube.com/watch?v=kY13_dPPr-g