This Sounds Amazing.
So with peaceable items will we be able to put things close together and not 30 foot away from a building, I assume you will have "junk" to give it that farm vibe so that will need to be placed up too or even in buildings ?
Search found 58 matches
- by pedrochapps
- Tue Jul 24, 2018 2:07 pm
- Forum: [EN] News and Announcements
- Topic: [Dev-Blog] Improved Farm Creation
- Replies: 254
- Views: 106388
- by pedrochapps
- Fri Nov 24, 2017 4:06 pm
- Forum: [EN] Modding
- Topic: Resizing Crawlers ?? How
- Replies: 5
- Views: 975
Re: Resizing Crawlers ?? How
i have a mod that is using the default file path and they are on the tractor small on the front and big on the rear how is that done ?
ive copied the text from that xml and makes no difference there the one size
ive copied the text from that xml and makes no difference there the one size
- by pedrochapps
- Thu Nov 23, 2017 9:49 pm
- Forum: [EN] Modding
- Topic: Resizing Crawlers ?? How
- Replies: 5
- Views: 975
Resizing Crawlers ?? How
I see these have no xml so how is it they get sized for the vehicle ?
Thanks
Thanks
- by pedrochapps
- Sun Nov 05, 2017 2:46 am
- Forum: [EN] Modding
- Topic: 15 spec wheels in the xml ??
- Replies: 3
- Views: 1031
Re: 15 spec wheels in the xml ??
yea thats what i taught too but changing it made no difference. those are the index from wheel xml
- by pedrochapps
- Fri Nov 03, 2017 6:51 pm
- Forum: [EN] Modding
- Topic: 15 spec wheels in the xml ??
- Replies: 3
- Views: 1031
Re: 15 spec wheels in the xml ??
Anyone Tried this ?
- by pedrochapps
- Fri Nov 03, 2017 2:57 am
- Forum: [EN] Modding
- Topic: Map ideas for BulletBill83 ( for his next map )
- Replies: 5
- Views: 1210
Re: Map ideas for BulletBill83 ( for his next map )
mabe you should just enjoy the west cost. Bill is a busy man when he does his next project and going by bills pace it will be fs 21 before you see it
- by pedrochapps
- Thu Nov 02, 2017 9:39 pm
- Forum: [EN] Modding
- Topic: animation name="moveSupport ???
- Replies: 6
- Views: 1145
Re: animation name="moveSupport ???
No idea what he done yet as i have not got hold of it. once i get it ill show
- by pedrochapps
- Thu Nov 02, 2017 2:39 pm
- Forum: [EN] Modding
- Topic: animation name="moveSupport ???
- Replies: 6
- Views: 1145
- by pedrochapps
- Thu Nov 02, 2017 1:53 pm
- Forum: [EN] Modding
- Topic: 15 spec wheels in the xml ??
- Replies: 3
- Views: 1031
15 spec wheels in the xml ??
is it possible to have the wheels from fs 15 work like they do in fs17? this is my wheel xml i also have one for narrow wheel. and yes names are correct for the .i3d <wheel> <configurations> <configuration index="basic" > <tire filename="wheels/floaters.i3d" indexLeft="0|0&q...
- by pedrochapps
- Thu Nov 02, 2017 1:24 pm
- Forum: [EN] Modding
- Topic: animation name="moveSupport ???
- Replies: 6
- Views: 1145
Re: animation name="moveSupport ???
no, but same idea, All sorted now my mate with a clear head fixed it this morning
- by pedrochapps
- Thu Nov 02, 2017 2:03 am
- Forum: [EN] Modding
- Topic: animation name="moveSupport ???
- Replies: 6
- Views: 1145
animation name="moveSupport ???
Im trying to get these to disappear when i hook onto what is on them but they dont go away https://i.imgur.com/yMQ9QiP.png i have this in the xml all indexed all looks good in game i connect and im hanging off the item <animations> <animation name="moveSupport"> <part node="0>5|0"...
- by pedrochapps
- Wed Oct 18, 2017 4:21 pm
- Forum: [EN] Modding
- Topic: Attacher joint issue
- Replies: 2
- Views: 938
Re: Attacher joint issue
yep buyable attacher joint worked.
Now i just need the 110 to say what i need it to say with out giving me lua errors
Now i just need the 110 to say what i need it to say with out giving me lua errors
- by pedrochapps
- Wed Oct 18, 2017 3:06 pm
- Forum: [EN] Modding
- Topic: Attacher joint issue
- Replies: 2
- Views: 938
Attacher joint issue
I have been working on this for 2 weeks now and my brain has gone beyond melted. im trying to have it mount to both the Jcb 3000 and the Jcb 4000 the issue is that the 3000 joint which i think is the one it hooking to is -8 seen here https://i.imgur.com/EVW05ud.png and when in game is this fine but ...
- by pedrochapps
- Fri Oct 13, 2017 5:35 pm
- Forum: [EN] Modding
- Topic: movingShader
- Replies: 0
- Views: 395
movingShader
Whats the updated version of this file?
- by pedrochapps
- Thu Oct 12, 2017 3:53 am
- Forum: [EN] Modding
- Topic: thumbs.db
- Replies: 3
- Views: 992
Re: thumbs.db
ah ok thanks for that, Its strange that they showed up because once my mod was complete i exported it to get rid of any i3d files i imported to my mod so they showed up.
good to know i can delete them with 7zip, on my next update to my mod i shall be sure to look for those
good to know i can delete them with 7zip, on my next update to my mod i shall be sure to look for those