Search found 446 matches

by ilovetrains
Fri Apr 02, 2021 7:44 pm
Forum: [EN] General Discussion
Topic: seasons and trailers with two dump bins
Replies: 27
Views: 1761

Re: seasons and trailers with two dump bins

I have seen it repeatedly on PC. Some maps none of the double well trailers work, others some will. What I have found is generally some mod trailers will work, but the Giants trailers will not and edits of the Giants trailers will not.
by ilovetrains
Wed Jan 13, 2021 9:20 pm
Forum: [EN] Technical Support
Topic: multiple seasons problems
Replies: 2
Views: 208

Re: multiple seasons problems

DEERE317 wrote:
Wed Jan 13, 2021 9:05 pm
Does UMRV have a built in Geo?
I do not believe so. What is confusing is that everything grew fine in the first 'season.'
by ilovetrains
Wed Jan 13, 2021 8:38 pm
Forum: [EN] Technical Support
Topic: multiple seasons problems
Replies: 2
Views: 208

multiple seasons problems

I have run into a couple Season related problems, not sure if it is the Missouri GEO, or the UMRV map. I am in my second "year". All winter crops matured and were harvested in time to plant corn and sunflowers. Every field germinated (yellow) and proceeded to grow (light green) - so no germination f...
by ilovetrains
Mon Jun 22, 2020 2:52 pm
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

I generally found that most bales will work...but the size is wrong. for example, large alfalfa bales will work if you set the auto load trailer to small round bales, etc. Experiment with different setting and see if you can pick them up. I typically use the PJ 40 foot flat deck trailer.
by ilovetrains
Fri Jun 19, 2020 6:28 pm
Forum: [EN] General Discussion
Topic: seasons and trailers with two dump bins
Replies: 27
Views: 1761

Re: seasons and trailers with two dump bins

I am assuming people have generally abandoned those trailers. No one has ever posted a work around.
by ilovetrains
Wed Apr 29, 2020 3:40 pm
Forum: [EN] General Discussion
Topic: can you edit the items.xml?
Replies: 4
Views: 306

Re: can you edit the items.xml?

It should work ... you can make it easy(ier) if you use something like Notepad++ because that will syntax-highlight the file, so you can see if anything goes awry. I tend do do it by commenting out the bits I don't want: Comments start with <!-- and end with --> and enclose anything you want remove...
by ilovetrains
Tue Apr 28, 2020 9:43 pm
Forum: [EN] General Discussion
Topic: can you edit the items.xml?
Replies: 4
Views: 306

can you edit the items.xml?

I have a number of food pallets that I want to get rid of. When I go to sell them the game crashes. They were created by a mod, and removing the mod did not remove the pallets. I tried removing them from the items.xml but the xml file owuld not load. Can anyone walk me through editing the items.xml ...
by ilovetrains
Tue Apr 21, 2020 1:38 am
Forum: [EN] Modding
Topic: looking for help editing systemtec mixer
Replies: 0
Views: 162

looking for help editing systemtec mixer

I like the systemtec plants, which spawn pallets. I wanted to edit the pallet capacity, I found the xml for the mod and edited the value for the pallet, and I also found the xml for the pallet, but in game it does NOT recognize those edited values. What am I doing wrong?
by ilovetrains
Sat Apr 04, 2020 8:25 pm
Forum: [EN] General Discussion
Topic: system tec fermenting silo - make bales?
Replies: 0
Views: 131

system tec fermenting silo - make bales?

I have seen some pictures of the system-tec fermenting silo appearing to create bales of silage...I do not see anything in the global company menu for this...is it possible?
by ilovetrains
Thu Mar 05, 2020 7:02 pm
Forum: [EN] General Discussion
Topic: how to store grass for winter in season
Replies: 29
Views: 1347

Re: how to store grass for winter in season

Any "multifruit silo" should I've never tried it personally but if you have it in bales under a shed with seasons mask will grass keep or not? That is explained in the manual. https://www.realismusmodding.com/mods/seasons19/manual/gameplay/grass Grass bales will gradually rot and disappear after tw...
by ilovetrains
Wed Feb 26, 2020 4:13 am
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

Dairydeere wrote:
Mon Feb 24, 2020 4:06 am
I got a silo display to read it by placing one next to the grain bin setup so I could read grain lol
The silo display mod does not seem to register chaff or silage from the in game cement silo.
by ilovetrains
Wed Feb 26, 2020 4:03 am
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

I just tested these, they accept the new bale textures and regn the bales with the new textures, which is pretty cool!
When stacked the visual is the old bale texture, but better than nothing anyway.
https://www.farming-simulator.com/mod.p ... tle=fs2019
by ilovetrains
Mon Feb 24, 2020 2:32 pm
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

The fermenting silo capacity I have on the north farm shows in my market screen where silos normally show up. Can't remember if it shows how much I have though. Interesting that it is a floating number. I don't have cattle yet so I will watch the capacity number when I buy some soon. I also had the...
by ilovetrains
Mon Feb 24, 2020 2:22 am
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

sounds like we are chasing some of the same ideas on this map. I was looking at the fermenting silo numbers. First - i guess there is no way to see what's inside it. I tried placing a silo board next to it, but it does not register the chaff or silage. the only way to see how much is to maneuver a t...
by ilovetrains
Mon Feb 24, 2020 1:09 am
Forum: [EN] General Discussion
Topic: medicine creek - bale wrapper?
Replies: 27
Views: 2468

Re: medicine creek - bale wrapper?

I want to make sure I understand what you are saying. The map default appears to be the 1.8 meter size bales, and it makes all balers generate that default. So the rol-belt 150 suddenly produces bales larger than itself. Are you saying that it is possible to revert the map to 1.3 bales.... Or in th...