Search found 62 matches

by Karlox
Wed Jul 31, 2019 6:05 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94099

Re: Seasons mod (op updated re: bug reports)

LoL, so much missinformation. Please see https://en.wikipedia.org/wiki/Crop_rotation for IRL grass use in crop rotation. And using solid fertilizer for grass is common too. As in Farming Simulator with Seasons mod, every time you cut grass its considered as one section in planner. So if you have gra...
by Karlox
Wed Jul 31, 2019 3:08 pm
Forum: [EN] General Discussion
Topic: Seasons mod (op updated re: bug reports)
Replies: 1086
Views: 94099

Re: Seasons mod (op updated re: bug reports)

Crop rotation and grass:
When does the bonus/penalty for grass in crop rotation get added? Every cut? Every year? or when sowing grass? How do I simulate grass in rotation planner if I leave a field with grass for 3 years (2 or 3 cuts a year) ?
by Karlox
Fri Mar 08, 2019 3:20 pm
Forum: [EN] News and Announcements
Topic: [FS19] Patch 1.3.0 Beta Branch For Windows
Replies: 283
Views: 49758

Re: [FS19] Patch 1.3.0 Beta Branch For Windows

Anyone with the filltypes tipped on ground showing grass texture, on mod maps. Try this and see if it helps:

Patch game to 1.3 beta, search the original game files for densityMapHeightTypes.xml
Copy paste the file to the modmap, overwriting the old file.
by Karlox
Tue Jan 29, 2019 3:16 pm
Forum: ModHub Bug Reports
Topic: Fliegl tkd 160 trailer
Replies: 5
Views: 493

Re: Fliegl tkd 160 trailer

The center of mass on this trailer is bit too far a front IMO. With the Filltype (Goods) Mass Adjustment (Realistic Weights) mod it puts way too much weight on the drawbar. Heres visualization in GE with empty transform group representing the CoM coordinates from the xml: https://cdn.discordapp.com/...
by Karlox
Wed Jan 16, 2019 1:16 pm
Forum: ModHub Bug Reports
Topic: Root Crop Storage Server Issue
Replies: 3
Views: 699

Re: Root Crop Storage Server Issue

The mod is just missing one line of text in the modDesc.xml : <multiplayer supported="true" /> Just insert this and it will load up on the server, however it will then be "edited" mod and all clients need that exact version.. I've done this for my server. Feel free to use my fixed version of the mod...
by Karlox
Tue Dec 04, 2018 1:51 pm
Forum: Legacy-Bug-Reports
Topic: Bale permissions
Replies: 4
Views: 218

Re: Bale permissions

Yeah this is a issue in multiplayer. There should be feature to tag bale owner afterwards by hand on single bale, or somekind of area of effect so you could do multiple bales once, like whole trailer. Or baling machinery needs feature which allows to chooce who the owner of the bales will be. Just i...
by Karlox
Tue Dec 04, 2018 10:09 am
Forum: Legacy-Bug-Reports
Topic: Dedicated server crash when repairing vehicles
Replies: 0
Views: 67

Dedicated server crash when repairing vehicles

- PC - Vehicle/Tool/Model/Object: Valtra T234 with Amazone Catros 6002-2. - Issue: Dedicated server crash when repairing at the placeable workshop - Single- or Multiplayer: Multi - Steps to reproduce: Have not tried to reproduce as server is busy with players.. - Does it happen on a standard map wit...
by Karlox
Thu Nov 29, 2018 12:55 pm
Forum: [EN] Technical Support
Topic: spring effect missing
Replies: 6
Views: 516

Re: spring effect missing

There is force feedback option in the game settings .xml file, but sadly it does nothing and there is no effects in the game. It was same in FS17. Maybe next releasee 2021. But IRL almost every heavy machinery is fully hydraylic steered, so there's is close to zero feedback to the steering wheel, an...
by Karlox
Mon Dec 04, 2017 2:31 pm
Forum: Bug-Reports
Topic: [WON'T FIX] Ponsse articulation joint in multiplayer
Replies: 2
Views: 629

Re: [WON'T FIX] Ponsse articulation joint in multiplayer

Thanks for the answer. Can you give any detail why this happens? Is it error in the particular vehicles (Ponsses) or in the game engine? Can it happen if trying to make articulation steered mod vehicle?
by Karlox
Wed Nov 15, 2017 2:31 pm
Forum: Bug-Reports
Topic: [WON'T FIX] Ponsse articulation joint in multiplayer
Replies: 2
Views: 629

[WON'T FIX] Ponsse articulation joint in multiplayer

- PC - Vehicle/Tool/Model/Object: Ponsse Buffalo (and Scorpion) - Issue: Articulation joint is in wrong position and differs from singleplayer when playing on dedicated server. - Single- or Multiplayer: Multiplayer - Steps to reproduce: Connect to dedicated server, steer the Buffalo - Does it happen...
by Karlox
Wed Nov 08, 2017 10:17 pm
Forum: Bug-Reports
Topic: [SOLVED] Fertilizing after cultivating doesn't work
Replies: 33
Views: 3462

Re: [KNOWN ISSUE] Fertilizing after cultivating doesn't work

I think its related to this: Also when using 3 stage fertilizing. Spreading slurry with zunidisc to ploughed field doesn't work. To reproduce: -Harvest grain. -Spread fertilizer -Plough -Try to spread 2nd fertilizer stage with slurry using Zunidisc (and obv. cultivating at the same time), DOESN'T WO...
by Karlox
Sun Mar 12, 2017 11:17 pm
Forum: ModHub Mods Bug-Reports
Topic: [LS17] Combine AddOn Feedback
Replies: 48
Views: 7441

Re: [LS17] Combine AddOn Feedback

Hi, sorry about english in german forum but hopefully this helps to find the problem: I had the same call stack on dedicated server and causes lag and big log file. I was trying to fill seeds to the Kuhn DLC DISCOLANDER XM 52 with this overloader trailer: https://www.modhoster.com/mods/kroger-tkd302...
by Karlox
Thu Mar 02, 2017 4:15 pm
Forum: [EN] Modding
Topic: Placeable Refill Tanks - update issue ...
Replies: 9
Views: 1487

Re: Placeable Refill Tanks - update issue ...

I'm not sure but maybe the "tipcol" from the old tanks are still in Place in your savegame, preventing the tanks to be put in same location. What you can try is to look in your savegame folder for "tipColMap.grle". Make backup of it and then and delete it. Then load your savegame and you should see ...
by Karlox
Wed Mar 01, 2017 3:01 pm
Forum: [EN] Multiplayer
Topic: Multiplayer with save on server
Replies: 1
Views: 640

Re: Multiplayer with save on server

Yes you can upload singleplayer savegame to dedicated server, and continue it in multiplayer without problems. Only thing you need to do is zip the "savegameX" folder and upload it to the server through the web contolpanel. Or some server providers have FTP Access directly to the savegames.
by Karlox
Fri Feb 17, 2017 2:12 pm
Forum: [EN] Multiplayer
Topic: Synchronizing data with other players
Replies: 3
Views: 2064

Re: Synchronizing data with other players

Amount of mods is not direct effect on synchrozing time, it has more to do with savegame data. That means how much you have done from fresh start. Bought fields, worked fields, bought equipment (mod or standard), cut trees and so on.

If game won't load at all, see log file for errors.